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securityguard

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Posts posted by securityguard

  1. Trying making your own map - it's pretty easy to do, or import a scenario map and delete all the units.

    To be honest, desert QB's are only fun when you have less amount of points. With random casualties, I tend to play with 600 - 800 points on attacks. It depends on how big the map is i'm playing on. A good setup is combined arms (defender) vs mechanized attacker, the battles get close. The bigger the map gets, the higher # of points you play. 800 seemed good on a medium sized map with plenty of terrain variation in elevation. If I want armor to play a larger roll I just increase the height/width of the map and add more points.

  2. Originally posted by Nippy:

    ...just an observation.

    I dunno, i've played a ton of CMBB attacks / assaults and i've never seen men surrender even under the largest amount of pressure. Typically they fight to the death or until they run off the field.

    I barely even applied pressure to a losing allied defense and I could take entire squads. They definately changed something. Also, I think global morale is more prone to get to critical levels.

  3. Originally posted by vedder:

    I don't know how anyone can willingly play the AI in this game. Every time I've attempted to , I've fallen asleep not long after. ;) With cmchat and the oppenent finder forums why would anyone subject themselves to such torture ? tongue.gif

    I agree that the AI is completely vile on attack. It will, and i mean NEVER put up an convincable attack / ME. Its good for scenarios when theyre defending though, because they really only have one function - sit and shoot
  4. I bought one of these things recently. I was hungarians versus my friend, who played Romanians.

    7mm armor or less all around, no machine gun. HOWEVER, the model of the Malaxa has a machine gun on it (it was just a MG carrier model really). I just shrugged because really, who cares? Filler models work.

    I sardine can a 2 man tank hunter crew in there, and they zoom to the battlefield! they can feel the wind in their face as the screams of fallen comrades ring just a bit low key under the machine gun fire. At their destination (grey flag), they hop out and tip the Malaxa drivers with a face full of gore as they get ripped apart by a Csaba bow MG.

    Malaxa crew duck behind their 7mm walls, scream their lungs out and get shelled as their tiny world around them gets penetrated all to hell. The driver closes his eyes to prevent feeling the next AP round singe through his torso WHEN SUDDENLY!

    Front hull penetration - Machine gun hit

    so in conclusion: Stats for Malaxa carrier say it has no machine gun, although the visual model / damage model detects and will 'destroy' this so called invisible machine gun. Rare and fun bug, although i'm not sure if it actually does anything except... destroy a non-existant machine gun.

  5. Originally posted by Boo_Radley:

    My Russian tanks can't hit anything at any distance at any time. I recently played a scenario called "Prokhorovka" as the Russians and the German tanks had a field day. I would have had better luck had my tankers left their tanks back at home and run up to the German tanks and peed on them hoping they'd rust up. No kidding.

    To the scenarios credit you are only given conscript tanks, which are patheticly bad. I had one tank use up all its ammo and not hit anything.

    Russian tanks are definately close up avengers - don't do long ranges with them. I say 300-400 meters only

  6. Depends on who I am playing as.

    As russians I mostly focus on Infantry so I can lose a platoon and not feel bad. As germans, I go for armor / big AT guns to get as many casualties as possible.

    Once you take out german AT guns, or their good armor, you will be almost gauranteed a win. I don't like german infantry at all, but thats just me.

  7. I completely ignore the flags unless they are more than 2, then I might head towards the smaller ones to get a bonus for the end game.

    CMBB is all about casualties. Especially in Quick Battles with only one flag - why bother trying to 'hold' the flag when you can just wreck havoc on your opponent and get just as much points?

    This can sometimes end up in a draw though, if you take casualties while performing heavier casualties on the flag holding opponent. Depending on who you play as. I always recommend a infantry smearing force. As germans I usually get one 150mm gun to do that for me.

    I also recommend not doing anything dumb with your armor - its a HUGE amount of points. Be as careful as possible, even if that sounds like common sense. Some people go "this tank isn't doing anything so i'll march it over here!" which is really bad thinking. Its a big risk losing any type of soft armor/AFV

    [ May 30, 2003, 09:50 AM: Message edited by: securityguard ]

  8. Also, remember hamster, if your own men are shooting close, your other men will be frightened from their fire. I think the AI handles everything as enemy in terrible visible conditions. I've lost many sharp shooters to HQ's who thought they saw an enemy sneaking about.

  9. I posted a thread about this awhile ago, although I don't think anyone knew.

    However, its greatly shown in night battling that low visibility = troops freaking out for no reason. I've had my men retreat when they were not being shot at and ducking due to sound contacts VERY far away. I do think its modeled, at least from what i've seen.

  10. crews have seperate morale now. If it was being attacked it could've been internal flaking from ricochets or something else. I really doubt it'd just abandon for no reason.

    I have, however, seen a small AFV reverse off a map while panicked. That kinda tickled me but then again I lost a AFV.

    [ May 26, 2003, 08:10 AM: Message edited by: securityguard ]

  11. Originally posted by MrSpkr:

    </font><blockquote>quote:</font><hr />Originally posted by securityguard:

    sometimes I dont even bother with tank hunter teams late 42 and up

    however, on early war tanks, they will work. Ive had a tank hunter tank /run\ command up to a tank, molotov it, and kill all of its crew then run back to a house with no casualties whatsoever. it was amazing.

    the tank was an old panzer version. this was in early 42

    Tank hunter teams are great scouts, what with their SMGs and such. Very effective.

    Steve </font>

  12. Originally posted by MikeyD:

    Still, after all my playing the game I'm always forgetting and purchasing some slow-poke corps rocket artillery for my ME only to find I have to wait half the scenario length before the rockets start falling (usually in the wrong place).

    i did the exact same thing. I was expecting some table turning rocketry but ended up with nothing.

    i didnt know they weren't avaliable in ME, now i do. thanks guys, no more rockets in ME's for me

  13. I usually always buy a sniper regardless of their skill or not. Their ability to hide and run around unnoticed is impeccable - with added bonus they focus on handicapping tanks. If all tanks are buttoned I usually use remaining ammo on various infantry scattered about.

    As stated before they can put a entire squad of troops from healthy to pinned in one shot. They are very good against AT guns as well.

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