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aleader

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Posts posted by aleader

  1. Since the sticky is locked (and over 4 years old now) should the campaign be completely fixed with the 3.12 patch, or do I have to d/l the campaign from somewhere else these days?  The link to the repository in the sticky is obviously dead now. 

    I just ran through the first two battles (with Patch 3.11...forgot to update to 3.12) and had the disappearing AT gun in the first battle several times (reloading it fixed it, and then the next re-load it would disappear again). 

    In battle 2 my tanks all disappeared, but from reading the patch notes in 3.12 that should now be fixed.  I assumed the missing AT gun was fixed by 3.11, so I'm wondering if there's other issues that I'm missing?  Or does 'missing tanks' in the patch notes also refer to the missing AT gun?

  2. 6 hours ago, IanL said:

    Yes, but I could make a similar argument: It does seem from the posts on these forums that crashing is an issue with some peoples machines, and its likely the video cards or motherboard or (insert random component), not the game. If it were the game then everyone would experience crashes but only some people do.

    Clearly we cannot both be right - my money is on us both being wrong and it will be some interesting combination of things.

    I'll let you be right this time...do you work for BF?  Serious question.

    6 hours ago, IanL said:

    Agreed. Is there anyone reading this experiencing this kind of thing now? Have you opened a support ticket?

    For sure - and anyone would like to see this never be an issue for anyone. As for new graphics - would be nice, I'll be here if they do arrive.

    Why would I open a support ticket and waste my time when I solved the issue on my own?  And yes, hopefully I'll still be alive when they release a new engine...

  3. 18 hours ago, IanL said:

    Glad things are better for ya. I hope it holds. Just for reference my machine runs windows 10 on an SSD with a 760. I have never had a crashing problem with CM games. Ok that's not totally true CMFB did crash for large scenarios with one driver version but that went away after less than a month with a new driver. I do update my drivers pretty much every time there is an update available. My notebook has a 1050 but no SSD and windows 10. It too has never had a problem with CM games crashing.

    Consistent crashing problems are the exception not the rule. 

    Played right through the same battle 3 times with the new drivers and didn't have any CTDs (wanted a total victory...time limit kept tripping me up).  I can't even list a game that I've had crashing issues with, other than trying to get M1 Tank Platoon 2 to run on Win 10 (a 1998 game).  It does seem from the posts on these forums that crashing is an issue in this game, and it's the game engine, not my card or the drivers.  If it were something other than the game, I should have crashes on some of the other games I play when I update the Nvidia drivers, but I don't (over 160 games in my Steam library, 11 on Origin).  Obviously the crashes aren't widespread, but they are an issue.  For the record, I'm still hanging around here going on 20 years now, so I'm a fan.  I just wish, like others, that we'd get a game like this with a modern graphics engine.

  4. I posted in the tech support thread, but moving from the 430.86 Nvidia drivers to 431.60 *seems* to have solved my crashing issues.  CM is an old-as* graphics engine and doesn't play nice with driver updates it seems.  I have Win 10 (new install on new SSD) and a GTX 1070, but am still on Ver 3.0 of the game until they fix the fleeing infantry issue...

  5. I assume this is still an issue?  I recently moved up to Win 10 (new SSD, complete new install of Win and CMBN) and I'm getting random CTD in every game of CM I play (realtime, WEGO, campaign, battle, doesn't matter).  I have a GTX 1070 on driver 430.86.  I don't feel like having to roll my driver back to 2017 (that's insane), or turning shaders off...the graphics are dated enough as it is. CM is the only game that crashes on me.  I was looking at getting the CMFI bundle, but certainly won't be with this issue still present.  Extremely annoying setting up all of your troops and then just getting kicked to the desktop...

  6. I'm just coming on here again after a while and see that a patch 2.01 has been released apparently?  No, I'm not joking.  So I go on to the 'Patches' page to see what all the fuss is about.  I see no mention of a 2.01 patch under CMSF2...as would be expected by any normal person I think.  I see CMSF2 Engine 4 (for v2.0).  Right off the bat I ask myself 'isn't CMSF2 already Version 4 right out of the box?'  That's confusing.  'For v2.0' just adds to the confusion.  What does that mean?  So, I click the link and I see 'CM2_Win_Shock_Force...'  Still no V 2.01 anywhere in sight unless I hover my cursor over the link for a few seconds, then I see it. 

    Had I not visited the forum (no mention on the home page) and read this, I would likely have figured it out, but why the need to solve a puzzle?  Just put  v2.01 right on the Patches page under 'CM2 Shock Force 2'.  If it requires some sort of complex installing just put that in the readme instructions.  This is the way it's been done I think since the early 90's.  Methinks you're overthinking it Steve ;) 

  7. 19 minutes ago, Vet 0369 said:

    I also have IL-2 (with all the addons and preorders) and Rise of flight on Steam, but I bought most on the developer's web sites during sales. I would rather pay a little more to make sure the developers get all of the money for the content. I too have DCS with everything except a couple of aircraft, but I bought everything from ED for the same reason stated above. Plus, after the licensing changes, new purchases for DCS on Steam can't be used on the ED DCS version, just the Steam version. I understand the cost factors. When my wife left her job to devote full time to raising our son, we lost 60% of our combined income. So, for 25 years before we retired, we were a one-income family. Want some real fun? First flight in a Gazelle, in VR!😖

    ED is an interesting one as they still release on their website first, and then release on Steam a week or so later(?).  I imagine the hardcore guys buy first from ED and then everyone else on Steam.  DCS would certainly be classified as a 'niche' product.  I don't profess to know how it works out for them.  Once you've committed to Steam it's very difficult to get off of it.  Several of the games are of high quality, they have an excellent refund policy, sales are cheap and it's just so convenient to keep games updated and reinstall whenever and wherever without licensing hassles.  Like it or not, it's where most PC games are.  I've read all the arguments for and against from players and developers.  Unfortunately society has chosen Wal Mart/Amazon as the model to the bitter end...and it will end when nobody has a job.  Game developers likely have to band together to force Steam to stop screwing them.  If you're waiting for society to come to their senses...

  8. 4 minutes ago, sburke said:

    Well that is always the question and the answer is different for everyone... a wife and two kids and you still manage to play any of those?  Dang not sure how you manage that.  I introduced my neighbor to CM and he is in the same situation as you.  He loves the game but yeah he has no real time to play.

    I don't have the kid issue for time, but I find that most other games bore me relatively fast.  There are so many different ways for me to mess with CM I haven't hit that wall yet.  Then again map making is something I really enjoy that isn't necessarily a "game" thing.  There is no winning or losing, just creation.

    As the kids get older, it gets easier...then the wife becomes the major issue 😉  I just recently built myself a cockpit/racing chair setup and haven't used it more than twice.  If I had a nickel for every time my wife commented on how she hates it in the basement though, I'd be retired already!

  9. On ‎12‎/‎7‎/‎2018 at 11:53 PM, Battlefront.com said:

    We do not discount our games over time like happens elsewhere.  However, we do offer Bundle prices.  The Three Module Bundle is $90, which is a $15 savings.  Er, now that I activated it to be visible to you guys.  Missed that one when I made everything live the other night.

    Steve

    No, but the bundled discount for the SF1 DLC was discounted to about $40 I think?  That's when I should have grabbed it, but figured it would be there forever.

  10. On ‎12‎/‎7‎/‎2018 at 10:59 PM, sburke said:

    good luck on that.  CM is a game you play for years.  If you can find that same value at the price on Steam then hats off to you.  

    I've been playing this since 2000, so I know how long it's been around.  Lots of excellent, long-term games on Steam.  DCS World, Squad, all of the Graviteam games, Battle Academy 1 and 2, Order of Battle, the Total War games, and my current favorite, Frostpunk, which cost me $22 CDN.  There's also the Civilization games, and the newer IL2 games, which are excellent.  Need I go on? I also love the Dirt games (Rally - $10, and Dirt 3, which was free on Steam) and Euro Truck 2 and ATS, which cost me a grand total of $36 with all DLC.  Picked up both FC3 and Black Shark 2 for $42 CDN in one of the sales last year.  Don't know if I'll live long enough to play them all! 

    Unfortunately for small developers, Steam has raised expectations on price and discounts.  I can't believe how many times in forums I've read that $19 is WAY TOO EXPENSIVE!  Crazy.  Same argument goes on over at the Steel Beast forums, although they have come out with a much more palatable pricing format of late.  Battlefront releases excellent demos.  Graviteam and Eagle Dynamics moved to Steam...not sure how it's working out for them, but they can take advantage of the 'impulse buyers' like myself that seem to collect games just because they're on sale 😀  Do I play all these all the time?  No, don't have the free time with a wife and 2 kids.  Is this game worth it at the price?  If it's all you play, maybe. 

  11. On 10/27/2018 at 10:53 AM, Erwin said:

    Glad someone else noticed this.  It was mentioned some days ago.  Not sure if this is a bug, or we simply do not know why the AI may choose a TOW, or the 25mm or the MG when targeting (either LIGHT or full TARGET).

    Yah, I've also noticed this in the Wilcox battle.  I don't recall target LIGHT firing the 25mm in Black Sea, but I will check. 

    More annoying however has been (a few times in the same battle) my infantry unleashing their Javelins at enemy squads (that were down to only a few men) about 50m away with Target Light.  This has to be a bug?  I know that's a dirty word, but why would they ever do that?

  12. Yah, moving in force without splitting my squads seems to be the best way to advance through the buildings, so long as you don't get hit with RPGs.  I'm heading straight up the middle as per the plan, and it seems to be working as the Challengers are spotting the AT well before my infantry do, which I didn't expect.  The AI is also missing a lot with their shots ;)

  13. Not sure why, but for me it's the training battle that keeps crashing.  It crashes every single time (I've played through it 5 times now), randomly, WEGO or Realtime, doesn't matter.  I've changed my Nvidia settings, but that obviously hasn't solved it.  For what it's worth, I'm on Win 7/64, Nvidia 399.07 drivers, GTX 1060 3GB.

  14. 5 hours ago, ncc1701e said:

    All right, I have added one enemy unit on the North of the squad location. The enemy unit is well spotted by the squad at the beginning of its turn. Still, the squad is doing its suicidal flanking maneuver like if it is ignoring this unit or has no knowledge of this threat. This is reproducible but TacAI can not think for you after all. I will stop there since anyway I have not the patch for the Indirect Fire bug. I will let @IanL try my first test scenario.
    PnKkO.jpg

    Not only, use waypoints far from each other is also a source of problem for TacAI. I have find that if a team has started moving, it ignores breaches done in walls during its movement. Doing small intervals between waypoints is the way to go.

    I've run into this 5 or 6 times now in the demo in different battles, but mainly in Breaking the Bank when attempting to enter buildings across the street.  I split my squads, give them a quick order just outside the door, and then another inside the building, but one will often run around to the front of the building (depending on your perspective I guess), run right past the side door and will then try to enter from the front, getting mowed down in the process by enemy on the opposite side of the next street. 

    I catch it during the replay when I find myself saying "WTF are you dummies doing running around the building!"  I don't know if it's because they're thinking the rear door is blocked or what, but they should have then tried the side door at the very least.  I've resorted to playing the demo in real-time so I can catch these before I lose my squads.  I have to admit I'm really enjoying playing it in real-time, something I never do.

    They also seem to be running away a lot when only taking suppressing fire or taking one casualty, even when they have overwhelming fire superiority.

  15. 17 hours ago, SimpleSimon said:

    Ok so I played the first 15 min of the scenario as REDFOR and BLUFOR and this is what I got.

    Disregard the implied plan and redeploy your force along the central avenue toward the Bank complex. Advance straight at them! Use your infantry to screen the nearby structures but do not let them stray far from your armor. You need to concentrate your force to achieve the maximum effect in firepower. Your armor, specifically the Challengers are your best card on this map and you should assert it. Use them to push back the initial defenses and then drop artillery on the back end of the Bank. You can pre plan this w/delay so it falls on the Syrians after they withdraw into the structure. Most of the city is not your objective, and you should not spend lives trying to clear it.

    Do not complicate this attack by conducting wild goose chases against every strongpoint in the city. Both the AI and myself had the best results by making a strong effort up the center. I did not play far enough to clear the bank, but as REDFOR I already had a lot of Rattled troops and Knocked Out equipment by the 15min mark. British artillery was still falling, with air support on the way. Again, I did not play into the securing effort but things were not looking good

    You will take casualties, your force is outnumbered and on a tight schedule. In the real world I hazard to say an attack such as this would not be attempted as long as the British had an idea of what they were up against. They would bring up more support or neutralize weaker outposts first. I will play the scenario more thoroughly another time but I have work tomorrow. 

     

     

    This is a bit surprising that that plan would work, but I will give it a try for sure.  Definitely the easiest to coordinate.

  16. 17 hours ago, Erwin said:

    May not be relevant to this specific situation and scenario, but don't forget that your vehicles (as well as inf) can deploy smoke. 

    Vehicles deploy a lot of smoke at a relatively long range.  In the game, this smoke acts as if there are no obstructions, so can be used to obscure many building interiors as well as exteriors.

    Yah, sorry, that's actually what I meant by smoke for this one  It's how I was able to get around the one corner (after losing 3 warriors due to my impatience (incompetence?) ;).  Not sure if the arty has smoke shells, but I wouldn't waste what you have for that.

  17. 2 hours ago, Erwin said:

    Lovely - the optional links for HQS 3.0 Sounds work.  :)

    Problemo:  when exploding the Part 2 rar it froze - error message "HQS 3.0\voices\Bundeswehr\german panic 12.wav" File is broken.

    However, many of the same sound files are duplicated in Part 1 - including the above broken one.  So, when I accidentally copied Part 1 over Part 2 the problem was solved and the above file works.

    Not sure why so many files are duplicated in Parts 1 and 2.  Hope they are not for different games as the SOUNDS folder seems to combine what one needs for both (Syrian) CMSF and (Ukrainian) CMBS.

    Good to know.  I'll try it too and see what happens.  EDIT:  The drop box link is up now too.

  18. 7 hours ago, Combatintman said:

    Well his last visit was 16 months ago so I guess it depends on your definition of 'often'.

    This is Steve's post which ended in him being barred in 2016.

     

    News to me.  Just know his name from my past visits and from his mods...I don't spend all my time on here either.

  19. 32 minutes ago, liamb said:

    I was playing ‘the Bank’ and had a Section in the buildings on the right main avenue of approach two buildings before the embassy objective.  

    I gave the section an assault command to move into the adjacent building (the one directly adjacent to the embassy). It was a move to the adjacent action square.

     The first fire team went out the side door and entered the side door of the building and met no resistance. The second fire team went out the front door, onto the main avenue, and took 2 or 3 casualties from fire down the street. Then proceeded to enter the front door of the target building. Thereby going a longer route, into a easily recognisable kill zone, where I hadn’t ordered them to go. 

    Yes, this is what I keep running into in that scenario...troops picking the wrong door for entry or exit.  

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