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Clubfoot
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Posts posted by Clubfoot
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WiE and 3rd Reich were two biggies, to be sure. But I think the most long-winded wargaming experience I ever had was World in Flames. We started the game (1939) the summer of my 8th grade year in school and ended (it drug on to almost '47) close to the end of my freshman year.
Oh, and my reason why CM is better than ASL. Your mom can't vacuum up an entire battalion of panzergrenadiers when you're playing CM.
[ 12-06-2001: Message edited by: Clubfoot ]</p>
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It moves to engage enemy forces if visible. It will also sometimes take up positions close to the nearest "friendly" map edge. No objective flags is the single easiest way to ensure that an AI defender will STAY PUT until action begins.
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No sweat, Bernhard. Look for those bmp's in your e-mail this weekend, probably Sunday.
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That's odd. Just tried the d/l and everything seemed to come through. Maybe your modem dropped a couple of packets.
I'll round up what I can find and ship it off to you.
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Illegible twitch crap. Sorry pal, most of us don't speak 'Quake'.
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sincere congrats, ol' Bill!
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Sincere congrats, ol' Bill!
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Would I be the "Author of the floral hedge"?
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These really are fairly simple affairs and would add a lot to the immersion factor.
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WAH!
I'm an 'Also Ran'.
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A great idea. And worthy of a BUMP.
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Ryan,
Still haven't written the briefings yet. I'm solo testing still until I have it the way I want it. You'll certainly be among the first to get it.
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And yet, it's been downloaded in excess of 3500 times to date. Somebody liked it.
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Ryan,
Everything you should need to make the Victor South and Pointe du Hoc scenarios look the way they should is included in that download in CMMOS compatible format.
I suggest you try them. I think they're some of my best work (especially Pointe du Hoc).
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Also try Pointe du Hoc and Victor South. They have links at the Scenario Depot as well.
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per side. 512 total.
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If your CPU has the balls, you can choke down a scenario of the size you describe (although it may take several minutes for a turn to build).
Keep in mind that each side can't have more than 256 individual units.
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The usual suspects, I see.
Panther, The textures used are the same as for Blowfish, minus the aquatic mines. As before, these will be included with the scenario and a player can use them (or not) as he sees fit. Magua's Normandy tiles provide the base from which these were created.
(oh, and I'm on turn 30 of Fishcove and fairing well... more about that later.)
[ 11-25-2001: Message edited by: Clubfoot ]</p>
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Screaming for answers over an American holiday weekend won't get you any. In fact, foot-stomping and gnashing of teeth will only serve to ensure that anyone who could answer your question... won't.
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Another single-player only scenario akin to Fertile Fields & Blowfish, Operation: Vapor is a fictional British rear-area action that would chronologically run concurrently with Operation: Fertile Fields.
Here are some early screens. Sound off to test it (still about 2 weeks away).
[ 11-23-2001: Message edited by: Clubfoot ]</p>
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legalities. disclaimers. copyrights. public domain. standardized release forms written in pseudo-legalese. bruised egos. tear-streaked faces... hoop-jumping.
This fu@kin' sucks fellas.
It's been nice knowin' ya.
[ 11-22-2001: Message edited by: Clubfoot ]</p>
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jeez. None of this feels very "fun" anymore.
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Jesus Christ. What a baby-fest.
Gordon,
You should carry on your quest with e-mails. This baby-land will only serve to pervert the discussion into an ego-drenched pissing match.
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Hooray!
Wasn't lookin' forward to resubmitting all that stuff this weekend. Good to see the Depot up'n'chuggin' again. Game on!
[ 11-13-2001: Message edited by: Clubfoot ]</p>
Extending Map Edges in the Editor
in Combat Mission Archive #4 (2002)
Posted
Another quick note. It will displace any units you've positioned on the map already as well.