Warren Peace
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Posts posted by Warren Peace
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Thanks for the great detective work! This totally fixed my problem on my Dell Inspiron 8100.
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I'd really like to see this feature implemented
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I tried downloading and installing the drivers you suggested, but its still a no go. I do not have a tweaker program. Basically the program runs fine, but if I hit alt-tab to return to the desktop when I return to CMBB the screen is entirely black except for the mouse pointer which is visible and responds to the touch-pad. I've waited as long as 10 minutes but the CMBB battle never appears. If I hit alt-tab again I get to the desktop and the picture returns.
How do I tweak FSAA? I can't find the control panel with the drivers I installed.
Warren
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I'm running CMBB on windows XP dell inspiron 8100 geforce2 GO. Game runs fine, but when I go back to the desktop and then go back to the game the screen is black, but the game is clearly on (sounds). Any ideas?
Warren
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This may or may not be of interest to the topic. I have an uncle who was a junior officer in the recon battalian of fourth armored division, US army in ww2. When I asked him about his job he said basically he would take a team out at night and recon the route which the tanks were to travel the next morning. If they encountered enemy positions they marked them on the map and bypassed them to continue the mission. They generally slept during the day. Interestingly, he was never wounded and rose from 2nd luietenant to major by the end of the war.
Thus from this conversation I would suggest that much recon took place at night.
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Close Combat uses real time, while CM uses a wego format. CM has a larger scope, cooler graphics, and does a much better job of modeling all elements (vehicles, infantry, and artillery) than CC.
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See title.
[ November 21, 2002, 01:41 PM: Message edited by: Warren Peace ]
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Xerxes,
Essentially I did what you suggested. I advanced infantry into the woods on the left and used my tanks to suppress what they could see. However, as soon as they got within range of his ATG they were toasted. By the time I had identified where the shots were coming from I had lost half my tanks!
I wonder if a human wave through the wheatfield might work?
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Has anyone had success with this scenario as the Russians? THe best I have been able to get is a tactical defeat! I'm using extreme fog and it is really hard to find his AT assets before Most of my tanks are toasted.
Warren
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Steve,
Since turn limits were brought up, I was wondering something. Does the strategic AI take into account how much time is left when performing actions. For example will it be more cautious in games with large maps and long time limits relative to games with large maps and short time limits? My guess is no, but I am not certain.
Warren
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Hi Steve:
I liked your analysis. It is clear to me that most of the people will be happy with just a bit of tweaking.
For my part, I think infantry hitting the deck when shot at seems fine. Even sneaking to cover seems reasonable, so long as the cover is not TOO FAR AWAY. If it is too far then the units should just stay where they are! I don't think units popping up and running in the open for long distances is terribly realistic. I also think the sneak command does acrue fatigue too rapidly, but I guess that will be tweaked in the upcoming patch.
In summary, Infantry works ok, but units should have higher liklihood of just staying pinned rather than moving.
Warren
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With patches this large and complex I recommend that BFC release a "public beta" patch. THis has been done with other games (for example civIII) and seems to work fine. The advantage is that by putting the final beta through massive testing, rare bugs can be found. The more complex the patch the greater the need for a larger pool of testers. This can alleviate the need for additional patches in the future.
In addition, it would be a nice bone to the community
Just a thought.
W
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Friday does seem to be a good day to release a patch.
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Stugs does not include other types of tank destroyers, but they are not specified. The total number of tank destroyers and SP is given and indicates that the number is quite small (100 or so).
Warren
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THe most interesting part of a book I have entitled "German Tanks of WW2" by Hart and Hart is the appendix where they have operational tank inventory returns for the eastern and western front.
In the East on 6/15/44 there were a total of 1194 tanks operational. Of these 242 were Tigers and 226 were Panthers. There were also 1319 Stugs.
In west (6/10/44) there were 1731 tanks. 102 Tigers and 663 Panthers. However, there were only 248 Stugs.
From these observations I make the following points.
1) At this time german armored strength was divided 50-50 east vs. west.
2) Although your chances of running into a tank in the east was low, if you did there was a 20% chance it would be a tiger.
3) Stugs were clearly the major player in the East at this time. This implies a primarly defensive outlook. (Good thing they are so effective against T34)
4) Conversly, the large numbers of tanks (especially the moblile panthers) shows the german were committed to offensive armor actions in the west.
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I lost trying from the Russian side. Much more difficult.
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Reminds me of the scene in "Life of Brian" when the Roman soldier teaches the Judean graffiti artist a lesson in latinWhile I wholeheartedly approve of Latin wherever I find it, the classics grog in me forces this.1. Seven is spelt "septem" not "septen"
2. the "pro" isn't really necessary, the dative alone will suffice (dative of reference or purpose)
3. The use of nefas for "dark" is quite nice, but on should be in (which means on).
4. As I understand it, the "one ring to rule them" is an expression of purpose, which can not (usually) be expressed in Latin by
the infinitive.
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Whether a particular tank has face-hardenend or homogenius armor should be indicated somewhere in the tank description data. This is important because the penetration numbers are for RHA and can be quite misleading if the tank has FHA.
Seems like this would be pretty easy to do, since the data must already be in the engine already.
Warren
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I too think that some strategic AI scripting out of the editor would make solo games better. I hope BFC is thinking about this for CMII.
Warren
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One of the things that is interesting is the difference between straight AP and APCBC. Sherman's in 43 use AP and this is unable to penetrate STUGIIIG armor (at least at 700 meters), However, the same tank in June 1944 now uses APCBC and can penetrate (although in gunnery ranges the stug still wins at least 2:1). In the tables at 100m 0 degrees the AP ammo penetrates 113mm while the APCBC only penetrates 90. At 1000m the numbers are 74 for AP and 75 for APCBC. At 2000m the numbers are 41 for AP but 61 for APCBC!
My conclusion is that AP ammo effectiveness drops down faster with range, but is better at penetrating at short distances. Would AP defeat a stug at very close range better then APCBC? I'll try when I get home.
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Even if the original poster is anonymous, I think it is a great idea. I'd love to be able to tweak at least a few variables in the strategic or tac AI. I wish the editor would let us do such things.
Warren
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Yeah, I meant to say M4A3 (75).
This is interesting. So the APCBC ammo is better against vertical slabs, but the APBC is better against sloped armor? What about the "face-hardening"? Do all german tanks have this feature? Do any allied ones?
As an aside, I read in Lucas's Eastern Front that something like 30,000 Russian tanks and SP's were destroyed by Stugs. Certainly from CMBB is see how this might have occured! Still, I am surprised that the Sherman is superior to the T34 with respect to its weapon.
Warren
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I thought that might be the case, but if so why isn't that reflected in different penetration values?
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In unrealistic gunnery ranges the T34/76 is mincemeat for the StugG. (In fact the T34/76 won't even try to engage and will run away instead.) However, in CMBO the Sherman M3A3 (75) generally stood up well and against the STug, killing about as often as it got killed.
As near as I can tell the gun's have almost identical penetrations, so why should this be?
Warren
BFC/troops Contacting Apple re RAVE & Dual OS; checking my facts
in Combat Mission: Barbarossa to Berlin
Posted
I'm a mac user, but I bought a PC for CMBB and other games. Actually windows XP is a pretty good OS. Still I use a Mac for work and in my home office.
Warren