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Viceroy

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Posts posted by Viceroy

  1. Dalem,

    I try to give the map a good once over from my side, will sometimes spin it around and take a look at it from the opponent's side, if I feel I have some sort of 'specialty' weapon that needs real attention, for instance. Other than that I try to ID key approaches and the like within about 5 minutes, start setting up my guys, and let my first impression and the 'weight' of my force setup decide where defenses get placed and attacks get started. If I have a bunch of fortifications I will definitely spend some time getting them 'correct' simply because they're stationary.

    I rarely watch turn movies more than once.

    That's how I play PBEM's!

    :D Maybe that's why I lose.

  2. Well, I'm obviously not a "pro" like you guys, but I win more often on defence than attack ;)

    I understand the points you're making but I think for more average players defence still has many opportunities. Obviously, having the right terrain is vital. I mean, if you can place your troops in a nice reverse slope postion things are pretty easy for the defenders. Being able to place guns in good keyhole positions, is also dependent on the luck of the map. On the defence you usually have the advantage of TRP's.

    Maybe it's my style of play, but when I look at a map I always see the defending possibilites first and then the problems facing the attacker. Perhaps it's because I normally play smaller 1000pts games.

    To try to give the defender more of a chance you could limit the number of turns, making the attacker have to hurry and not have the time for a full recon. Also, you can limit the amount of art available to the attacker so they can't have such a massive smokescreen.

    Spectrex, I should put my money where my mouth is and let you challenge me to a PBEM game .... I'll defend naturally and you can show me how easy it is for the attackers!

  3. Anyone know of a good scenario about the difficult fighting the Canadians faced while trying to clear the Scheldt and open the gateway to Antwerp in the Autumn of '44? I'm reading about it at the moment and it sounds pretty tough. Mostly infantry with few tanks because of the flood filled land. Anyone know of something that fits the bill?

  4. Just got this email from them.... seems like BS to me, but you can judge for yourselves.

    Public statement

    In an internet forum about Combat Mission a theme concerning our "Combat Mission Graphics Enhancement Pack" (GEP) was posted. Without any knowledge about this upcoming product people declared, that we were breaking copyright laws with our product. Such insulting accusations have been made in the forum and via email without even knowing the product.

    We have to protest vigorously because of several reasons:

    How can anyone judge copyright issues of a product that he or she hasn´t seen and tested, of a product that isn´t released yet? Just by watching a webpage and a screenshot?

    It´s clear, that our Enhancement Pack will have similarities to mods in the internet. It just can´t be that different in any aspect. A tiger tank is a tiger tank and we cannot differ it´s look, design or size. For technical reasons the files have to have distinct names, sizes and resolutions, if they should work in Combat Mission. Furthermore camouflage designs and colors have historic backgrounds, that should not be changed just for graphical matters. So, in fact nobody can hold a copyright for specific tank designs, colors and camouflage schemes nor for file names, sizes or resolutions.

    The fact is, that no mod can be compared with our product, if the size in megabytes and the amount of files is concerned. No mod is 50 MB big!

    Our product is installed automatically and doesn´t overwrite it´s own files. Many mods overwrite each other. We will test our product by professionals und support it for free. You won´t find any support for mods.

    No mod has a multilingual installer (German, English, French) with which non-professionals can change the look and feel of Combat Mission. No Winzip is needed for our product and no files have to be copied with the windows explorer.

    In contrast to all of the mod-BMP-files our image files will have a specially rendered 3D-effect in themselves, so that not only the 3D-models have a 3D look, but also the textures.

    For the price of our product the custormer gets a professionally mastered CD in a DVD-Box. The mods have to be downloaded from diverse websites. This might even cost more time and money than ordering our product.

    Intex Publishing GmbH

    Eitorf, Germany, 2.11.2001

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