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patboivin

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Posts posted by patboivin

  1. BTS,

    This probably was mentioned before, but it would be nice if we could set up reinforcements to show up randomly from one of a number of locations, e.g. North or South of the map instead of just from one set location. e.g. that would mean we could set up 2 or more Reinforcement 1 flags, and the computer would randomly decide, at the time reinforcements are slated to appear, which flag is the right one for that particular game. It would add an element of surprise in some scenarios.

    It would be nice too if we could make them enter as a column / convoy vs. in a random configuration. Maybe that's been done already, I notice that units appear relatively organized, e.g. squads inside half tracks, and so on.

    Just a thought.

  2. OK, more weird things.

    How about that little remote-controlled, tracked demo charge the Germans built?

    I would like to see ALL the PSW series, some of them did not have guns on them, they were used for transport. Some of them were radio cars.

    Strifer planes as well as fighter-bombers -- Stukas and Russian planes.

    Dozer tanks.

    RAM II tank with a turret. (not sure if there is one in the game).

    Coloured smoke to help guide air support.

    Requests for carpet-bombing (U.S.) and artillery barrages (Russian) before a scenario's turn 1 -- to simulate part of a large-scale assault. Also because I just want to see what that would look like. biggrin.gif

  3. Originally posted by Los:

    Still, there was never any ability or resoruces available to code every last single facet of WW2 combat into the first release of CM. And I would remind ASL VETERAN that neither did ASL (historical or ahistorical as it is) include all umpteen million chapters that it has today in its first release. It grew overtime as CM does. Frankly I doubt you will ever see horses retrofitted into CM1, though I wouldn't doubt they'll probably make it into CM2.

    Patience sweathoppers....

    Los

    I played the original SL, and unless my memory fails me (quite possible, this was over ten years ago), it included bicycles, sidecars, motorcycles and... cavalry.

    Or maybe that was in Cross of Iron.

    Nevertheless I totally agree with your statement, because CM does require more preparatory work than ASL did when creating units -- I can cut up a cardboard chit in five minutes to see if the new unit will "fit" with the game; in CM they must plan ahead carefully, make a decision, spend hours coding the thing in before they can really see what the effect will be.

  4. Huh, I won't say what this is about, but I wonder if anyone out there has a compiled a list of ALL the ASL scenarios.

    Then someone could take note of which scenarios have been ported over to CM, and which haven't. As a community service.

    wink.gif

    As a joke I was thinking of porting over some of The Perfect General scenarios, I thought that could be funny.

    [This message has been edited by patboivin (edited 02-09-2001).]

  5. Originally posted by Michael Dorosh:

    I don't see why OOBs would have to be different - actually, in ASL, you have LMG counters, in CM you have inherent LMGs, etc., so you pretty much have a different OOB from the outset.

    I agree, try to find MMGs in the CM OOBs, or squads without leaders the way ASL used to list them on the scenario cards. In CM you can't select just a squad, you have to select a platoon with an HQ.

    There are many other differences between the games, e.g. 80mm off-board German artillery with smoke shells -- there is no smoke in the CM version.

    I also have the ASL maps, but I downloaded them on September 4th, 2000. If someone knows about any updates to them since, and still have the zip file for them, I would like to receive them.

    I am sad to see Col.Kotz' site go down, it will be sorely missed -- very well designed, extremely useful. This is a big loss.

    frown.gif

    [This message has been edited by patboivin (edited 02-09-2001).]

  6. I liked the Panzer III so I checked, and sure enough most of them were gone by June 1944.

    Here is a quote from http://www.achtungpanzer.com/pz8.htm :

    "By late 1944, only 79 Panzer IIIs were in service with frontline units on the Eastern Front. Number of PzKpfw IIIs remained in service until the end of the war in places like Norway and Holland."

    A number of Panzer IIIs were used on the Eastern front, maybe we will see them in CM2. There is a flammpanzer version, that could prove interesting.

    I am surprised that the Panzer IIL made it into CMBO, I will search for that to see why it outlived the Panzer III.

  7. Originally posted by Michael Dorosh:

    How about Observation Post tanks - the Allies used Rams and Shermans, and the Germans used Pz III (I think) to put artillery observers in.

    Command Post tanks with fake guns would also be neat.

    The Germans also used Puma lookalikes with antennae for radio posts. 6-wheeled, and 8-wheeled cars.

  8. Months ago I started building an Operation Market Garden scenario, but found that the map size was too small so I dropped it.

    In big historical battles there is the question of logistics and time, people in real life don't plan and move every minute like we do in the game. People might hide in a building for days, for example, to avoid capture, or to wait until enemy units leave the area. Very hard to model in a tactical game like CM, I don't think it is really possible.

  9. FYI, I am playing a scenario with boats in it.

    A 150mm IG happily blew up most of my boats, with instant kills in most cases.

    However one squad was simply broken, and now is standing routed in the middle of a river, surrounded by water.

    It has stayed routed and hasn't moved in the last eight turns.

    I suspect it doesn't have anywhere to go, since infantry is not allowed to move through water tiles.

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