I just read the responses to the post by a jr member on reinforced rifle company's and..OK I am beginning to despair. After all of those fine posts about armour, arty blah blah.
Let us not forget the mighty SAPPER! Any reinforced company who will most likely be employed in an independent role (based on all the hardware you boys have slapped on this thing) and won't be doing anything if they can't get from A to B or knock out hard points a close range.
CM modeling of minefields and obstacles (though better than most war games) is "reaching to be average". An inf squad does not stroll through a minefield with a few casualties, it gets severely f#%^ed up particularly if they smack a bounding mine. Same goes for tanks(70% cas estimate for high density). The use of minefields and AT obstacles was prevelant in WWII and the Germans had it down to an art, hell they invented half the stuff we do today.
For all that, we do have the engineer who can "clear" minefields and so should be included into any "reinforced" company. I would also like to see flail tanks but hey maybe in CM2.
Finally, I will end my tirade with word of motivation for scenario designers out there. Put trees on the roads to simulate abatis, put AT ditches in with steep slopes and max use of minefields (a standard AT minefield is 400m deep and about 1 km wide with at least an AP row!), rubble buildings to block streets and build your bridges blown. CM as it is right now is a 2/3rds solution (dont get me wrong I love it) but if you want realism, crank up the GREEN SLIME!!!