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billcarey

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Everything posted by billcarey

  1. OK I was just wondering if crews got cocky when they were on a roll. Maybe have the tac AI unbotton and MG things or move forward without thinking... I'm not a tank commander, so I don't know what it's like in there. - Bill
  2. I really think the way morale is handled is great with units being shaken, cautious, broken and whatnot. Are there going to be any corresponding morale states that are better then normal i.e. "pumped" or "on fire" (not technical terms) I had a Hellcat in L.D. walk away with 1 Tiger, 2 Stugs, 2 HT, and 11 Infantry kills. If I were that gunner I would be really pumped up. If I were green that would probably make me do dumb things, If a veteran, fight even better. Is anything like this going to be included? - Bill Carey [This message has been edited by billcarey (edited 11-13-99).]
  3. I was playing Last Defense as the Americans, and had forward zooks stationed to hit the computers leading armor and slow him down till my cats showed up and could rain on the parade. All three zooks surrendered without firing a shot. They just wouldn't shoot the stugs, and kept targeting the tiger (which had a 0% kill) Hmm... Finally, after the german tanks had lit up the town and one of my platoons (2 survivors) the cats showed up. Two got killed right off the bat, but the last one got both stugs, and ran for town. Got *six* shots in on a tiger before and returns came back. five bounced, sixth took out the turret. Lost the cat to the tiger though. Won a minor victory even though I got completely lit up in the first ten turns. If you just dig in and use buildings as cover (los cover) infantry can stay alive for a long time. A truly great game can't wait for the full one. BTW - I'll play anyone who wants to over e-mail - billcarey@virginia.edu ------------------ - Bill Carey
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