Allan Wotherspoon
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Posts posted by Allan Wotherspoon
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What about knocked out AT guns and such. Do they come back if you exit the crews?
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I'm presently in battle 2 of a 10 battle operation. It's early in the battle and I have a Panther with a damaged gun. What's the best thing to do, hide it till the end of the battle or exit it off the map? The manual says that exited units don't return later as reinforcements, but does that apply to damaged vehicles as well? :confused:
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Are you trying to open the turn by double clicking on it?Originally posted by twiggzz:My dad and I are trying to play each other by email but have never done it before. When i tried to download his first set of orders my computer tried to open it with realplayer. So my question is how do we go about playing by mail?
If so, don't. Instead start up TacOps, load the save game file and then load the orders file that was sent to you.
Allan
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I believe that Map 900 shows an area in the Fulda Gap.Originally posted by MajorH:To the best of my knowledge there are no TacOps maps for the Fulda Gap area.
Allan
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I assume you are referring to the OPFOR AT-10, AT-11 & AT-12 as having poor penetration.
The AT-10 is launched from a 100mm smoothbore gun while the AT-11 and AT-12 are launched from the 125mm smoothbore gun. That restricts their size when compared to other ATGM's like the AT-4 or the later AT-14 or AT-15.
The simple fact is that you are not going to get much more than 800mm penetration out of a 125mm diameter warhead, especially when you take into account that the round also has to incorporate all of the necessary electronics and still be small enough to fit in the autoloader.
The gun launched ATGM's used by OPFOR were not designed to take on M-1's from the front in any event. They were meant for long range shots against NATO ATGM vehicles.
Allan
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And still another reference calls the replacement of the 3in howitzer with the Besa the Mk 2 and the model with the 3in howitzer in the turret and the 2pdr in the hull the Mk 2CS.
Anyone know the definitive answer? :confused:
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Sorry, my mistake. I meant the 3in (76mm) howitzer.
There is some confusion between the marks. Some of the reference stuff I have says that the Mk. 2 replaced the 3in howitzer with a second BESA. Others say that this is actually the Mk 1a and that the Mk. 2 swapped the 2pdr and the 3in.
Allan
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Mk II Churchills had the 76mm gun in the turret and the 2 pdr in the hull.
Allan
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Noticed a strange error in the Melfa Bridgehead briefing notes. It says that the Victoria Cross was won by Lt. E. J. Perkins, but as far as I can find no one by that name ever won the VC. There was a VC won that day, but it was by John Keefer Mahony of the Westminster Regiment.
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Got mine today. Postmarked December 2nd. Looks like it sat in customs for a couple of weeks before they released it for delivery.
Anyone want a game?
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The November-December issue of the Field Artllery Journal has an article titled "Who Says Dumb Artillery Rounds Can't Kill Tanks?" The article
argues that dumb (meaning in the article plain jane HE) rounds have significantly greater effect against armour than they have been credited
with.
The article recounts tests done by the US Army in 1988 and came up with the following results:
A direct hit with a 155mm HE round with a PD fuse consistently destroyed target vehicles (no surprise there)
A hit by a 155mm HE round within 30 meters of a tank destroyed road wheels, tracks, main gun sights and vision blocks. A hit within 30
meters of an APC results in fragments penetrating the vehicle causing crew casualties and damage to internal components.
155mm VT rounds damage or destroy gun barrels, vision blocks antennas, sights and engines and destroyed anything stored on the outside of
the vehicle.
The article has a number of photographs of the test vehicles, including a Bradley with the 25mm gun barrel penetrated by a fragment from a VT
burst, an M577 with numerous holes in the side from a near miss and various tanks with destroyed or damaged tracks and running gear caused
by near misses.
TacOps does not seem to grant the same lethaliy to HE rounds as shown in the tests. I ran a couple of tests with artillery units firing plain HE
against tanks and APC's stationary in the open. The HE appeared ot have no effect against tanks or light armoured vehicles.
Allan
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Nope, doesn't work for me. Lots of Sherman mods show up in CMMOS, but nothing for the M10 etc in either the British or US/French tabs.
If its not too much trouble, can you list the rules installed in the GEM Software Productions/CM Mod Options Selector/CMBO/Ruleset001? I want to check to see if I am missing a rule somehow.
Allan
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I downloaded all 33mb of Marco Bergman's M10/Wolverine/M36/Achilles mod but it does not seem to show up anywhere in CMMOS. The readme file in the zip mentions that it should work with CMMOS if the apporpriate rule is installed, but I can't seem to find it anywhere.
Does anyone have a rule for this MOD?
Allan
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I downloaded all 33mb of Marco Bergman's M10/Wolverine/M36/Achilles mod but it does not seem to show up anywhere in CMMOS. The readme file in the zip mentions that it should work with CMMOS if the apporpriate rule is installed, but I can't seem to find it anywhere.
Does anyone have a rule for this MOD?
Thanks,
Allan
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Are there any command line switches for CMBO? Specifically I'd like to be able to disable the intro movie without having to click the mouse and automatically load a PBEM file on start-up.
Allan
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I've had both CMBO and CMBB for about a month now and I am ready for some PBEM action. I'd prefer to start with CMBO and my preference is to play the Allies.
Any takers?
Allan
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NMI means No Middle Initial, that is someone without a middle name.
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Major:
Am I correct in recalling that the effectiveness of ICM is reduced in forests in TacOps?
Given the dud rate, perhaps umpires should be putting down mine markers after each ICM salvo.
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It's in the database as CA SRAAW Team.Originally posted by rich4421972:How can I tell which instrument is the Carl Gustav?
Does it have unit designation? (I think that Carl Gustav is a "nickname")
It's not that obsolete. The US Army Rangers bought a whole bunch a few years ago. While its capabilities against a modern tank are marginal at best, at least from the front, it can easily handle anything else on the battlefield as well as fulfilling a useful role against bunkers and buildings. Rounds for a CG are a lot cheaper than using an ATGW for the same thing!
Allan
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The Carl Gustav resides in the database under Canada, as does the Milan ATGM. You should be able to add them to scenarios without any problem. The game doesn't care if they are wearing berets or slouch hats.
Allan
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What's the difference between the Mtd Bn and the Mech Bn?Originally posted by gibsonm:Rich,
We have basically one heavy (mech) Bde with an Armoured Regt (Tk Bn - Leopard AS1), a Mech Bn (currently M113A1 but upgrading to M113A3), a Mtd Bn (currently M113A1 but upgrading to M113A3 but not integral) and a Mdm Arty Regt (M198). There is also a light Bde trained for airmobile ops (Blackhawk).
There are also several leg Inf Bn's trained to rotate through the Mtd Bn position (as happens in Timor) or the Light Bde.
Allan
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Major, I hope that this is possible. Impassable terrain would give map makers a lot more options and make things like minefields and obstructions more effective.Originally posted by MajorH:No promises but I will take another look at the map data structure for the cell encoding and see if there is some quick, low risk way that I can slip into v4 a new entry for impassable terrain.
CMMODS down again
in Combat Mission: Afrika Korps
Posted
It's up now.