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Pud

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Posts posted by Pud

  1. Tom

    On the netscape version of your allied armour theres a few tag errors and also redundant code, as a quick and dirty fix load the page in the netscape editor and save it, this should make it more netscape compatable but you will still have to correct the coding errors.

    PS looks like you put a lot of work into this code.

    [edit} i tried putting some of the code errors here but it inserted the code into my message and made my post screw up

    :rolleyes:

    [ 05-26-2001: Message edited by: Pud ]

  2. In light of the recent mod requests (and them being done). I was thinking is there anything that really needs attention? Place your requests here and hopefully a modder will pick it up and run with it. May even give inspiration for would-be-modders to give it a go.

  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by MrSpkr:

    Hey Pud - what programs do you use to design/edit with? Paint? ASee/DSee? LView Pro?

    <HR></BLOCKQUOTE>

    I am luck I suspect, I have both paintshop and Photoshop at hand (courtesy of my employer)

    <BLOCKQUOTE>quote:</font><HR> Originally posted by JAK :

    ...paved road mod on your site doesn't work I was wondering if you could post a shot of it here.

    <HR></BLOCKQUOTE>

    Check my site, link fixed, thanks for telling me.

    <BLOCKQUOTE>quote:</font><HR>

    Originally posted by Gyrene :

    I like how the second version come out, very nice. <HR></BLOCKQUOTE>

    Thanks for the tip on that filter.

  4. Hello fellow CM loonies.

    I have redone my web site (see link in sig). All my mods are still available. Have a look, hopefully it looks a bit more professional. Also I intend to do some more work on my tiger mod this weekend so hopefully monday?? Would anyone want to play test the finished mod so as to pickup those grognard errors?

    PS - its designed (so far) to run best on internet Explorer 5+. Looks crap with netscape at the moment. :rolleyes:

  5. FYI

    my system is P466, 192Mb RAM, 32mb TNT2 and I have almost every mod made, only gets chunky on large battles/maps. So as do as Jarmo suggests, get the lot.

    ---edit---

    but do add each mod one at a time and check what each does/look like as many are variations of the same file

    --edit ends---

    [ 04-26-2001: Message edited by: Pud ]

  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Stryker1:

    One U.S. Rifle Company enters battle. There are 40 men per platoon or 120 men per company not counting support units. When the battle is over I'll total the number of men left and reoraganize the unit. Say there are 95 men remaining after the battle. This equals two full platoons (HQ, 3 squads) and then the remaining 15 men would become a Platoon HQ(4) and full squad (12).<HR></BLOCKQUOTE>

    thats a very clever way of doing it, you have put alot of thought into this. I dont envy the workload for yourself put I think it will work very well.

  7. Yep seen them all, just none really caught my eye, with all due respect to JohnS. Its a personal preference thing I suspect.

    Colour - I can reduce the saturation of this later if it does end up being too orange (I suspect it is). Probably do a few colour saturation variants to allow choice.

    (Edit} the colour scheme was always the hard part.

    [ 04-19-2001: Message edited by: Pud ]

  8. None of the current tigers grabbed me by the short and curlies so I desided to do my own. Ok, the colour scheme is debatable but it is high res. Its made from scratch (except track, hull track is Tigers, main track is BTS original of course) so its taking a very long time around 20 hours to get this far so perhaps in a week?

    I expect a few hatches are opening the wrong way etc but hopefully there isnt too many errors. Making it from a tamiya model i found

    tiger-pud.jpg

    [ 04-19-2001: Message edited by: Pud ]

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