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Pud

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Posts posted by Pud

  1. Ok!! go to my site (link below) to get all three dirt road mod+variants.Im hoping CM outpost will pick these up and do a comparison?

    I will be doing the files that allow you to use these in the mod manager soon too.

    Now to get back to the paved road.....

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    Pud

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    I used to be told I know bloody nothing. I must be learning! Im now told I know bugger all.

    CM bits and pieces

  2. Originally posted by GriffinCheng+:

    1. there is a slight mismatch problem when the dirt road meets the pave track. Load the "tutorial" scenario and see what I mean.

    Yep I found that one a few hours ago when I started doing a new paved road mod. Its not in the same sequence as the rest which is why I missed it. I will be able to email it to you Griffin in a few hours.

    Thanks for the quality control.

    Pud

    Edited - 2 missing bmp's now added to zip.

    or grab from here 626 & 627

    [This message has been edited by Pud (edited 03-23-2001).]

  3. Since there are no supply limitations (for tanks in this case) in the game, would it not be acceptable to impose your own. Perhaps something like, can only select

    1 tank >200

    2 tanks 150-200

    3 tanks <150

    or something similar, regardless of starting points. I find games that have most points spent on 1 or 2 large (expensive)tanks tend to be all or nothing games, once your tank is dead you loose. Dull. But then I only ever play games <1000 point(combined force)so I dont come across the ubertank problem.

    Pud

  4. First up install the "mad dog mod packs"

    Then :-

    Terrain -

    Gunslingers (misc, terrain & trees) then..

    Kumps (treebase, autumn, misc, sky & trees)

    add to this "Rubble by Tiger"

    Buildings - Panzertruppen's Building mods

    Units - any that take your fancy (I use around 45).

    Interface - "Clipboard" by Deanco is a must

    Hope this helps, personal choice is important, try some of the others but this is what I keep coming back to.

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