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Clubfoot

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Posts posted by Clubfoot

  1. How confident if your new provider that you'll be able to reclaim the material lost in the crossover?

    It seems upwards around 30 or 40 scenarios and a whole gob of reviews were dumped. I know I sat one evening and submitted about 15 battles and it would be woeful indeed to have to do it again (not to mention losing some sweet reviews on some of my scenarios :( ).

  2. Oddly enough, I've been working on a GOLD beach scenario entitled Hobart's Funnies. The bunker-buster and flame-tanks are already in the game, but unfortunately flail-tanks and bridge-layers aren't possible. Same goes for the duplex-drive Shermans. That is to say, you could do a half-assed job of making a Sherman resemble a DD Sherm (sort of), but it wouldn't be amphibious.

  3. Admiral,

    Good luck getting everything hammered out! Hope the work isn't lost forever.

    Ligur,

    Thanks for the AAR. I've been toying with the idea of two small changes. First, extending the timeframe by two minutes. Second, bringing Delta on-scene two minutes earlier. They're small changes, but enough to give the Allied player a couple of extra minutes lee-way. Also, you may have gotten a tactical victory had you egressed what was left of Alpha (they exit for points). I'm glad you enjoyed it, though, and I'm sure your next run through will be a total victory. smile.gif

  4. Got one of these myself about a month ago.

    The heading was "Here are the numbers you requested".

    The file was "CMTargetVariables.bat"

    The text of the message read:

    "From these figures you can discover relative chances to hit depending on distance, type of cover and depth in said cover."

    Be careful, fellas.

  5. Thanks for the complements fellas. smile.gif

    Wayne,

    Not a dumb question at all. The new 'Islands' SSM isn't available yet and with Manx's site going down soon, I'm not sure who'll host it. Working on getting my own little gig goin' for hosting my stuff, though. We'll see what happens.

    PantherG,

    As soon as I compile the AAR's for Fertile Fields (which I've gotten several of, by the way, and a big THANKS to everyone who's provided feedback. You don't know how much it helps!), I'll make any needed tweaks and then send it off to the depot. But only if you promise to review it! smile.gif

    I'll ship 'Blowfish' to everyone this weekend. I've not yet created the recon images.

    And now, the general breifing for 'Blowfish':

    Title: Blowfish.

    Size: medium/large (On the in-game menu, this scenario is described as "Huge". This is merely due to the sheer number of non-combatant fortifications the Axis forces have.)

    Type: waterborne assault.

    Date: August 1944.

    Location: Goethe U-boat pen, OSS nomenclature "Blowfish".

    Weather: chilly with a soupy fog.

    Ground condition: damp.

    H-Hour: 0500

    Length: 68 turns.

    (NOTE: This scenario is for single player play only with the AI in the role of the Germans. To enhance the scenario visually, use the CMMOS compatible 'Islands' scenario specific mod contained in the "Clubfoot's SSM's" tab in the CMMOS window.)

    The Airborne. Men of uncommon bravery whose duties as soldiers saw them flinging themselves willy-nilly toward the earth from thousands of feet on high into the center of red-hot, raging battles. From their entry into the ETO, these new-fangled "paratroopers" proved their worth and versatility at every turn.

    Initially these Jump Wings branded warriors believed, as the Department of the ARMY intended them to, that they were to be utilized solely for combat jump roles. Jump in, fight, link up, get out, repeat. However, their activities soon broadened (to their own chagrin) to include rear area infiltrations, combat recon, waterborne assaults and river crossings, rescue missions, snatch & grabs, and meat & potatoes, ground-pounding infantry operations.

    This scenario is an entirely FICTIONAL account of a waterborne assault on a remote German U-boat pen, Goethe U-boatplatz (OSS nomenclature "Blowfish"), by a typically understrength Airborne troop. Operation Blowfish bears some of the hallmarks of many Airborne engagements: Thorough planning, daring delivery and execution, and a relative plethora of support toys (yay!!!) knee-capped by a noticeable lack of infantry man-power (boo!!!). These factors led to the eventual claims by American Paratroopers that an Airborne man could do "just about anything with next to nuthin'".

    'Blowfish' is a scenario in the vein of 'Fertile Fields'. If you enjoy one of them, you'll probably appreciate the other as well. The human Allied player is provided with useful recon and a detailed plan of attack from the higher-ups which utilizes many different assault elements, each with their own objectives, operating in well-timed concert to achieve an ultimate goal. Left to the player is the tactical execution of the plan.

    The in-game landmarks are handy for the purpose of determining the location of threats, objectives, approaches and landing zones. They get quite 'cluttery' however, and I recommend you only turn them on now and then for reference. Turn the flags off as well. They not only exist at objectives, but in odd areas to make certain parts of the map "sticky" for the AI defender.

    Good luck and enjoy!

    [ 10-25-2001: Message edited by: Clubfoot ]</p>

  6. Forgot to mention, this will be packaged with a CMMOS compatible scenario specific mod entitled 'Islands' which will give it that sand to foliage effect you see as well as aquatic mines.

    To function properly, this requires you to already have the "Clubfoot's SSM's" download from Manx's CM's, particularly the Pointe du Hoc SSM. This will add a fifth icon to the "Clubfoot's SSM's" tab allowing 'Islands' installation and revert to Magau's Normandy options (which the SSM is built around).

    Please note, you'll be able to play without these bells and whistles, it just won't look so durn purty.

  7. Alright everyone,

    After reviewing a communique from Manx, it appears he won't be needing our donations. I really don't know much and won't divulge what I do know, but something's in the pipeline that Manx believes will keep us all happy.

    I'm sure he'll let us all know more when his plans are ironed out.

    Thanks for the brotherhood, everyone! This was incredible and I'd like to pat everybody on the back for participating. I only wish I could buy you all a beer!

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