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Col Deadmarsh

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Posts posted by Col Deadmarsh

  1. -Clear MG-42s in buildings. Most of these vehicles have a .50 caliber mg, that is a big round that will go through any houses or building with ease. It is nothing an mg-42 team is willing to stick around for. But yet again make sure you are far enough way from buildings, .50 cal and your cannon has a longer range than the mg-42.

     

     

    How far away does the armored car have to be from an MG42 for it to be safe from a frontal attack? 

  2. I've owned CMBN for years now, and I still haven't played the vast majority of the scenarios that come with the game, not to mention all the user-created scenarios.  One reason for that is because I tend to find a few scenarios I like and play them over and over again.  Another reason is that I spend a lot of time making my own maps, playing them a few times, then changing things around and playing them again.

    Anyway, I've often thought about getting one or more of my maps together and releasing them, but I'm not sure what kind of scenarios people would like.  That's why I'm asking, and I'm especially interested in hearing from folks who have played a lot of the scenarios out there.  What kind of scenarios do you want more of?  If there's a dearth of a certain kind, I could try and make something that fits the gap.  I'm mostly interested in crafting the maps themselves; as far as goals and force compositions go, I'm open to almost anything.

    I remember someone saying there ought to be more maps with the Germans attacking and the Allies defending.  Is that needed?  That's the kind of feedback I'm looking for.  Be as general or as specific as you like.

    Thanks!

    I agree and I'd like to find an even H2H scenario in which Germs are defending. 

    Give them a mobile defense maybe with a queen piece like a Panther or Tiger along with maybe 1 or 2 smaller armor units, and the rest infantry.

     

  3. My opponent and I finally finished Bloody St. Omer and I thought it was one of the best scenarios I've played so far.  I'd give it an 8/10. However, Germs have the slight advantage here as defenders so if you're going to use this map as a H2H game, give the weaker player the Germs.

    The map has some interesting LOS that can really help out each side if you can find them. The Allies have multiple ways to attack, some requiring more time than others to advance but they allow for flexibility against the German defense.  

     

     

  4. Good info, although I still feel lost in trying to choose one on New Egg.  Can someone make some suggestions on what card to get...

     

    I'm building a new rig with this motherboard: http://www.newegg.com/Product/Product.aspx?Item=N82E16813128627

     

    And this processor:  http://www.newegg.com/Product/Product.aspx?Item=N82E16819113327

     

    Want a mid-level card that will comfortably play CM at the highest settings for the current games that are out. My budget is around $130 for the card.

     

    The ones that I'm looking at on New Egg are these:

    http://www.newegg.com/Product/Product.aspx?Item=N82E16814487024&cm_re=geforce_video_card-_-14-487-024-_-Product

    http://www.newegg.com/Product/Product.aspx?Item=N82E16814125502&cm_re=geforce_video_card-_-14-125-502-_-Product

     

    Stupid question...what does "support GeForce" mean on the product description?

     

    I'm interested in knowing if either of these are good choices or if you can recommend something else.  

  5. https://www.dropbox.com/sh/c6h9av8gykyru4n/AABbOn-tLEgqbX2godY7OE5pa?dl=0
    

    Here is LukeFF's idea in practice.  This is a link to a scenario with all the tile types as 4 action square boxes. There is a landmark over each terrain box to help you identify the tile type.  I have also included a small forest with light forest cover and one with heavy forest cover.  I also made a forest similar to those in game with brush tiles and tall grass, moving to bushes, brush and tall grass to light forest with trees and then heavy forest with trees. 

     

    There is a tank, halftrack and jeep included so you can drive around and see how the terrain effects vehicle movement and lines of sight.

     

     

    I don't have the new CM upgrade so I can't view the file, but once I do I'll load it and take a look.

  6. Ummm... Not really the difference between Light Forest tiles and Heavy Forest tiles. They both have "swirly moss grass", just Heavy Forest (impassable to vehicles) has more of it. Mostly. There are sometimes patches of Light Forest which have nearly as much "undergrowth" as the least-dense patches of Heavy Forest, and when it's the odd few AS of Heavy, scattered around in Light, it's really difficult to identify for certain...

     

    Thanks for underscoring my point of why we need some kind of identification system like tool tips for the 37 bases. 

  7. The "dumb reason" it was taken out for CMx2 is that the terrain is far, far more complex than it ever was in CMx1. Case in point - you can have more than one type of terrain feature in one grid square - how is a tooltip text supposed to represent that? Small tree on grassy ground with a small helping of scrub brush and with a dirt road running past it on one side?

     

     

    Wait...how can you have both grass and scrub brush on the same tile?  I'll admit, I don't know the editor that well but I didn't think that was possible.

     

     

     

     

    Choose a movement order and put your mouse cursor over the terrain in question. That'll tell you right there whether or not the terrain is passable.

     

    Passable maybe, but prone to bogging?  No.

     

    Maybe tool tips aren't the best solution. But a color layout of some kind...on the Battlefront site that shows what each tile is would help a lot.  The sepia pics in the manual do not help as I can't tell one thing from another.

  8. I love CM...but my biggest pet peeve about this great game has got to be the complete lack of detail about what type of terrain is on the battlefield. This info was in there before in the old games and served its purpose well but for some dumb reason was taken out in CMBN. 

     

    Case in point, there is some kind of brown grass between my tank and where I want my tank to go. Is it harmless or a swamp I just don't recognize because I'm not a scenario designer or coder for Battlefront?

     

    Now, to find out what terrain is what you have to open up the friggin' editor to see what you're looking at...and that is ridiculous. Why can't there be some tool tips that pop up when you target each hex just like there was before?  This is an easy fix and I would like to lobby for this change in the next update. It's frustrating not to know what you're even looking at on the battlefield.  Please do something about this.

     

     

  9.  In CM, If i recall you could see things like gun type and i think armor thickness in the buy screen.

     

     

    I never did understand why armor thickness was taken out.  I mean it's not like it's some gamey bit of info you can take advantage of. This kind of data would be known to any tank commander in the field...so why remove it from the UI?

  10. I've never understood how to use this word even though I hear it used by others a lot when talking about something.

     

    In the dictionary, it's described as "(of a process or system) characterized by constant change, activity, or progress."

     

    That definition though doesn't seem to explain how I hear the word used in every day conversations. Take this sentence for example: "Going from traditional employee reviews to peer reviews changed the dynamic of our office."

     

    Is this the correct usage of the word?  Does it describe how the relationships between employees changed or am I saying something else here?

  11. Colonel_Deadmarsh,

     

    I believe part of your problem may be the way those grenades were designated. Properly speaking, you should have, in shorthand, M9A1, HEAT and Mk II (or Mk IIA1) , HE Fragmentation. Obviously, the way the rifle grenades for your launcher are described in the UI is confusing and needs to be fixed. Here's a pic which should help. In proper configuration, the familiar from the movies HE Frag grenade would have the usual flyoff handle and hold down pull pin. With a hit in the right place, from the side and at perpendicular (or close to it) angles M9A1 can kill a Tiger 1 through the hull side and the turret side (20 mm penetration overmatch vs both). That said, be sure your Serviceman's Insurance paperwork is correct and allotments made before trying this! This is even more true when engaging frontally, where you've really got only three hopes of succeeding: driver's vision slot, bow MG and tracks.

     

    http://inert-ord.net/usa03a/usarg/rg/index.html

     

    This shows the all-up Mk II, the simplified design MK IIA1 and several other goodies. 

     

    http://en.wikipedia.org/wiki/Mk_2_grenade#/media/File:Hand_grenades_US_-_Battle_of_the_Bulge.jpg

     

    A brief tutorial on the M7 GL and the usefulness of the grenades for it. 

     

    http://www.ww2gyrene.org/weapons_m7.htm

     

    Regards,

     

    John Kettler

     

    So...let me see if I have this straight...

     

    In the game, it says 66mm HE below regular grenades.  So this unit isn't carrying the HEAT rounds as I'm guessing it would say that in the panel?

     

    Can the HE round really take out a tank from the side?

  12. Yes, it makes a big difference.  I have not done extensive testing but I have witnessed a Panzer Shrek team take themselves out of the fight because I had them fire from a shed.  This was in CMRT and the shrek team was inside on of those small long sheds.  I saw them trying to take our a T34 and eventually becoming casualties.  Naturally I tried to figure out where the enemy fire was coming from.  My eventual conclusion was there was no enemy fire.  The first round went out and the assistant went down and the gunner became suppressed.  After the suppression wore off the gunner aimed and fired again and became a casualty.

     

    So, not a test just one example but I have never let a rocket AT weapon fire from in a small space again.

     

    Yep, me too. I had a schreck team injure one of their own squad members by firing within a building.

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