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gredeker

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Posts posted by gredeker

  1. Well, the tourney is over and Wreck has been crowned the king.

    I had the "honor" of playing him in Der Berg, a rainy hill climb for the Americans against a mess of Gebirgsjaeger (sp?).

    My Americans have four Shermans to start with, then get four more Shermans later on, in support of a battalion of infantry (some of which comes in as reinforcements). I had two arty spotters, but they were only 75 and 81mm.

    To make a long story short, I was bold when I should have been cautious, and cautious when I should have been bold. On the very first turn, Wreck ATTACKED - as the scenario defender. By turn 3 or 4, he had overrun and killed an AT gun, a .50, a platoon HQ, and my 75mm spotter. I found myself on the defensive on my right flank, at least until my armor could be brought up. On the other flank, I was probing in force through the tall pines, when over the course of two turns I lost two entire platoons in close-quarters fighting. This set a pattern early in the game, where if I attacked into the woods without armored support present, my guys always died. I was scenario attacker, yet I was always reacting to his moves. I was also too cautious regarding bogging my tanks, and kept my armor limited to the road for too long.

    Later in the game, as I'm slowly grinding forward with my remaining tanks (two bogged, one destroyed by a direct 120mm mortar hit, and one roasted by a flamethrower redface.gif ) and infantry, I'm finally making some progress, but it's too little, too late. I send two unsupported tanks on a totally gamey flag rush to the top of the hill - somehow they survive the PF shots and sit on the flag. Wreck moves infantry that still has PFs back to take them out, and does take out one of my Shermans, but the other one is still alive when the clock runs out (which was 40 turns, BTW). Both flags remained under contention at scenario end.

    Final score was 56-34, Axis win. Details are below:

    Allied Attacker (Redeker)

    436 casualties (92 KIA)

    2 mortars destroyed

    1 gun destroyed

    3 vehicles knocked out

    Men OK: 184

    Score: 34

    Axis Defender (Wreck)

    262 casualties (80 KIA)

    2 captured

    2 mortars destroyed

    2 guns destroyed

    Men OK: 92

    Score: 56

    Wreck is an incredible technician, and seemed to know how to play the game to the fullest, e.g. exactly how far to run into the woods so that the enemy loses LOS, incredible fire discipline, etc. He also analyzed the terrain well, choosing good sites for his two Inf guns and placing units near chokepoints and other key areas.

    In summary, my early game experience getting smacked around put me into shock; I didn't really recover until turn 32 or so, when I finally started making some good combined arms advances on my left, then did the hail mary with the tanks on the right. This was enough to keep both flags under contention, but by then the lopsided kill ratio had decided the game.

    If anyone wants the end game file, e-mail me and I'll send it to you.

    [ May 01, 2002, 02:01 AM: Message edited by: redeker ]

  2. I'm pretty sure that the only "common" German armored cars are the 20mm variety. I want to say that only a few hundred of the 75mm were built, and less than a hundred of the 50mm version ("Puma").

    The allied armored cars were all pretty common, from what I understand.

    As far as game use, I really like the German 75mm 234/3 AC, as it is impervious to .50 cal MG fire (unlike the 251/9 75mm halftrack), and packs a good wallop against infantry without using any armor points. The 20mm version (234/1) is good against light allied armor, and has tons of ammo.

    With the allies, I really like the Greyhound. It has a fast turret and a fast rate of fire, making it a great unit for running around in the enemy rear. The 37mm has enough oomph to take out most German armor from the side and rear, and its high speed allows it to actually get these flank shots.

  3. I button up when armor gets within 150-200m of suspected enemy infantry positions. If it's long range, always keep them unbuttoned unless you're being targetted by arty. The decision is also affected by the tank in question - e.g., I'm more likely to keep Shermans unbuttoned, because then the AA .50 MG can add its lead to the festivities.

    Also, don't forget that the SPW 251/1 can still fire its MG while buttoned - in this case "buttoned" means fully using the gun shield.

  4. Originally posted by Wreck:

    I am hoping Holien fights hard and beats Warren (worse than Redeker beat me), in which case Holien and I win the Berg and I win the wine. smile.gif Go Holien!

    Must... keep... fog... of... war... alive...

    AARRRGH!! [scuffle] My score vs. Wreck was... [thwack] NOOOOO!!! [thunk] In my game with Holien, I... [bam] [thud] [CLICK]

    Gentlemen, a muzzle has been applied to my alter-ego... for now. ;)

    Warren - think TCP/IP. Tell your wife that you'll be finished with "that damn tournament" faster, and will be able to pay more attention to other matters with it behind you.

  5. All three of the scenarios from Wild Bill's Rumblings of War tourney hosted at Scenario Depot have been extensively playtested (including 12 games of each in the tourney), and the most unbalanced one was an average of 53-47 or so; one of them (Real Guts) even came out dead even on play balance.

    Search under R for ROW - the three scenarios are ROW - Resolve at Ranville (my personal favorite), ROW - Real Guts, and ROW - Duel at Dompaire.

    Edit - The tourney was played double-blind, so no peeking! Knowledge of enemy OOB/setup areas would certainly change the play balance.

    [ April 25, 2002, 06:12 PM: Message edited by: redeker ]

  6. After reading the info from one of the above links, I'm surprised at the ground pressure of the M1A2. It's gone all the way up to 15.4 psi. If CM is anything like reality, such a tank would be bogging and immobilizing all the time in anything but perfectly dry conditions.

    Is there something special about the M1A2 suspension that makes it less prone to bogging, or are we just failing to learn the lessons of history? :confused:

  7. Originally posted by Sir Augustus:

    Tanks all have one thing in common. To take controll of the battlefield. So can you tell me the roles of some of the tanks in CM? I'm having trouble with what each of their specific abilities are.

    This is a case where real life information sources are probably your best bet. Buy a good reference book on WWII armor and that should start you off in the right direction.

    There are some databases online with all the stats for the tanks that will probably help you out, but I don't have the links handy.

  8. Originally posted by Jagdratt:

    </font><blockquote>quote:</font><hr />Originally posted by redwolf:

    All this is one big reason why the Israelis started building their own tanks instead of buying NATO ones, after using Shermans, Chieftains and M60s.

    What sort of power plant are the Israelis using? I believe the M1 is alone in its use of a gas turbine, right? Does the turbine burn diesel fuel?

    You mentioned Israeli Chieftians - did you mean Centurions?</font>

  9. Lars,

    Regarding M1 mileage, it's my understanding that the 35mph test would have been in the "sweet spot" for the engine. I've read that the turbine in the M1 is actually most efficient at higher speeds, and gets atrocious gas mileage when idling or doing a low-speed road march. I also seem to recall that the problem was so bad that a small APU was being considered for electrical power when stopped.

  10. Originally posted by Lars:

    But we are getting better.

    Abrams M1

    1.83 US mi. per gal (4.3 liters per km)

    Shouldn't that be 1.83 gallons/mile? :confused:

    Another thing to remember is that tanks have much lower power/weight ratios than automobiles, and therefore spend much more time at full throttle.

  11. Originally posted by Sir Uber General:

    And as newb or less experienced player I am an unknown quantity - I like the idea of being able to have a go at the big boys.

    I've already voted, but I agree with the above statement. ROW was my first CMBO tourney, as well as my first major PBEM experience.

    Of course, 10 years of SL/ASL has helped a bit. :D

  12. I seem to recall someone in the know (can't remember who or what thread) saying that a 32MB video card would downsample the textures one notch, implying that a 64MB card would be necessary for maximum graphic detail in CMBB.

    Since I'll be getting a whole new system very shortly, I'm looking to equip it with a 128MB GeForce 4 4200 or 4400 to stretch the timeline of the equipment a little further into the future.

  13. Originally posted by MrSpkr:

    I think that the best way to handle this is (1) have two winners from each bracket, and (2) make each playoff game a fifteen hundred point QB game (set as a meeting engagement under default settings), allowing each player to reject up to 5 maps throughout the playoffs.

    FWIW, I would be less than enthused about using QBs (especially MEs) in the tourney. The total fog-of-war and Nabla scoring system worked fine in the ROW tourney, so my druthers would be to go with that.

    My only problem with the ROW tourney (and a small one at that) was that 2 of the 3 playoff scenarios were significantly different from what was played in the first round. Throwing QBs and MEs into the mix is a move in the wrong direction, IMHO.

  14. As someone who is currently set to be thrown in with the wolves, I wouldn't mind a more random seeding, whatever format it ends up to be. smile.gif

    As far as fun, fun for me happens in those little moments that comprise individual games - the tanks performing the T&L ballet, the well-executed ambush, the "Hail Mary" that either pays off or goes down in flames.

    Frankly, I approach each game as a learning experience. It can be anything from a simple "hmmm, I wouldn't have attacked along that route, let's see how it goes" to the advanced course in ambushes I received while playing Wreck. :(

    Debate away, but please try and keep the number of games down in the initial round - 5 or less - as it goes better for us married types. ;)

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