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SF

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Everything posted by SF

  1. Matt that's a pathetic excuse for not giving us anything to play with tonite (ok you perverts don't even say it) [This message has been edited by SF (edited 07-26-2000).]
  2. What!!?? No mention of my favorite? well I'll cast a vote for it than, long live the Hetzer! Decent speed, small, good gun, great sloped armor, and based on the beautiful pz38 chassis.
  3. Can't wait for the tcp/ip patch. Pbem games are fun, no doubt, but a touch on the time consuming side. Have tried xferring files via icq but it didn't work, any thoughts? [This message has been edited by SF (edited 07-22-2000).]
  4. I personally would never use a 'grid' if it was an option, prefer the 'table top' feel that CM offers as is.
  5. Bugs smugs, the games rocks now as it is. It may not be perfect but damn people, we sure waited a long time for the release, so why whine about the patch? It'll be here before long.
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Germanboy: Look in the scenario editor under 'Fortifications'. All the goodies there, no trenches though I think. <HR></BLOCKQUOTE> Trenches are non-existent at this point..........perhaps 1.03?? we'll see soon i suppose.
  7. Need some fresh cannon fodder? Set up a DYO game 1000 pointer, i'll play either side.
  8. The more I think about it, timed Area Fire would handle several CM situations that seem a little awkward. Mortars spring to mind- especially smoke. I might want a little smoke somewhere, but right now they dump the whole smoke load-out before the 60 seconds is up.
  9. bumping this back to the top again as we await an answer........ SF
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Capt Miller: for those who downloaded these....how are they working....do you notice a differance? <HR></BLOCKQUOTE> I d/l'd the full art and sound mod's and I luv em! The difference in the tree's and thier respective tiles are wonderful. Some of the sound files though aren't that noticible (maybe i didn't spend enough time with the original files 1st though).
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mikester: Foobar, But if there arn't any, how is the victory level determined when the op is over? Strictly by casualties and percentage of map held? Or do I have to drive the other player completely off the map to actually "win"??? Mikester out.<HR></BLOCKQUOTE> read page 103 in the manuel, seems fairly clear to me.
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mark IV: Any more left coast action today? Freaking in Fresno.<HR></BLOCKQUOTE> Come over an I'll let you see my copy thru the window. hehehe SF
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by TZEENCH: Any one in CA get it yet?<HR></BLOCKQUOTE> The eagle has landed in Fresno! Ordered mine 2 weeks ago, and it's here! WAHOOO!!!!!!!!
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