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Allan Wotherspoon

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Posts posted by Allan Wotherspoon

  1. Originally posted by twiggzz:

    My dad and I are trying to play each other by email but have never done it before. When i tried to download his first set of orders my computer tried to open it with realplayer. So my question is how do we go about playing by mail?

    Are you trying to open the turn by double clicking on it?

    If so, don't. Instead start up TacOps, load the save game file and then load the orders file that was sent to you.

    Allan

  2. Originally posted by MajorH:

    To the best of my knowledge there are no TacOps maps for the Fulda Gap area.

    I believe that Map 900 shows an area in the Fulda Gap.

    Allan

  3. I assume you are referring to the OPFOR AT-10, AT-11 & AT-12 as having poor penetration.

    The AT-10 is launched from a 100mm smoothbore gun while the AT-11 and AT-12 are launched from the 125mm smoothbore gun. That restricts their size when compared to other ATGM's like the AT-4 or the later AT-14 or AT-15.

    The simple fact is that you are not going to get much more than 800mm penetration out of a 125mm diameter warhead, especially when you take into account that the round also has to incorporate all of the necessary electronics and still be small enough to fit in the autoloader.

    The gun launched ATGM's used by OPFOR were not designed to take on M-1's from the front in any event. They were meant for long range shots against NATO ATGM vehicles.

    Allan

  4. The November-December issue of the Field Artllery Journal has an article titled "Who Says Dumb Artillery Rounds Can't Kill Tanks?" The article

    argues that dumb (meaning in the article plain jane HE) rounds have significantly greater effect against armour than they have been credited

    with.

    The article recounts tests done by the US Army in 1988 and came up with the following results:

    A direct hit with a 155mm HE round with a PD fuse consistently destroyed target vehicles (no surprise there)

    A hit by a 155mm HE round within 30 meters of a tank destroyed road wheels, tracks, main gun sights and vision blocks. A hit within 30

    meters of an APC results in fragments penetrating the vehicle causing crew casualties and damage to internal components.

    155mm VT rounds damage or destroy gun barrels, vision blocks antennas, sights and engines and destroyed anything stored on the outside of

    the vehicle.

    The article has a number of photographs of the test vehicles, including a Bradley with the 25mm gun barrel penetrated by a fragment from a VT

    burst, an M577 with numerous holes in the side from a near miss and various tanks with destroyed or damaged tracks and running gear caused

    by near misses.

    TacOps does not seem to grant the same lethaliy to HE rounds as shown in the tests. I ran a couple of tests with artillery units firing plain HE

    against tanks and APC's stationary in the open. The HE appeared ot have no effect against tanks or light armoured vehicles.

    Allan

  5. Originally posted by rich4421972:

    How can I tell which instrument is the Carl Gustav?

    Does it have unit designation? (I think that Carl Gustav is a "nickname")

    It's in the database as CA SRAAW Team.

    It's not that obsolete. The US Army Rangers bought a whole bunch a few years ago. While its capabilities against a modern tank are marginal at best, at least from the front, it can easily handle anything else on the battlefield as well as fulfilling a useful role against bunkers and buildings. Rounds for a CG are a lot cheaper than using an ATGW for the same thing!

    Allan

  6. The Carl Gustav resides in the database under Canada, as does the Milan ATGM. You should be able to add them to scenarios without any problem. The game doesn't care if they are wearing berets or slouch hats. tongue.gif

    Allan

  7. Originally posted by gibsonm:

    Rich,

    We have basically one heavy (mech) Bde with an Armoured Regt (Tk Bn - Leopard AS1), a Mech Bn (currently M113A1 but upgrading to M113A3), a Mtd Bn (currently M113A1 but upgrading to M113A3 but not integral) and a Mdm Arty Regt (M198). There is also a light Bde trained for airmobile ops (Blackhawk).

    There are also several leg Inf Bn's trained to rotate through the Mtd Bn position (as happens in Timor) or the Light Bde.

    What's the difference between the Mtd Bn and the Mech Bn?

    Allan

  8. Originally posted by MajorH:

    No promises but I will take another look at the map data structure for the cell encoding and see if there is some quick, low risk way that I can slip into v4 a new entry for impassable terrain.

    Major, I hope that this is possible. Impassable terrain would give map makers a lot more options and make things like minefields and obstructions more effective.
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