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Sgt. Steiner

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Everything posted by Sgt. Steiner

  1. Hmm, apparently "hide and ambush" doesn't work in all situations. I only just recently began trying the tactic, but it does seem to help. I.E., if I had one of my anti-tank guns just hide, the enemy was on top of them before they knew it. When I set an ambush point several hundred meters away, the hiding gun crew "unhid", and began firing at a Sherman as soon as it crossed the ambush point. So at least in some situations it helps to counter the spotting penalty imposed by hiding. ------------------ "Follow me, and I'll show you where the iron crosses grow"
  2. Hi Tom! Your "area fire while moving" tactic sounds like a great idea. When my tank fires at some bailed out vehicle crew, and ignores the enemy that takes them out from the flank, is infuriating! I will be sure to try your method in my next game. Thanks! ------------------ "Follow me, and I'll show you where the iron crosses grow"
  3. Even if the scale of CM2 is no larger than CM1, it will still be a great game. I for one, can hardly wait to brew up some T-34's, and use the "Hitler Saw" on Uncle Joe's human wave assaults ------------------ "Follow me, and I'll show you where the iron crosses grow"
  4. True, it does put HQ's at risk, but is an acceptable trade off to get increased spotting ranges for hiding troops. Much better than them not seeing the enemy until they're only 50 feet away! And yes, Cross of Iron is one of the all-time greatest. Pity Sam Peckinpah only made one war movie..
  5. Hi. In reference to the original post, I have found that combining "ambush" with "hide" greatly extends a hiding unit's spotting range. This works well with infantry, and extremely well with anti-tank guns. I just finished the operation "Driving on Mortain", and used hide and ambush orders with my Pak40's to great effect against the oncoming Shermans. Hope this was of help.. ------------------ "Follow me, and I'll show you where the iron crosses grow"
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