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Mindfield

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  1. One thing I wondering: Take the demo scenario from US view. If I move some Inf up the left hill, and the Inf spots eg. a tank behind the hill, will this information be "processed" to my M1s that have no LOS and LOF to that tank, so they "know" that there is a threat? Do they "look" there if I am issuing a "slow" move order to get in LOS/LOF of that tank and have a better chance firing a shot? And if so, do I get a visual information, when selecting the M1, that he knows of the threat? The manual section "spotting" is not clearly enough on that point, well for me at last. [ August 01, 2007, 01:32 AM: Message edited by: Mindfield ]
  2. Maybe you run out of HE rounds. I dont know if they "waste" HEAT or APFDS rounds on a building.
  3. After playing around with the demo: One scenario (tutorial not counted), quite dark. Not the best promotion Sound: ok Graphics: Well, trenches look strange at distant. I was really wondering what those "patches" are, before positioning the camera there. Gameplay: played the old CM games, especially CMBB, I really like what I see here. Controles will take some time to get used to, but I really like how to call artillry. Missing the right-click menues from time to time. Quite good so far. BUT: The realtime mode needs some kind of replay! I hate what amount of action Im missing due to not being there in time or simply occupied with other things. During play it would be very helpful to get audio or visual events (console) to what is happening to your troops. I found a whole squad killed, after marveling at the looks and move of my tanks. I switch to my trops to hear one of my tanks blown up by...well what hit it? I dont know. Its ok to not exactly know what killed it, but after the battle it would be nice to see that information for learning and analysis. That leads to the need of some kind of replay. I understand that you cannot track everything due to the big amount of data, but what about an event driven replay? Like: Track results, the cause of kill, maybe narrowing on only big calibers, some special comands. Not animated, but you can click through the events or let them run in a timely manner (only the events) and get a static display on the map. This would be so helpful and getting some feel for the past battle! Not to metion to share it on the web. There it is: Im missing the individual killborad and some OOB overview display of all of my troops. And get me a daytime scenario (in addition to the tutorial) for the demo please, though the small arms tracers bouncing of destroyed tanks looks very nice. Overall: Good, with a "But" and potential to grow!
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