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Jochen

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  1. Hi all! Did anybody see burning buildings yet, or spreading fire?? I remembered those effects in CMx1 - but have not seen them sofar! Greetings Jochen
  2. Hi Steve! I can understand your position - and, if i would have to code such a game, i also would set priorities to, maybe, more important things. Well, i missed these "individual" infos, too! It came up to me, when i did want to change the amount of ammo for my troops. There i saw, that is not possible anymore. For me, and i think for the most fans here, the editor in all Cm-Games is the long-time, superduperspecial tool, no other game offers. It would be great to have the features to change single units and the infos in the purchase table back again. (sorry for my english) Greetings Jochen
  3. So much little things are spared out. All those nice, little but great features of CMX1. Why??? Jochen
  4. Thanks, for the short but mercyless answer! especially to 5.+6. i feard, that this would be the answer! Sigh! Jochen
  5. Hi all! (again) Hi Steve, Charles and the rest of the crew at BF. As one of those, who have been with CM since the beginning, i lost my interest on the new sequel one or two years ago. As a lot of others here, i doupted, that a modern war game will catch me like the other CM-games did. But, what can i say, after playing CMSF since Friday last week? THIS GAME IS GREAT!!!!! THANK YOU VERY MUCH FOR IT!!! Since Friday i´m only using the mighty editor - i love this editor - and i love the tanks and all the other stuff. So, the longer you play and create, the more you will find out some things/problems, wich should be fixed or patched. These things are: 1. The "tankdance" and dismount of passengers! Well, what can i say - it is deadly to dismount your infantry - they always have losses. They always expose themself a way too much. I think others have mentioned it bevore - it´s a question of pathfinding. I hope, that this will be fixed at first! 2. It´s not possible (for me?) to adjust artillery fire during the mission is fired. Also, it is not possible to fire smoke. Aaaand, i have the feeling, that smoke doesn´t block the los of the enemy! Together with point 1, the best solution for dismounting is to park your carrier behind a very big and very long building. This is the only possibility to bring your men in urban fighting! 3. Enemies (regular or unconventional) NEVER retreat! Never ever!!! 4. Well, beside all realism, those enemies are in most cases very low on ammunition! Aren´t they? 5. Maybe i´ve overseen them, but where are bridges and barbed wires? Will they be given later? It also would be great, to have ruined buildings in this way, that also the roof could be ruined - like those buildings wich are striked by artillery in game! 6. I think it would be very helpful to see squad equipment (as it was shown in earlier Cmgames)in the editor "buying table". I alway have to check the equipment in the "3D-view" and then hopping back into the buying area. Well, the best would be, to have back the possibility to equip your squads as you like to equip them - beside if this is realistic or not. It´s a game and the magic of this game is the editor, wich should give as the tool to fullfill our imagin. Well, don´t get me wrong, i also could post here all the new and positiv things. My post is no "attack" on the developers. I only would appriciate, if BF would tell us, if those problems mentioned above are known and if they are interested in fixing them! This would be very kind! So, sorry for my english and many greetings from Germany/Stuttgart! Jochen [ August 01, 2007, 04:54 AM: Message edited by: Jochen ]
  6. 33. Not married. Nice and very tolerant girlfriend (i mean she´s tolerant to my CM-playing). Fighting the whole day, as a realtor, to survive (started 4 years ago .. germany is not the best market to do this job in these days), and fighting the whole night to win the war in CM. I feel very well in this forum - nice people here. Greetings Jochen
  7. In CE the Axis smoked the area at the two farmhouses, all my 4 remaining Shermans were firing like maddogs into the forests, to stop the approaching german infantery. In the scattered tree line in front of the two wheatfields were an US Infantry-Platoon in cover. Suddenly, the german arty stopped shooting smoke, but begann shooting HE_shells to the covered Platoon, that they were forced to run into the smoke!!!! - Wow!! In VOT the Panther came down the hill, i tried to make a trap with two Sherms (one with 76mm) and a bazooka. The Panther took out the 76 Sherm in a dictance of 20m (the Sherman immediatly began to withdraw and using his smoke-mortar, the second Sherm lost LOS - oh, my good, what to do now??? I forgotten a third Sherman standing infront of the church, he shot at the Panther, damaging the Panthers gun - the Panther rotated his frontarmor to this "forgotten Sherman" and was killed by the bazooka. I´m really impressed by the AI, by this great game!!!! Greetings to all Jochen
  8. Hey, the Russians will say Americanzis!!! The German would say "Amis"!!! O.k., so knock those Amis out! Good luck Jochen
  9. To Senachai: I couldn´t have said it better! I love this game too!!! To the tank-tactics: At the start playing CE two of my shermans are positioned to the right of the street, watching along the street leading into the little town, and watching the area behing the town. Only one Sherman is going with the infantery along the street. The other two Shermans are going on the left flank with one platoon of inf. Now guess what, after playing several times, i recognized, that the "watching Shermans" often had been taken out by the aproaching StuGs. The other Shermans, especially those on the left flank, standing behing the two houses at the wheatfields, did the job taking out the Stugs. Now, i always try to play like a commander, who doesn´t know the scenario - but, outflanking works really great! Jochen
  10. I played VOT always as the US. The last time, the German setup was massed up on the left side, with all their bunkers. Easy thing to go along the valley in the middle or over the forest on the right - the AI is not cheating!!! But i have another question - as i heard, tanks and infanterie are not connected in CM-AI. So, how does the AI do its job? - ´Cause, i., as a human will order my troops with the knowledge of all squads and tanks - if the AI has not this knowledge (only the informations of LOS), it is a big difference to the human player. (Sorry my bad english, i hope you understand what i mean). Jochen
  11. Hey folks, yesterday i saw now the using of a democharge against German Infanterie. It was a tough fight on that German hill. But, i´ve never seen the fausts in action ... hmmm, some people here said that the fausts are used - i believe them, and looking forward to see this action - but, does the AI use the fausts by his own??? Has anybody seen this yet? BTW - Great game! Thanks for all your postings! Greetings from Germany... ähm, the German hill. Jochen
  12. Hey, thanks a lot for your postings. Seems to me, that i have missed something - well, i will check those Faust- and Demochargethings as soon as possible. Jochen
  13. Your topic was posted several times in this forum - but i think you´re right in posting it again - ´Cause i dream of it every time i play CM. Heyyyyyy, Steve & charles, will you do, as said before? Will there be a patch or "regular" Softwarepack, where this moviefeature is included? And if so, when?? Bruglllbushwarrrgh - o.k., I´m fine again, everything under control. So, without any pressure to you - please, make it real. Thanks a lot .... Jochen
  14. Hi, thanks for your quick reply. Are you shure, that it was a faust? Wasn´t it a Schreck? (Schrecks are very dangerous and very well used - i think even in the GD over a longer distance). I ask you, cause i tried to see, what you are describing, but only saw Schrecks doing the job. Please answer me again. Jochen
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