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Fate

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Everything posted by Fate

  1. Voodoo3 on a 7500/g3 300 here. 1.1.2 works fine and looks soooo much better than unaccelerated. Couple things: -tracers/gunfire are pretty much invisible now, perhaps they were too visible in unacelerated. -had some gents hiding behind a stone wall, when I upgraded, the stone wall disappeared! -rubble does not show
  2. Thanks for your work on this Ray. If you need someone to test your new stuff on a voodoo3, I'd be more than willing. You've seen my posts on comp.sys.mac.games.stratgic with the txtures getting rendered ats the BT logo and the Go button. 7500/300g3, 9.04, voodoo3, b12-1.10 drivers. kirkw@island.net
  3. Anybody tried these? They apparently unite the voodoo3/4/5 code. Available thru your 3dfx control panel or: http://166.90.143.12:80/drivers/voodoo5/mac/MacVoodoo1.0.8.sea.hqx They are not officially supported for the Voodoo3 Mac, but then again, what is? But most importantly, does the Voodoo3 Rave for CM now work?
  4. Excellent sleuthing, Erik! I did just as you suggested and now can run the demo. Prior, I had exactly the same problems. 7500/300hz G3, 8.6.1, Voodod3 2000, all the latest drivers with the exception of that 3dfx Rave.
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