Bromley
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Everything posted by Bromley
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Elite Commanders
Bromley replied to The Great Santini's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Command rating affects Readiness only. Therefore, assuming one leader with 4 and one with 8, unit with Strength 10 & and Morale of 80 and no Combat Morale Bonus (HQ's experience bonus): ((Strength+Command Rating)/2+Morale+Combat Morale Bonus)/2 Italian HQ @ 4 ((10+4)/2+80+0)/2 I'll hold off on the rest until someone confirms that I've got the first part of the equation right. It just looks wrong as even with a 10 Command Rating the first part can only be 10, making it insignificant compared to morale. I'd guess that Strength and Command should each be multiplied by 10. Sound right? EDIT: At first glance, it seems that I was wrong. Check out Voice of Reason's thread. [ September 27, 2006, 04:22 PM: Message edited by: Bromley ] -
There's no real need to ferry planes - operational movement covers that. Whilst I'd like to see carriers get some development attention, I personally don't like the idea of stacking on them. I guess my ideal would be if carriers had two strength scores, 5 for hull and 5 for air. Even then, that might be complicating the situation too much.
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Spy Units
Bromley replied to Mr.Dozer's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Slight hijack, but do subs in SC2 have a reduced enemy-spotting range as they did in SC? I thought not, but I may be wrong. I don't like the spy idea personally. There's no stacking and the scale is therefore wrong. I'd prefer to see something via the Intel route. -
Cracking enemy code
Bromley replied to Mr.Dozer's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
There was a suggestion a couple of weeks ago to allow a country with a higher Intel to have a chance of seeing some otherwise hidden moves. Probably difficult to balance though (it'd need a lot of testing). -
Sink the Bismarck !!!
Bromley replied to jon_j_rambo's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I suspect that the wealth profile of Saudi Arabia (etc.) is significantly more top heavy than Germany (or even the US). Much of that realised wealth would still be controlled by the same people were the [insert oppressed mass here] to rise up. I wonder if Al Gore would have been so anti-oil if he was in office. Either way, remove the dependence on oil and you cease to fund the religious loons (or at least the unfriendly ones). -
Sink the Bismarck !!!
Bromley replied to jon_j_rambo's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I'd be very surprised if Saudi Arabia etc., whilst wasting a lot of money, didn't in fact invest a whole bunch in the world economy (AKA America, as Rambo keeps telling us). Whatever else you think of Moore, that "get out of US" card issued to prominent Saudis related to Bin Laden should be a hint. -
It seems that people think that the US is too cheap, but do people feel that the UK diplo on the USSR is too cheap atm? I've been trying it on in my PBEM games and, with 2 chits, I've had only average success. In general, it feels like I'd probably have been better served investing 150 in Spain rather than 200 in the USSR.
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Hexes or tiles?
Bromley replied to Bromley's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Really? I've seen the standard hexes/tiles stuff, but I thought squares and 1.4 hadn't been covered. EDIT: Actually, I've just seen that John DiFool mentioned 1.4 back in June. Still, not much discussion about it and nothing about squares vs. diamonds. [ September 20, 2006, 01:12 PM: Message edited by: Bromley ] -
Much as I'm enjoying SC2, especially now I've started MP, the tiles still bother me. I know the game mechanics haven't really encouraged defence, but even if they did the tiles as they stand make defence hard. You either have a salient or an exploitable gap in your line, as much fighting seems to be directly on the east/west axis. I know some, perhaps the majority, would like to go back to hexes for SC3. That'd be fine by me, but what is preventing it using N-S oriented tiles (i.e. squares rather than diamonds)? This isn't a board game, so the game can calculate the movement costs in the diagonal directions as 1.4 (rounded up or down) when it displays the movement costs.
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Carrier thoughts
Bromley replied to daringly's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I have to admit that I don't understand the combat equations. That said, can't the CA/CD values be adjusted to allow carriers to win if they're attacking and lose if attacked? That's the biggest failing of carriers to me. Bugger the high reinforcement costs, I'm too busy losing too much of my UK carriers to the Italian navy in a first strike scenario. I suspect that there's another point about there being too many UK carriers, but that's something else. -
There's always going to be something that through its uncertainty unbalances a game like this though. You made the choice to go flat out for Iraq (risk) rather than take the route of blocking Spain (safe, but more expensive). After all, you knew what he was doing and, unless he got two 30%s, had plenty of time to react.
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Plane wondering
Bromley replied to Mr.Dozer's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
At a guess: 1. Moving. You're not "moving", you're "rebasing". So that takes time to set up and transport. I'm not so sure that in game terms the whole concept of "moving" your air units might be wrong - it may be really more of an operate move. Still, I suppose the theory is that you send people ahead to prepare a basic runway and them fly your planes there. 2. Spotting. Spotting range could never be longer than attack range, as it involves an element of flying around to do the spotting, whereas attacking is flying to a known point. -
Rockets useless?
Bromley replied to david12345's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Yep, but they're still pretty pants at range 2. You'd have a better incentive to not cash that chit and to invest in rocket units if there was a chance they'd be range 3 in the near future. -
Rockets useless?
Bromley replied to david12345's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Would there be anything wrong with avoiding the whole artillery issue (technically included in armies and corps at this scale) and just increasing the starting range for rockets to 2? I've never used them, so maybe I've not thought of an obvious balance problem with that. -
A fun 'Enigma' re-creation...
Bromley replied to anoldman's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Sure, if it totally removed FOW. But would it be worth investing 300 MMP just to occasionally see one BB moving around the Med? Perhaps, perhaps not. -
A fun 'Enigma' re-creation...
Bromley replied to anoldman's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Another good idea for making Intel tech useful (partial Fog-off in the replay). That and slowing the bloody replays down . -
Atlantic-Red Sea arrows
Bromley replied to Bromley's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Thanks.