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Gunsmithcat

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Everything posted by Gunsmithcat

  1. I know it's not land-based, but I could see a wicked WWII Naval Series using this engine. Sure scale might need to be tweaked a bit...but I would think it has all the controls and capability otherwise. Visible aircraft is perhaps the biggest problem I can think of.
  2. Guys, did you all forget the interviews with BTS early on? The response given in more than one circumstance to the question of where else they would take the evolved CM engine to was modern cold war era, circa 1980's war in Europe. I think it would be great idea personally...
  3. I posted this note to help anyone else having this problem. I noticed that I was having trouble on large maps running hi-res mods with the text on unit info and the status board at the bottom getting corruption (this was also at 1280x1024). My FSAA was on and set to 4x4. Just dropping it to 3x3 I could leave FSAA on and had no problems. Hope this report helps anyone else having problems similiar to this, the upshot being you may not have to turn FSAA all the way off. The board in question was a Guillemot GeForce board running on Win98, DirectX 8.0, Detonator drivers 6.31.
  4. I hate to say this, but I have loaded the bmps into my BMP folder, and I still get the old textures. I have never had any problems, (my game is quite modded), so what gives? Did I miss something about renumbering them or something?
  5. I think the best way to do the Pacific theater for infantry would be using a man-tac system, like what Soldiers At War and Squad Leader PROMISED they would do. What a shame...
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Madmatt: We are listening and this is exactly how we want it to behave. This issue was already mentioned and answered in a earlier thread. Just use the Armor selection and you will get what you want. Madmatt [This message has been edited by Madmatt (edited 12-04-2000).]<HR></BLOCKQUOTE> Thanks Matt. However, I have to say so sweeping a change should have been mentioned in the readme, maybe it just got left out. It did change without mention so of course we assumed a problem. As for the earlier thread, well, we can't read 'em all ; )
  7. I often play quick battles, and had a good feel for the frequencies of getting armor. I have noticed, and checked over and over, that the quick battles generated with the new patch 1.1b16 are not putting armor on the field much. Instead, loads of infantry and support. I know the TO&E may have been tweaked, but this is drastic. Anyone else think this seems extreme? I miss tanks...I really do...and I prefer random instead of purchased : (
  8. Single best thing: GeForce MX card ($140). Your processor is more than fine, and I believe the new Geforce 2 and MX chips take advantage of the 3dNOW! instructions of the AMD line. Honestly, it is better than upgrading the CPU. If you feel like going whole hog, go for the Geforce 2 GTS boards. about $300, but they are worth it. I have a plain old GeForce, and mine runs significantly faster than it would with just my old TNT.
  9. For what it's worth, Steve mentioned in an interview that the modern era was certainly the most logical adaptation of the engine. Naturally, I think they (BTS) would find it interesting, perhaps more than a Civil War port or Napoleonics.
  10. ..one big point about F/B's...they may not arrive at all! Sucks eh?
  11. I have to say that several posters have confused "war movies" with movies that use war as a backdrop for another kind of story. Both Apocalypse Now and Full Metal Jacket ARE NOT war movies. The former is simply placing Heart of Darkness in a contemporarys setting, and the latter is a commentary on war, but not a "war movie". BTW, the end of SPR is what you get for the Germans when you let the computer run the attack ; )
  12. Man, all these breeders on here ; ) 35, BS Computer Science, working as Systems Engineer in WIndows & UNIX, Linux. Single, no rugrats
  13. Great work, DeanCo! It really adds the nice touches that CM needs to put it over the top. Thanks for the hard work!
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by Ellros: Well, I'm not sure about the second part, but objective flags don't show up in operations. All progress is judged by how far you make it across the Operation map. -Rob<HR></BLOCKQUOTE> You know, I was wondering if that might be the case. Thanks! BTW, the "broken" bridges turn out to be docks. Do I feel stupid ; ) ------------------ "I hate quotations. Tell me what you know." - Ralph Waldo Emerson
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by Gunsmithcat: Funny, that is EXACTLY what my attitude became within about 30 minutes of playing the demo. I really hope the guys at BTS get to make some decent cash for delivering this gem. <HR></BLOCKQUOTE> DOH! Was referring to your quote about CM making other land games obsolete, not that CM is crap! Double DOH!!! ------------------ "I hate quotations. Tell me what you know." - Ralph Waldo Emerson
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by sniperscope: Crap. sniperscope <HR></BLOCKQUOTE> Funny, that is EXACTLY what my attitude became within about 30 minutes of playing the demo. I really hope the guys at BTS get to make some decent cash for delivering this gem. ------------------ "I hate quotations. Tell me what you know." - Ralph Waldo Emerson
  17. A friend of mine who also plays CM and posts here (oddly I don't recall his username!) were discussing what appears to be a fundamental problem with the way CM targets single units per unit. If one side or the other has a numbers advantage, which is usually the case, the side with greater numbers can inflict serious damage just because some unit will not be suppressed at all assuming every unit is firing at once (which is rare, I know). Now, that being said, we thought that perhaps the tack of not telling your units what to target would allow them to shift fire more frequently, somewhat simulating distributed fire, but this typically only happens if the first target of a unit is no longer visible or a second much higher priority target presents itself. Assuming two equal priority enemy units are presented to one friendly unit, it appears to be at a more serious disadvantage than if it could divide fire. Now, splitting squads would help here a little in terms of firing on two different units but I suspect they would simply fire on one (haven't tested it, sorry) and they would lose morale and break quick though, so split squads doesn't seem to offer a real solution. The gamey part seems to come in if one player decides to use a lemming tactic (being used against the friend of mine by someone other than me). With little planning, the lemming leader simply orders all his units to march together decimating and overrunning anything in their path without regard to any real tactics. This appears to be effective, though a bit unrealistic and gamey to us. Personally I believe that even if it wins the scenario, the points would probably be lower than a more realistic, cautious approach. So, the issue is two parts; does CM have a fundamental problem with units that can only fire on one other, and second is the lemming tactic which takes advantage of it gamey or not. Just curious what you guys and gals think about these two questions. ------------------ "I hate quotations. Tell me what you know." - Ralph Waldo Emerson
  18. I have had no issues with the scenarios or random games, but when I went to play the Market-Garden operation I noticed two problems. First, none of the objective flags would show (they weren't toggled off either) and secondly the smaller bridge was messed up on the screen, with the southern side having half of the bridge about 1/3 along the river from the east, and a repeat of the graphic about 2/3 from the east. On the the northern side, the northern half was offset about 20m game scale from the southern half at the 1/3 from the east edge piece. BTW, I have a GeForce SDRAM Guillemot Prophet card. I think maybe it has to do with the latest Nvidia drivers, because I loaded a second install of the game, patched it and checked and the same thing. Haven't seen anyone else on here with this problem, but I would hope there is some known fix other than loading old drivers (that would suck). The missing flags is a problem in all the operations btw, I am unsure of any graphic anomolies though. Thanks in advance! ------------------ "I hate quotations. Tell me what you know." - Ralph Waldo Emerson
  19. <BLOCKQUOTE>quote:</font><HR>Originally posted by MichaelU: In a PBEM game my opponent took out my Panther from the side with a rifle grenade. Ouch. He must have got pretty lucky though.<HR></BLOCKQUOTE> I have noticed this happening, and was surprised at the frequency. Are rifle grenades tipped somehow, or are they a shaped charge? ------------------ "I hate quotations. Tell me what you know." - Ralph Waldo Emerson
  20. Very good point about infantry tactics against tanks. I have been amazed how many people subconciously think Infantry stands no chance against armor. Quite the contrary is true, particularly if attacking from a hidden position or from above in terrain or buildings. The big caveat is whether or not the tank has any infantry support, which for some reason players tend to forget. Your force is an integrated unit; separation of units so that they can't support each other is the number one problem plagueing players of most wargames.
  21. I am not a major tactician by any means, but when I conduct rushes in CM I make certain that a) it is a position that warrants the risk. that there are no extra or unknown sources of enemy fire, ie. I control the situation and c) I pummel the position first with some type of mortar/HMG/cannon fire first to shock and demoralize the defenders. If I can, I lay a screen of smoke right in front of the defenders position, so my guys come running out of the smoke guns blazing! At the very least, running up a squad that goes into hiding chucking grenades is almost as good, then within 30 seconds the rest of the platoon rushes in firing. Flanking the enemy in this situation also tends to make the defenders break and run quickly. As for prisoners, I like the idea of having to march them to a spot on the board that you pretend is guarded for that purpose. A half squad to cover them should be sufficient (or possibly necessary).
  22. I wonder, the thin strip might also provide a blocked line of site? I haven't tried it, but that would be an interesting effect, providing some covered lanes to run around the map with.
  23. BTS: just wanted to commend you on an excellent game. It really shows what people who care and use a little imagination can do. The schlock being peddled by the likes of EA, Hasbro and others is simply put to shame by a fine piece of work like Combat Mission. I am 34, and a jaded gamer, having played computer games since about 1987. This game has brought me back to the point of actually getting excited to play, providing the most engrossing gaming experience I have played since the original Civilization. Keep up the good work, it's a godsend to the gaming community. And don't get cocky with all the praise ; ) ------------------ "I hate quotations. Tell me what you know." - Ralph Waldo Emerson
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