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Robert Olesen

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Everything posted by Robert Olesen

  1. I made it for the enjoyment of myself and others, and because I lacked this aspect of the game. The original free-style SP campaign was a major inspiration. I spent a lot of time with that.
  2. Get v2.10 here: http://www.roqc.cdgroup.org/CMBB.html The changes from 2.03 are: Option to specify number of battles per month added Option to select Armor intensive battles added Option to adjust or ignore replacement rules added There are no error corrections in relation to 2.03 IIRC. I intend to take a break from this now. I'm still interested in error reports and feedback, though, so don't hold yourself back.
  3. or rather here: www.roqc.cdgroup.org Edit November 7th 2004: v1.12 is out - look below or at the ROQC site. It's basically the same as 1.00e with a few error corrections, and a couple of options thrown in (so that you can increase the battle frequence and play with mor earmor if you prefer that). Oh yes, I also added some support for the newbies who are overwhelmed by the size of this. It ought to be simpler to get started now. And I added some suggestred campaigns, so the newbies have something to start from. I'll update the CMBB version with these options, then take a break from this for a while. I'll do error corrections, but don't expect to do much in the way of feature additions for a while. It's pretty complete as it is anyway. Have fun :cool: [ November 07, 2004, 12:28 PM: Message edited by: Robert Olesen ]
  4. Thanks, that was pretty clear - amd the wwiivehicles site looks promising. It looks like it wasn't actually part of the TO&E of an infantry division - is that correct? Was it part of tank units that were then attached to infantry divisions?
  5. when it only carries AP ammo? I thought it was used in a close support role, but it seems that I'm wrong. Was it actually attached to infantry divisions? If so, why no HE ammo?
  6. It looks like 1.00e (and proably the earlier versions as well) is unable to transfer your promotion and demotion status from one battle to the next. So you need to count these manually and effectuate a promotion or demotion if necessary. Expect version 1.00 this weekend. If all goes well.
  7. BigMik1, it used to be somewhat smaller, bit it really isn't possible to do something like this very simply. But you can get started by reading these sections: 1.1 Overview 1.5 Installation 3.1 Difficulty Level 3.2 Player Rank 3.3 Start and End Date 3.4 Nationality, Division type and Region (only the start, you can skip the subsections) 3.5 Core force Unit Experience 3.6 Core Force Cost Terminology 3.7 Core force (this is the most important section to start with) 3.8 Favor Now roll up the next battle (see 4.3), then read 4.4 Preparing the Battle in the Editor (sorry about that, but you can skip the parts that don't apply to your current battle) 4.5 Quick Battle Screens (same comment) 4.6 Play Battle (same comment) Then play the battle, and when that's done, read 5.1 Check Enemy Experience Level The relevant parts of 5.2.2 through 5.2.11 5.4 Check Core Force Status 5.5 Roll the Dice After the Battle 6.2.5 through 6.2.7 That should see you through to the next battle (see 7.1). You can forget about the rules for upgrading until you're played a few battles. You can read the rest later, or if you get a need to look something up. I hope this is a help. Let me know if it is or it isn't. I'll add it to the start of the rules just in case.
  8. I got the files from The Hapless general, and he's making the same mistake as pretty much everyone else - mixing up Point Value and Point Cost. Point Value is the cost of the units using their actual experience. The Point Value belongs on the Control Sheet, NOT the Core Force Sheet. Point Cost is the cost of the units at Regular quality. The Point Cost belongs in column 0 of the Core Force Sheet, and is used when you upgrade a unit. This distinction is necessary in order to ensure that your upgrade cost is independent of the experience of the unit. It's in the rules, but I don't blame if you're overlooking it: See section 3.6. Just in case someone is actually reading this
  9. +2 - is that Eastern Europe, perhaps Finland? I tend to get confused about the + and - GMT issue. I guess it has to be, as you'd presumably otherwise be swimming in the middle of the Atlantic ocean I'll look forward to those files. And to the other players out there, please send me some spreadsheets (preferably zipped) - and some comments if you're in the mood. I'm particularly interested in finding out how well Raid and Relief battles work.
  10. What's your core force like? And could you give me a summary of those first four battles? No need for a complete AAR, I'm mainly interested in seeing how the battle generation works. Or you could just zip the sheets and send them to me.
  11. Good catch, General! In fact, I already found it myself when making some updates. I guess I ought to release that. I'll probably do the 1.00 release - I don't get all that much test feedback anyway. It probably works flawlessly - well - almost. Or perhaps noone is using it, though I doubt that.
  12. Sorry 'bout the mess. If cell Q5 in the Auto sheet contains =OR(M19=1;M19=2) then it's OK. Otherwise download again.
  13. I found an error in 1.00e and have uploaded an updated version. Please download the spreadsheet(s) again if you did so already.
  14. 1.00e released. Get it at the first post Updates: · North Africa region split into two (East and West) · Determination of enemy nationality and division type added · Option to specify number of battles per month added · Option to select armor-intensive battles added · Crete added as a playable region I don't expect to change much from this version on, so it's really a matter of error correction before it hits 1.00. [ February 20, 2004, 04:07 PM: Message edited by: Robert Olesen ]
  15. Good questions. This is both a tool and a campaign in itself, in that you pick a core force yourself and then follow the rules outlined in ROQC to take your men through the campaign. The rules contain an overview at the start (page 3). Let me repeat that here: I designed this campaign for with flexibility in mind - I like to be able to play around with different core forces - and with the goal of letting you complete a campaign in a decent number of battles.
  16. I got an error report for 2.02 showing that the adjustment for the fortification point bug (in CMBB) didn't work. This has been corrected and uploaded to http://www.roqc.cdgroup.org/ as v2.03. Fortunately, it was only necessary to change the spreadsheets. Unfortunately, that meant that all campaign sheets had to be updated. You need to update your current battle if you're attacking and using the Attack or Assault battle type (not Probe). You won't be able to complete the Favor calculation if you stay with 2.02 in that case. You will in any case need to upgrade before you roll the dice for the next battle.
  17. Wrong thread. Deleted. [ February 19, 2004, 10:29 AM: Message edited by: Robert Olesen ]
  18. Bulldog, you can buy fortifications whenever the QB generator gives you the option - just not as part of your core force. Blazing 88's - the sooner in the battle sequence the easier it gets. You need to be sure to copy the die rolls if you made any, and the battle data if you passed the end of the battle. Read 2.2.7 in the rules. Hapless General, you should be aware that you can move men around at replacement time between units to get as many full units as possible. Check the example, both in the rules and spreadsheet. This is probably the most tricky part of the campaign.
  19. So, now I also have to dig up the proper names for the medals for the Americans, British, Italians, Polish and French. I guess I asked for it. It doesn't affect the total (C26), which is used to calculate the battle size and to calculate the total purchase limit. Too bad for you. It does however affect the purchase limits in the individual categories (i.e. it affects the values in C28:C32) so you may get a chance to compensate for the lack of the unit if you have the points to buy it. No, you don't get to use it and Yes, you can remove it in the editor (in the file used for the battle, which is a copy of the core force file). Is that clear? It's a necessary restriction as the editor doesn't allow you to edit the number of men in a unit.
  20. You're right - it didn't work. I uploaded it again and it works for me now.
  21. No. I'm the foolish one I should have kown better than to publish it without testing it one last time. I have corrected it, but I can't upload it now. I'll do that after I get home from work. </font>
  22. Oops, I forgot that this was a CMBB issue. Will do. No, you're not pestering me. I don't get all that much feedback, perhaps because I made it with too high quality. When I was working on a Civ3 mod (DyP - the best of the lot) the guy who put the releases together used to claim that he introduced errors just to get an opportunity to provide support. He was just kidding ofc. And yes, it usually works through to the next battle, provided your input is correct
  23. No. I'm the foolish one I should have kown better than to publish it without testing it one last time. I have corrected it, but I can't upload it now. I'll do that after I get home from work.
  24. I beg your pardon I'm turning 50 this year I have never played TCP/IP - that's probably why I haven't heard about it. It looks like it could be a useful reference if I should decide to try TCP/IP.
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