86smopuim
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Posts posted by 86smopuim
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Wait til u play Vs Human. 10 times the fun , 10 X as hard .
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Umm, excuse me for being dumb, just wanted to confirm something...
I am to setup, as I am axis.
You will be emailing me the scenarios?
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I want in
smope at ponyshow.com
is it too late?
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"Does anyone know of a hard limit set as to the number of ambush markers you can have in play? I think I hit that limit and I'm surprised I have not heard of this before."
I have hit this limit as well. I think some markers will goaway in a turn or two, so just hang tough.
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ruskies and finns
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me 2?
cw at ponyshow.com
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How many copies of CMBO have been sold?
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"In my experience having an FO in CC does usually make for longer delays, not shorter ones as the commanding units experience levels are imposed on the FO."
I am unsure if this is true.
However a crack FO, NOT in c & c, fires faster than a regular FO in c&c 2 stars commander.
A regular FO is greatly helped by having stars.
Buying elite, crack, or even veteran arty is a serious gamble unlikely to pay off.
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How is the old car market in california? Seriously..
I want to sell an 67 olds 442, and I hear you can get more in cali then here.
Cash + roadtrip + CMBB sounds like a good deal to me.
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"Does having an arty spotter in command of a HQ with Combat bonuses make for a tighter barrage or one with more losses by the enemy?"
No, not for off board artillery.
If an arty spotter is NOT in C&C, the time to
target is very adversly affected. A 2 min target
time will most the time start after 4 minutes.
For on board, indirect fire, the units will hitter tighter and faster, which will make more casutlies.
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yahoo is letting me have 6 megs at a time.
you could setup a personal ftp or webserver.
Not for the unknowledgable.
Other than that, there is not an easy solution.
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It's more than LOS/No LOS.
A spotter not in command control often takes
TWICE as long as the stated time to fire.
If he is moving, the same is true.
Even in command control, a spotter often takes
up to 100% extra time to actual firing. The
key is to have those extra stars on the commander.
Even with a 2 star commander, I see a 50% drift in actual time to fire. Sometimes a -50% drift too .
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for quick hookup on TCP/IP games, see these three magical places
http://www.combatmission.com:8000/
http://www.tournamenthouse.com/CM/Chat/index.shtml
beware the newbie sharks!
http://stryker1.home.att.net/chat.htm
[ July 06, 2002, 04:19 PM: Message edited by: 86smopuim ]
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Can you speak of any new terrain types?
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I dont know if this would help CMBB along at all, but its worth a shot...
I like checking the name of my HQ units/squad leaders. CMBO has an impressive array. I imagine CMBB would need an even more impressive array.
It sure would be cool to have a fitting name that meant something to you, while in game.
my suggestions for names are
Commissar Dotsky
From A/SL 8 -2? political officer. Many happy memories
Lt Stahler
From A/SL 9 -2? Leader, many happy memories
Col Klink,Sgt Schultz, HAHAHHA
Tito
Yugoslavian partizan
Ceausescu
Who wouldn't want to see this bastard 'Eliminated'(romania)
more?
[ July 06, 2002, 04:55 AM: Message edited by: 86smopuim ]
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I was kinda wondering about tank battles.
how many shots at what range did it take to score a hit? Same as CMBO, more, less???
I know, many factors involved there, but some examples would be nice...
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http://www.winzip.com/downauto.cgi?winzip81.exe
that link should get you the evaluation version.
as said above, when asked on install, use the "classic intferace". for all other questions asked, use the default settings.
[ July 05, 2002, 11:08 PM: Message edited by: 86smopuim ]
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"I just played a game and I lost. Then this guy said "whos your daddy punk?" What the hell sort of drug addicted, teenage punk rock..."
No no no!!!
M&M has nothing to do with punk rock.
To defend the honor of the music and people
known as punk rock(ers), I do here by throw down
the gauntlet to you sir!
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You didnt by chance NOT have a password for this game?Originally posted by Doug Beman:I don't recall an incided worded identically to yours, but there have been a handful of odd events in a PBEM game. Mostly they consist each player seeing a markedly different movie file; eg one player will see an enemy tank explode in plain sight of his troops, while the other player sees his tank motor up in a different direction and not get blown up. Next turn, one player is very surprised as (respectively) the "blown up" tank magically re-appears and causes havoc, or the tank suddenly appears as a lifeless hulk on the battlefield.
DjB
If so your opponent could have redone the tturn, thereby getting differetn results.
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Hijacked.
I have used grid mod forever.
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In a recent game I played, my opponent moved a tank thru a dead HMC. The tank and dead hmc were not in LOS to me. I knew the tank was there
because i saw the dead hmc inexplicably moving.
It was the tank pushing the hmc out of its way.
Not only did I "spot" a previously unknown tank, but I got some good intel on direction tank was going.
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$1.37, skelley. And that's not canadian $ either.
[ May 31, 2002, 04:49 PM: Message edited by: 86smopuim ]
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[ February 02, 2002, 12:15 AM: Message edited by: 86smopuim ]
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I had a remarkably similar situation as the orignal poster of this thread.
My work arround was:
download demo
install 1.2 patch.
toss my scrathed cd in drive.
CM works. I just cant read from certain sectors.
Another newbie saying...
in Combat Mission Archive #4 (2002)
Posted
Welcome.
Be careful of this game. once u play humans, it can become an addiction.