markshot
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Posts
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Posts posted by markshot
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I took it for granted having played CMBO for a couple of years that vehicles cannot cross fords. Well, they can't in CMBO, but they can CMBB. (even checked this in the map editor) I was really surprised to find Soviet armor flanking my position by crossing a river.
What a shock!
Why the change?
(I don't recall this being listed in the manual under changes.)
[ August 01, 2003, 09:18 PM: Message edited by: markshot ]
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Thanks, Matt.
This took place in the Yelnia Stare mission with the CMBB Internet purchased version patched to v1.03. (I had never played the demo missions.)
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http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=23&t=008122#000003
Thanks?
Yelina Stare playing Allies (BTS version v1.03; not the demo)
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You want good pictures. Well, here is another one. The next turn they advanced right through the flames. I don't think I will ever make fun of Green Soviet troops again!
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How does one calculate the barrage length for an arty spotter?
I assume it is ammo/VPM/tubes (where VPM is volleys per minute). But where can find data on volleys per minute?
Thanks.
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I have to advance up a long map about 2.7Km.
I have an AFV force which includes HT and infantry.
I will have to clear various wooded areas to check for ATRs and gun emplacements with flanking shots to a road that travels down the center of the map.
What is the best way to use my HT/infantry to clear the woods?
Should I advance the HTs to the tree line and disembark my infantry there?
Or should I advance the HTs to 200m from the tree line and disembark my infantry there covering the open ground on foot?
The former would seem to give better protection to my infantry from small arms fire, but less supporting fire from the HTs.
The latter would seem to give my HTs a better chance to survive from close range AT weapons and better FOV for providing supporting fire for the infantry as they enter the woods.
Recommendations?
Thanks.
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I have had HT which were part of a platoon and had an HQ.
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I am confused.
Why do the half tracks in this scenario show neither that they are under the command of a HQ unit or list as being independent in their description? Are they considered part of the infantry OOB?
Thanks.
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There are lots of KF files out there at the Mod Database.
What would I need to download in order to get a complete collection of winter AFV mods? (I want my AFVs to match the snow when I play. However, I don't want to picking through mods the next three months to make this happen.)
Thanks.
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I don't think it was big arty either. I mean what is the chance of a barrage with only two rounds landing simultaneously dead center on my two adjacent buildings.
Here is something interesting. Between the two buildings prior to the their collapse, there was one of those "Achtung Minen!" signs that the auto club puts up. Well, it wasn't there afterwards. Could my buildings have been built on a mine field?
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This wasn't all buildings on the map.
However, that would have been cool; like a tactical nuke dropped on my little CM map.
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I was playing a scenario when two small light buildings just blew up!
I didn't see that they were taking and fire (like direct HE) and I didn't see and demo charges being thrown. They just blew up simultaneously with no prior damaged. It looked like they had been primed and blown on command. Didn't do my two squads very much good who had just advanced into them.
I didn't read about such capabilities in the game manual.
Thanks.
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After two years of playing CMBO, I am on my 8-9th. game of CMBB.
Smoke seemed to be everywhere in CMBO. The FOs, mortars, and tanks all had it and the strategic and tac AI certainly used it. However, CMBB seems pretty smokeless.
I was just wondering if anyone knew why?
Thanks.
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Does cover armor include:
(1) All vehicles?
(2) Only vehicles which can kill a tank?
(3) What about anti-tank guns?
Thanks.
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Actually, I just got finished playing Night Raid from the CD.
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I just finished a scenario as the Soviets attacking a German town at night and snowing (visibility 35-40 meters).
I came upon some trenches while advancing through scattered trees. So, I brought up a KV-IS and put some area fire (MG) on the trenches. My troops (regulars) who were about 20-30 meters away at the time all got shakened and panicked. As far as I could tell, they weren't taking any fire. So, I replayed the turn without the area fire and my troops were fine.
So, besides having to worry about friendly fire incidents at night, you must also be concerned about your troops being very skittish about nearby weapons fire?
Thanks.
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markshot /at/ kwlsystems /dot/ com
Thanks!
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Special edition Scenarios
29 Lets Go
49th Recce
A Canadian Confrontation
A Hell of a Licking
A Long and Bloody Mile
A Matter of Honor
A Meeting of Devils
A Melee at Marvie
A Quick Visit-Bruneval
A Ranger Challenge
A River Runs Through It
A Rock in the Flood
A Second Job - Vossenack
A Tiger Hunt
All's Quiet
Amaville Bridgehead
Ardennes - Team DeSobry
Armored Ambush
Assault on St. Vith
Audie Murphy
Augen Zu!
August Bank Holiday
Battle in the Shadow
Battle of the Bulge
Blackshear
Blood and Bocage
Bourgebus Ridge
Bridgehead at Bericourt
Brits in Bocage
Bure
Butler
Caen Mutiny
Canadian Armageddon
Casey Jones' Ghost
Chance Encounter 2
Clash at Katzbach
Clash of the Titans
Claustrophobia
Club Med
Coldstream Guards
Combat!
Croda-Marlow
Crossroads in the Fog
Custer's Last Stand II
Cut Off!
Death of the Titans
Delfzijl Pocket
Destruction 112th
Dornot Bridgehead
Duel at Dompaire
Dutch Raid
>Elsdorf - The Encounter
Emilville Exit
Enough is Enough
Epsom
Exit Stage Right
Fallen Men
Far From Over- Paderborn
Farewell CMBO
Field of Trouble
Fire on the Mountain
Firebreak!
Foggy Bottom
Foothills
Foret de la Londe
Frankfurt
Glosters Go East
Green Grass
Grief of the Guards
Gully High
Hasselt
Head for the Hills!
Hell in the Hedgerow
Hello Second Armored
Herrlisheim - Cut off
High Cost Real Estate
Highway to Hell
Hofen
If a Frog had Wings
Into the East
Just Another Town
Kall Trail
Kapelsche Veer
Keep Nimtz Alive
Kogenbroich
La Maison du Brie
Last Defence Revisited
Le Plessis Grimoult
Leading the Way
LeCamp Crossroads
Maastricht - Tanks
Maastricht - Tough Tanker
Manhay - On the Prowl
Meyer's Wrath
Midnight at Oasisfeld
Midnight Madness at Prum
Monty Advances
Mouton-Bocage
Night of the Engineers
Not so Quiet Anymore
Nuts
Old Hickory
Opening at Bitche
Painful Progress
Para Recon in Force
Parker's Crossroads
Periers - Roaring Rescue
Pole's Payback
Polish Push
Raffelsbrand
Raid across the Rhine
Ramelle - Saving Private Ryan
Real Guts
Rees am Rhine
Reichswald Redoubt
Relieving the Rangers
Resolve at Ranville
Reut Canal
Road to Bad Godesburg
Rolling Down the River
Rumble in the Rubble
Rural Warfare
Schwarzwald Bridge
Scrambled Eggs
Securing the Dropzone
Sedan Redux
See How They Run
Smoke em if you got em
Smokey Mountains
Snowmen
Sounds in the Night
St Lambert sur Dives - Lost Rune Files
St. Gertrude
St. Lambert sur Dives
Steckenroth Roadblock
Task Force Baum
TF Butler
The Bridges of Le Luc
The Farm
The Fiery French
The Hills are Alive
The Kommerscheidt Crisis
The Rock
The Royal Regiment
The Wrong Hill
Three Ridge Way
Tin Tanks
To the Last Man
To the Last Man V2
Too Little, Too Late
Toward Hurtgen
Trun
Valley High
Valley of Trouble 2
Village les Moulins
Villers-Fossard
Vossenack
Walk in the Sun
Walk on the Wild Side
We can't Wait
Welcome to my Neighborhood
Wide Front
Wittmann's Last Hour
Woody's Crossroads
Wuerzburger Estate
XXX Corp Breakout
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KwazyDog,
Might it be possible to make the additional scenarios available as a single download for owners of the Internet version?
I realized that they are available scattered around the Net, but such an option would be quite a bit more convenient.
Thanks.
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Anyone? Thanks.
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I have the list of retail scenarios. I started trying to download them from the Scenario Depot.
However,
(1) The Der Kessel scenarios are no longer available.
(2) It's a pain having to download them one at a time and then unzip.
Would someone zip the new retail scenarios into one file and email it to me?
Thanks.
markshot /at/ kwlsystems /dot/ com
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I have played about six battles so far.
I was just curious if others agree with this perception?
In CMBO, the percentage victory display for both sides seems to be a much better indicator of who the actual victor will be at the end of the scenario than in CMBB. Variable number of turns aside, I find that you can get to the end thinking you have the flags and find out that you don't have them when the AAR comes up. The last game I played, the numbers were all saying a draw, and then, a cease fire was enforced on both sides and I found out that I had a major victory. Much to my surprise!
Another thing I noticed is different is that once CMBB shows who has the flag in a turn, it stays that way even though you rewind the movie.
In short, it seems to me that in CMBB, you should just fight hard and not pay too much attention to the victory percentages.
Comments?
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Does anyone know what this scenario name means in German?
Thanks.
Various spotting questions
in Combat Mission: Barbarossa to Berlin
Posted
When planning an attack, I often use HQ and FO and sharpshooters (and mortars out of ammo) as spotters, since they have binoculars and are of no particular value in an assault. Generally, I plan for these units to identify enemy MG and mortar positions.
My question is this. Suppose I have an HQ unit with LOS over area X. Will the allocation of additional units (with binoculars) that have LOS over area X increase the chances of spotting enemy positions or is there no multiplier in effect?
Another question ... is the spotting capability of all units with binoculars equal or does it vary based on type such as HQ, FO, sharpshooters, mortars, and MGs?
A final question ... do command bonuses or skill level effect spotting capabilities?
Thanks.