Black Sabot
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Posts posted by Black Sabot
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It is a shape charge, the primary AP round for these weapons.
Because the 105 and 150 are essentially anti-infantry weapons they have low muzzle velocities, so they rely on the shape charge to punch thru enemy armor.
AFVs like the Panther and the Hellcat can produce the high muzzle velocities necessary to punch thru armor with penetrators.
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"I do like to see the arms and legs fly"
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Steve,
I e-mailed you a couple of days ago with this same question. Did you get it?
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Weasel rides -$10 / half hour
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"I do like to see the arms and legs fly"
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General,
If you're worried about giving out your credit card over the 'net BTS allows you to pay by check. Contact Steve at Sales@Battlefront.com with the neccesary info to get the ball rolling.
In regards to RB and LD working on the gold, it can't happen (they are coded differently). However, the game will have those 2 scenarios in the improved format.
So, Hurry up and place your order, then run out and buy that bigger and faster computer ahead of time. Trust me, you don't want to be stuck with that dinky 133 and read post after post that say "AWESOME'. "WOW", "INCREDIBLE"
etc, etc...
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"I do like to see the arms and legs fly"
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I treat my HQs just like i treat all symbols of authority, I charge them across open ground in the face of massed tank, arty, and MG fire.
Afterall, they Have to show the green troops how it's done! Right?
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"I do like to see the arms and legs fly"
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Greetings all,
I having problem with the Text of the hotkeys. When i pull up the menu all i get is a black screen.
Can someone be so kind as to either e-mail me or post the contents of the hotkey menu so that i may print it for reference.
Thanx very much
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Hello J,
2 Things:
Even at this late date, you should edit your post to include a spoiler warning. There are some who haven't played the game yet.
In regards to your question, Yes the tanks performance (targeting, threat awareness) is affected if the CO is killed or even if the tank is buttoned up.
Hope this helps
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"I do like to see the arms and legs fly"
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Matt,
If by chance this thread gets locked, can you e-mail me the results?
I'd test it myself but i'm stuck in a vicious PBEM and my mortars are wiped out.
Thanx Matt
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"I do like to see the arms and legs fly"
[This message has been edited by Black Sabot (edited 05-13-2000).]
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Ohhh boy!
That last thread is a guarantee that this thread will be locked up, so i better get my question in quick!
******SPOILER ALERT (FWIW)********
I actually have two questions:
1) If i move the CO but keep the Mortars in the default position, can i still use him to direct indirect fire (assuming he is in command range to the mortars)
2) If i move the mortars in set-up, can they still target the arty marker without penalty?
Thanx in advance
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"I do like to see the arms and legs fly"
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Sara,
Ask the nurses to have a computer with CM installed in his room. Trust me, it will help in his recovery
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You up for a PBEM? If so send me your set-up
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"I do like to see the arms and legs fly"
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Just curious,
what does #2 show (i'm at work and i can't try it myself)
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"I do like to see the arms and legs fly"
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Lewis,
please cut and paste this to the beggining of your post:
***Spoiler Alert***
I'm asking you politely.
Thank you
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Snark,
Please edit your post and add "SPOILER WARNING" at the beggining. There are a few out there that haven't played "Valley" yet.
Thanx
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Expect the game to be released in 2-3 weeks, World domination to follow soon after
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Hello dutchman,
Try 'Shift-I'. I had the same problem and it worked for me
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"I do like to see the arms and legs fly"
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Just that it wasn't tranparent, but it seems Alt-I is the solution (i'll give it a try when i get home tonight)
Thanx again
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Is there any way to flag a topic with a 'spoiler alert'?
Granted, i know nothing about what it takes to run this board, and what i'm suggesting might not be feasible, but i'm sure it would be appreciated by alot of people here if it could be done. Highlighting the topic text in red, or a small symbol would be all you need.
I'm sure you've seen spoiler info scattered about over the last 2 days. Some of it was buried deep inside otherwise 'safe' threads. With the vast majority of members wanting to start blind games, and the 50 brand new scenarios just around the corner, it would be a big help to have people forwarned of such posts.
Does anyone else think this would be helpful? I know the best solution is to have everyone aware of what they're writing, but that unfortunately hasn't been the case. And this is with only one new scenario so far, imagine it with 50.
Just my thoughts, FWIW
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<BLOCKQUOTE>quote:</font><HR>Originally posted by getthat_wreckoff_theroad:
Alt-O will sort out the transparent bldgs.
Alt-I toggles smoke.
Hope this helps <HR></BLOCKQUOTE>
Thanx,
when you say 'toggles smoke' do you mean it makes them appear /disappear?
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Can you help a guy that can't see? My 'Hotkey' screen is a big, black rectangle, as is the 'Re-inforcements have arrived' screen. I can click to make them disappear, i just can't see the text.
Also, i can't see inside houses (with troops inside) or smoke. Any suggestions?
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Might i suggest a PBEM
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Just pretend they're Vultures waiting for carrion
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"I do like to see the arms and legs fly"
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I have such a small problem that i didn't think it needed it's own thread, so i borrowed Jim's...Thanx Jim
When i hit the 'Hotkey' button all i get is a black screen (not blank, black).
The same for the 'Re-inforcement have arrived' notice.
I also cannot see thru houses when men are inside or smoke and it's my understanding that these would be transparant.
Other than that the game D/L and worked fine. One lock-up around turn 18 in CE is all i had to deal with
Any suggestions on what i can do? I have not installed DirectX. Since my demo is working fine i choose to heed that old advice "If it aint broke, don't fix it"
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Mike H & Lee,
I'm sorry guys but our blind match has been "Spoiled".
Despite requests by MadMatt, Kwazydog, Ron and myself people still posted info about the game without warnings and i walked right into it
If you read this go ahead and post here and let me know what you want to do.
Hey BTS, I got to thinkin' and wondered why you chose the name Combat Mission.
in Combat Mission Archive #2 (2000)
Posted
Because 'Peace mission' didn't sound quite right.