Jump to content

Dan Weaver

Members
  • Posts

    107
  • Joined

  • Last visited

    Never

Everything posted by Dan Weaver

  1. Fear and the Horsa's rough ride had gotten everybody a little nauseous, but Wilham had it worst of all. He wiped his mouth on his sleeve and gripped his rifle again. This wasn't the sort of operation I relished - into the middle of nowhere, against uncertain opposition, in blackest night, with the entire war riding on your shoulders. I resumed my disrupted prayers. We landed two minutes later. I thought we had crashed. I leapt to my feet and followed Lieutenant Brotheridge through the rear hatch into the blackness, and the next thing I knew I was looking down over my Sten into what was left of the head of a German soldier. It was a bloody slaughter. We landed maybe twenty yards from them and the blighters never knew what happened. At that range a Sten gun will mow down entire sections. From there on it was a minute of hiding in the trees near the canal and gulping in air, and then it was onwards and upwards again. The Lieutenant got hit by a machine-gun going up onto the road. Sergeant Myers waved us on. We couldn't stop for casualties. The rest of the company was giving us fire support from the treeline, which was really all that kept us alive, you know. Otherwise we would have been slaughtered. Bullets whistled around us. Marrins was shot and fell into the water. The bridge seemed like it would never end, then the Sergeant shouted and I followed the noise and fell right into a foxhole. Thankfully, it was empty. I don't know what I would have done if there had been dead men in it. Wilham leapt in next to me and fired his rifle off somewhere in the distance. There was a scream. I fired my Bren gun in the same direction and got nothing. We were working on sound. Fire back at what's firing at you. All of a sudden there was the most horrid noise you'd ever heard - THOOM, THOOM, THOOM. Dirt flew up all around. I lost my nerve and ducked down into the foxhole, which was deep and well-constructed. Biggest stroke of luck I've ever had. Wilham kept firing off into the distance. The big gun put more shells on our position. It went on like that forever. Men were screaming all around us. I don't remember if I screamed. It was the longest two minutes of my life. The Germans were pouring everything they had into the tiny beachhead we'd formed. Machine-guns and rifles cracked at us, punctuated by the deadly hum of that awful gun. Afterwards we found out that the Germans had had a rapid-fire AA gun trained right onto our positions. Our mates in the treeline saved us again. They started shooting up the gun crew and I guess eventually they killed enough of them to stop them firing. At the time, all I knew was that the shells stopped, Sergeant Myers ordered us forwards, and we went. There was a big building a few yards away that we'd planned as the strong point of our bridge defense, so we ran for that. We could hear the rest of the company following. They seemed very far away. Inside the cafe we took a look at our situation. We'd taken eight casualties crossing the bridge. There wasn't much time for regret, since we still had to seize the town of Benouville. Panting and gasping, we ran across the open fields towards the little rural houses. As we took up positions at windows and doors, we heard tank tracks. I'll take back that bit about the AA gun being the world's most awful noise. Machine-gun fire was there to greet us. The Germans were making a stand. When I read about Stalingrad, I shudder. The Germans and the Russians fought street-to-street, house-to-house for five months. We fought for ten minutes and it was the worst thing I've ever done. The Jerries had a platoon of engineers and two Panzer tanks, and for God, love, or money we could not find a damned man with a PIAT. The engineers had moved up, so we had their satchel charges, but otherwise it was just us with our small arms against those monsters. Good men died needlessly because we didn't have any anti-tank weaponry. Major Howard chose to be safe and guard both avenues of approach to the bridges, figuring we were just as likely to be attacked from the east as the west. It turned out that nobody came from the east, and so the PIATs we had there were out of position. It was a bollocks, and there's no two ways about it. For a while the Huns were really beating on us. The engineers and the few machine-guns they had left kept our heads down and the tanks shelled the houses where we were hiding. Somehow, though, we held on. Enough of us kept our heads up to keep returning fire, and I guess we killed a lot of them where they stood. Sections led local counterattacks from house to house, wiping out the machine guns and straggling infantry. Jerry's attack seemed to break down and lose cohesion. One of their tanks tried to come around behind our positions and cut the town off from the cafe. I lost sight of him and started to get seriously scared, then I heard an enormous blast followed by the most beautiful fusillade I'd ever heard, a wonderful chorus of Lee-Enfields and Stens and Brens barking out into the night sky. It was the reinforcements we'd been promised, an entire company of paras. I guess the engineers we'd brought with us had knocked one of the Panzer's treads off with a satchel charge and forced the crew to bail out. They didn't last very long after that. The Germans went to pieces. They rolled their other tank right up next to our house, as if we weren't even there. There wasn't an anti-tank weapon among the ten of us inside that house, but we started firing everything we had at it anyway. By the greatest stroke of luck I've ever seen, one of us pitched a grenade right into the track and wrecked the whole thing. The crew leapt out. We shot them down in cold blood. The paras moved up to reinforce us, and we started to realize that it was all over except the mopping-up. We were ordered forwards one last time to clean up some German engineers hiding behind a house. Of course, they had a flamethrower team with them, and they torched the house we'd chosen for cover but good. Cox was burnt terribly; he died several minutes later. We ran, leaving Cox behind. The sections assaulting with us wiped out the bastards, and then the Germans started to surrender, and it was really over. I was alive, though panicked, and they were dead. When we began to round up the German POWs we began to realize the carnage we'd created. Only nine of them were left unwounded. Most of the soldiers we faced weren't even real infantrymen, they were just some kind of ad-hoc slapped-together police unit with combat skills to match. We suffered fifty-one casualties. Twenty-four of them were dead, including Lieutenant Brotheridge and two of my section-mates, Cox and Feeley. I still think about them daily. We had won, though. I found out later that the bridge at Benouville had been nicknamed 'Pegasus Bridge' in our honor. That's a nice feeling for a man, when he can point to something in the war and say, I was there. We did that. (Interviewer's note: Pvt. Brian Gormey, D Coy, 2nd Oxfordshire and Buckinghamshire Light Infantry, was evacuated to England two weeks later after losing his right foot and most of his lower leg to a mortar shell. He died in 1982.)
  2. I'm 17 and I study biochemistry and physics at Ithaca College. I'm filling out applications for a summer job right now. Hey Nick! Dan
  3. Satchel charges eat pillboxes for breakfast in Valley of Trouble. Sneak your engineer platoon and a covering infantry platoon in as close as you can get them, lay down a smokescreen with one of your 81mm mortars, then give your best rebel yell and run your boys forwards until they're out of the bunker's firing arc. From there just walk one of your engineer squads up to the side of the bunker and have it attack - FOOM. The best part is watching the Germans run out the back like rabbits! Just like Patton said, fixed fortifications are the greatest folly in the history of warfare. Rifle grenades on the other hand don't work at all against pillboxes, though they might work against those wooden bunkers. They're probably useless against tanks as well. I think their best application would be against lightly armored stuff like halftracks. Pity we can't test that out yet. Dan
  4. I think the casualties are great. Sometimes it's difficult to remember whether you killed a squad or not and the bodies laying there are a very powerful reminder that those Volksgrenadiers are not going to be popping out from behind a tree with MP40s blazing. The visual effect is of course tremendous as well. I remember one game of Chance Encounter where there were Americans and Germans strewn all over the church - a very macabre picture indeed! Dan
  5. This is A Company - we are through the Line! I beat Valley of Trouble like a red-headed stepchild. It was tense at times, but my troops fought with the utmost skill and bravery. We started off advancing through the woods southwest of Plomville. Thirty seconds in an enormous shell struck right in the middle of 2nd Platoon and caused six casualties, but the Germans had given away their position. A hail of 81mm shells blew the 150mm gun away. My northern platoon started running from house to house and then down into the hollow, outflanking the northern German pillboxes. They took machine gun fire and a few casualties but soon enough they had knocked out a wooden machinegun bunker and gotten right up against the back of the concrete machinegun pillbox. Then all hell broke loose. Two German platoons attacked my position on the northern hilltop, causing heavy casualties. I was unable to knock out the machinegun bunker and was forced to retreat into the forest to its east. Meanwhile, my troops advancing through the southwest forest made it to the stone wall overlooking the road south of town but were forced back by fire from another machinegun bunker. Two-thirds of my platoon on the northern hilltop were killed or wounded. The remaining squad and the platoon headquarters stayed firm, stopping squad after squad of fanatical Germans only feet from their positions. My trusty artillery observers on the middle hill called in a perfect 105mm barrage that wrecked the pillbox and bunker on Hill 209, and two platoons of my infantry broke from the woods and sprinted into the scattered trees south of town, with a platoon of infantry, a platoon of engineers, and three Sherman tanks following them. A Sherman-105 headed up the western hill to provide support to the northern platoon and did excellent work for a few minutes, but a Panther G suddenly appeared from the German rear and My first two platoons assaulted Hill 209, leaping into craters for cover from the sporadic fire coming from the dazed German defenders. They seized it easily as the first artillery shells struck Plomville. The next four minutes saw two platoons of German infantry melt away as a rain of steel descended upon their positions in town. Sherman tanks and 60mm mortars added their fire to the hellish pounding. After the barrage lifted, my engineer platoon advanced into the rubble and quickly took the few survivors prisoner. My only loss was a Sherman that hit a mine while advancing down the road (contrary to orders) and lost a track. With Hill 209 covered by American infantry, the German attack on my beleagured northern platoon soon broke up and the German Panther was checked. My tanks were either in Plomville or hiding behind houses to the west and it was being pounded by fire from a 105mm battery. After several minutes it finally came over the hill and attempted to engage my tanks in the town. As it turned to fire, it presented its flank to the immobilized Sherman on the road west of town. A 75mm AP shell ended the combat career of the Panther crew. After the loss of the Panther, the remaining German forces surrendered. We won a total victory and bagged an enormous amoun of prisoners, but 32 men were killed. It wasn't a perfect day by any means, but overall we made it through pretty well. Dan
  6. It's 4:10 in the morning. I've been playing Valley of Trouble for the past two hours. I am a very happy man. Oh? Are you going to hide in the town? Really? How about a nice helping of ARTILLERY? That's right! 105mm shells for you! In your head! And in case that wasn't enough, have some SHERMAN! And some MORTARS! Yeah! You can't hide in those buildings when I BLOW THEM THE HELL UP, you little Volksbitches! Suck my superior artillery doctrine! Thank you, Battlefront! You haven't just made a great wargame: you've set the standard for all computer wargames to come. <twitching and drooling in anticipation of CMMC> Dan
  7. I've played LD many times as Yanks, once as Krauts - what can I say, I'm partial to my team. I find that the Allies can easily defeat the AI Axis in LD if they don't expose their infantry too much. The great defensive terrain combined with the arrival of the three Hellcats really shifts the game in favor of the Allies, I think. If you keep your infantry moving and don't let them get shelled by tanks at range you'll do well. I'd like to see how I do against somebody in PBEM, though, so if anybody's up for a game of LD with me as the Allies please drop me a note. Dan
×
×
  • Create New...