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Itael

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Posts posted by Itael

  1. Originally posted by Cpl Steiner:

    For infantry I think we should have a context-sensitive icon similar to the "get in vehicle" one for things like stacking at building corners and hugging walls. If you move the mouse near a building it will change to a corner or wall icon and the men will attempt to maximize cover at the building. If you move the icon further away it just changes to the normal "move here" icon. No AI involved at all (other than knowledge of what a wall is and how to get every member of the squad to stand right next to it) so it shouldn't be hard to implement (says I, LOL!).

    Yes I like this idea, something similar to "Full Spectrum Warrior".

    They had a good GUI for cover in that game.

    Itai

  2. I just want to know if BFC plans to add smoke to RPG's when they fire.

    It's kind of hard to track an RPG round in flight.

    Also when you play in WEGO mode and your stryker fires his MK19, you can see the grenade "tracers" fine on the first 60 seconds but on subsequent replays of the turn those tracers are gone, making it hard to spot who is firing their MK19's.

    Itai

  3. I too, want to say a big Thank You to BFC for holding on in this "stressful" release!

    You have done a wonderful job and despite the knows bugs I have ZERO technical problems with the game(Vista 32bit).

    I have been around many other game forums on Release and after Release of their games and I NEVER seen such devotion and participation of the developers themselves in the forums.

    Well done and keep up the good work!

    Itai

  4. OK, Maybe it's not entirely CPU dependant, but it sure feels like the processing power goes to the graphics instead of the TacAI.

    What made CMx1 so special was seeing how the soldiers reacted to things that happened to them during the 1 minute "action" phase.

    Now it seems as if they follow your orders with no self preservation or "common sense".

    Itai

  5. Since the core of the CMx2 Engine is Real Time,and the good old WEGO was thrown in as a "bonus" I don't see how BF can make the TacAI any better.

    If you play in RT and your soldiers start to take fire, you pause the action and give them orders to take cover, run or wahtever.

    In other words YOU are their TacAI...

    In WEGO when your soliders get shot, you are staring at them getting butchered for the remaining seconds until the turn ends, because the TacAI is not smart enough to tell them to seek cover,shoot back etc. Now, it's not that the TacAI is not existing.. it's just that the CPU resources handle the Real Time engine and takes the important power FROM the TacAI. in Previous CM games you only had WEGO so the CPU power took as long as it needed to calculate the TacAI, so it behaved realistically to what happened in those 60 seconds of action.

    It also explains to me why the TacAI in CMSF appears to be better in smaller scenarios, because with less troops the CPU can spend more time calculating realistic behaviors.

    Please correct me if I am wrong, but if I am correct then the only way to enjoy CMSF fully in WEGO will be in two years, when the PC's are stronger.

    Itai

    [ July 31, 2007, 09:11 AM: Message edited by: Itael ]

  6. I think it has to do with the better optics and sights that are in use by the forces in the game, it's much easier to spot and identify your target in modern combat.

    But I do agree that the level of detail could have better "Phases".

    Itai

  7. I was just playing a battle made by James Allen called "As Suwayda" and I was surprised to see the tacAI reacting better to incoming fire, the soldiers actually tried to find cover.

    They also seemed to shoot at enemy troops that crrossed in front of them in the distance.

    In bigger scenarios I didn't see such things happen.

    Does the AI dependant on scenario size? the bigger the scenario the harder it is for the computer to calculate so the AI suffers?

  8. I am currently playing the first campaign mission and I want to target the "Towers" in the desert fortress with my M1 Tanks, no matter what I do they won't fire their main gun on those targets, I made sure that their guns are not damaged and I only use the "target" command.

    I will need to check the ammunition left, though I am pretty sure it's not the case since not all of my tanks engaged many targets yet.

    Itai

  9. I have to agree, I played several scenarios and I haven't seen soldiers retreat even once!

    I had a squad of 9 men that was mowed down by MG fire (a mistake I have made) and the last man standing was willing to fight as if nothing happened.

    I think it has to do with the hybrid of allowing both RT and WEGO in the engine of CMx2. If it was a WEGO only game, preservation would be higher since more could be done in coding the TacAI.

    Itai

  10. I stopped playing just to come in here again and tell everyone that this game ROCKS!!!

    Thank you so much BFC for making such a great game :cool: when I first saw my infantry open fire on an enemy sniper position I was so happy I almost hit my head on the ceiling from joy. This is awesome, I love the animations, the sounds and the music... WELL DONE!

    You should see those 120mm mortars rain death on ATGM teams as well!

    Some specs to let everyone know that it does work:

    Dual Core at 2.4Ghz

    GeForce 7900GT

    4GB RAM

    Windows Vista 32bit

    I will post some more impressions later on.. now it's time to go back and play smile.gif

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