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jonp

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Everything posted by jonp

  1. All, Enclosed are two screenshots and I have a few questions about artillery. 1) What does the number and symbol mean in the left middle of the box (one has a 2 and a red x AND the other has a 2 and a yellow dot) 2) How come one says "Denied"? Is there something I have to do to get access to it? 3) Does everyone use the same support? Since there are three boxes, am I to assume that everyone in this battle pulls support from those three? Or do I have to cycle through all my units to see who has what? 4) What guy should I be calling support with? I assume the guy with binoculars? I tried to read some of this stuff in the maunal but it seems to be missing. Thx jonpfl
  2. Oh, they won't fire at troops or buildings?
  3. All, How do I get my guys to fire off their javelin missle? Thx jonpfl
  4. All, If the driver of a Stryker is killed and inside the vehicle, can I have someone else replace that driver? If so, how do I do that? Thx jonpfl
  5. Sure, get my email from my profile and drop me a note. I am currently playing that scenario but would be up for another Thx jonpfl
  6. I haven't had a chance to try this yet but I was thinking about this on the way to work this morning. Is it possible that all my guys are dead and therefore the icon is gone? Does that happen when all your guys are dead? Thx jonpfl
  7. When I get home later on today I will log the saved game and check Thx jonp
  8. No, this is during a battle and there is no tag hovering above them Is this a bug?
  9. All, I am playing a PBEM scenario right now and some of my units do not have a tag hovering over them and I cannot select them. I know they are under heavy fire and was wondering if that is why. It seems like a bad design if true since I should be able to at least know where my units on (by way of the tag). Thx jonpfl
  10. Does it say spy for one of your units?
  11. All, I think I remember reading that some Syrian units are unconventional and cannot be seen until they do something out of the ordinary. If this is true, how do you know which units are of this type? And how will you know when they have been seen (I assume because they get ripped to shreds) Thx jonpfl
  12. Oh, so when you select one of your units, the enemy units that are highlighted are either in line of sight of you OR units that are in line of sight of units you are in contact of (but out of sight from you)? If so, that makes sense. Thx
  13. All, I am still confused about what I can and cannot see. From what I read in the manual, if I select one of my units, the enemy units he can see are supposed to be lit up, right? Well, if that is the case, shouldn't I be able to target those lit up enemy units? When I try to target them (I assume you just find the floating icon and target that, right?), it either says "Reverse Slope" or "Target out of sight" (or something like that. Is this a bug or is there something I am missing? Thx jonpfl
  14. All, Would anyone be interested in playing "Village of Trouble" against me? I am looking for someone to play the US side. I can usually do one turn a day Let me know Thx jonpfl
  15. I understand what a X means! I was just curious why the X was next to the word parameters (which I did not find in the book)
  16. Nope. A lot of the simplicity of play (I enjoyed) that was Combat Mission was lost. BFC needed to have their new game appeal to a different audience. </font>
  17. Thx for the quick reply. I use random QBs for PBEM games so that is not an issue with me (not feasible with the current AI). I personally like the option to use transparent roofs (like in the previous CM games) so I can look over the battlefield and get a quick summary of my troops. Good to hear about the other things. Thx jonpfl
  18. All, I am going through the training missions and was wondering what parameters mean at the end? I keep getting a red X when I complete the mission. Thx jonpfl
  19. All, Since we now have an "improved" version of CM, I was wondering if we will ever see the following features back 1) Line of Sight tool 2) Transparent roofs 3) Able to modify existing orders 4) QB random maps I think I would rather have the above features instead of an "improved" version of CM. Does anyone know if any of the forementioned features are in the pipeline? I feel like now that each guy is represented, the AI pathing has suffered. I would rather have a group of guys abstracted to one guy if that meant the AI pathing was better. I really do want to like this game and have that same feeling I got when I first started CM but I have a feeling some of the above features were put off (or abandoned) because they wanted to work on the real time portion of the game. Thoughts? Am I the only one who feels like this? jonpfl
  20. Yes, I downloaded some map pack which I assume is the one you are talking about. Is there a way to use a large or huge map with a small amount of forces? I used that technique to learn the orginal series. Thx jonpfl
  21. All, Is there an option where you can pick the number of points for the comptuer to spend on units/vehicles? I like playing larger maps but want to learn the game with a small set of units. Thx jonpfl
  22. All, Is this some bug where you cannot select a Quick Battle of Meeting Engagement? Whenever I try to select one, it takes me back to the setup screen. Ideas? Thx jonpfl
  23. All, When I start a scenario, what does the area in yellow mean? I assume it is some sort of setup zone but I cannot seem to place anything there. How do I know at the beginning of the scenario if I can move my units around or not? Thx jonpfl
  24. All, Is there a way to make the roofs translucent when the building is occupied? If not, does anyone know if they are planning on doing that? I really miss that feature Thx jonpfl
  25. All, Has anyone got their manual yet? It has been 3 weeks now, right? Thx jonpfl
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