Jump to content

SF

Members
  • Posts

    66
  • Joined

  • Last visited

Everything posted by SF

  1. Same here, haven't purchased a Battlefront game since the original 3 CM games. Looking forward to this with great anticipation.
  2. 2-3 turns a day typically, spread among 1/2 doz or so concurrent games.
  3. 41 years young. Hey, anyone heard from Kitty in the last few years?
  4. wow, having waited almost six years since my last post, I'm definitly 'lurker' status.
  5. Off topic here, but are you the same Kappa from AH & AW?
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Tiger: A "tank hunter" is a red-neck hillbilly that goes out and sits in a tree-stand with a high-powered scoped bazooker, swilling beer and chewing tobacco, waiting all day for a tank to innocently roll past it. Then he claims what a great hunter he is. -john [This message has been edited by Tiger (edited 11-19-2000).]<HR></BLOCKQUOTE> Hey! I resemble that remark! [This message has been edited by SF (edited 11-20-2000).]
  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by Stoffel: Sorry Tanaka but thiis veheicles are included just like others. And it goes way out off line to tell someone not to use them. Most off the time I use one of these weapons because my opponent might have an airplane. If he has not than I use them for other purposes,and only after I managed to kill his armor. This week I started another pbem and for the first time I hadn't bought one of these vehicles and to my suprise my opponent bought a plane. What should I do now ban him from my favourite players because he did so...?<HR></BLOCKQUOTE> Using one of these vehicles in CM in any role other than AA is gamey as hell. ONLY because you are taking advantage of a flaw in the way CM models attacks vs soft skin vehicles [This message has been edited by SF (edited 11-18-2000).]
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Pillar: The M18 and the Jackson are popular vehicles for Allied CM players on this forum. Through my very brief readings on armoured warfare after World War 2, I've never found much light shed on the fate of the Tank Destroyer concept. The closest thing I could find was the Sheridan, but that's more of an airborne light tank than a classic TD. The US Army was thinking of developing a TD recently for Airborne troops that would replace the role of the Sheridan. I think that got canned. My question to the grogs is: What happened to the Tank Destroyer after World War 2? What did the concept get replaced by/mould into? Thanks.<HR></BLOCKQUOTE> The latest TD produced that I can think of was the Swedish 'S' tank. Had alot of novel features, and looked quite radical.
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Pvt. Ryan: There is an indication of a building's status. One * indicates moderate damage, and two ** indicates get the hell out cause the sucker's gonna go. You can see the status by clicking on the unit inside the building, but I am not sure if there is a way to check an unoccupied building other than with the LOS or move tool.<HR></BLOCKQUOTE> Shift G will display building damage.
  10. IIRC from the thread at tech support, Steve said we'd be getting an update on the tcp/ip patch this week some time.
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Rommel22: Ok, but why HAMSTERS. why not represent these guys as rakoons??? Funny pictures though. <HR></BLOCKQUOTE> Duh! RACOONS don't play in Habitrails!
  12. any problems with the gun changing facing? of more than like 15-20 degree's?
  13. The graphics that come on the cd leave something to be desired, but after getting a few mod's put in there's enough eye candy for all. Combine that with fantastic gameplay, what more could a wargamer want?
  14. was directed at Slappy, but until rereading it I didn't notice how sarcastic that sounded, so much to Peng's displeasure let me throw in a smilie or two
  15. Geee, maybe that's why there's a force selection tab on the quick battle screen.
  16. No worries Since we just started the game, I'll send you another set-up. (stamp the password on your forehead this time)
  17. great answers, thanks for the help guys
  18. than why does a 250/1 have a transport class of 7? And I'm pretty sure I've used 250/1's to transport inf before (previous versions before 1.05)
  19. Was setting up A pbem game this morning when I encountered a problem that if i'm not mistaken has somehow been introduced with 1.05 patch. I was attempting to load a platoon of rifle44 squads onto their respective transports (250/1's) and CM wouldn't allow me to embark them....So, I setup a quick battle to see what troops will load onto 250/1's and no full squads can embark onto these HT's, but 251/1's will except squads.
  20. ahhh.......my mail server has been horrid of late....
  21. Gunslinger great mod's! Have been using them since your website had 'em available. Have a couple of questions though..... 1. What does Matrix Games have to do with CM? (you acknowledge them with a thanks on the same line as BTS) 2. I no longer have fog effects (haven't tried rain or snow since downloading them)....did your mod get rid of these? (don't recall reading any thing concerning fog in your readme) [This message has been edited by SF (edited 09-10-2000).]
  22. Abbott you slacker! send my turn
  23. <BLOCKQUOTE>quote:</font><HR>Originally posted by Elijah Meeks: OK, let's say this idea goes through, how many posts would be on the CM-Only and CM2-Only boards? Few. How many CM issues have been swamped or destroyed by O/T posting? Few, if any. You guys are mistaking a lack of topics for a lack of a suitable atmosphere. There just aren't that many on-topic discussions left. <HR></BLOCKQUOTE> Elijah you're missing the point, some of us don't enjoy wading thru a constant barrage of useless drivle to find the one or two CM related topic's. If there was an OT board for alot of this *stuff* that's present on this board now, it'd limit the amount of wasted time seeing if there are any new CM threads worth reading.
×
×
  • Create New...