Allan Wotherspoon
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Posts posted by Allan Wotherspoon
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It was a fairly obvious omission. Being Canadian, the Canadian troops were the first thing I looked at.
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I may have missed them, but there does not appear to be any engineering troops available for the Canadians. The Dutch and Germans have engineer companies available, but nothing for Canada. There is a pioneer platoon in the battlegroup, but they do not appear to have engineering capabilities...
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As of today, the problem, whatever it was, is gone...
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Allan, can you provide us with savegame so we can confirm this issue and fix?
Sure, do I send it direct to you?
Intestingly enough, when I split the team, 1/2 accepted the move order and moved but the other half is still stuck
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Playing "Combing the Green Zone" by PBEM, I have a unit on the roof of a building that seems to be stuck in place. I give it orders to move and it doesn't go anywhere and when I go back there is no move order.
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This is what I get when I run a tracert:
Trace to [192.168.1.254] ()
# RTT1 RTT2 RTT3 Name IP Error
1 0 0 0 telus.home 192.168.1.254
2 16 15 16 10.238.112.1
3 16 16 16 208.181.241.74
4 16 16 15 209.121.3.6
5 23 21 22 154.11.22.93
6 16 16 16 154.11.22.114
7 * * * Timeout
8 * * * Timeout
9 * * * Timeout
10 * * * Timeout
11 82 81 83 75.154.223.18
12 83 83 83 otwaonxhbr00.bb.telus.com 204.225.243.166
13 * * * Timeout
14 81 81 82 MTLXPQVVGR00.bb.telus.com 154.11.11.246
15 83 83 82 qixv3-private-peer.qix.qc.ca 192.77.55.3
16 82 83 82 qmtrl-rq.qix.qc.ca 192.77.55.10
17 83 82 83 dmtrl-rq.risq.net 192.77.55.250
18 82 83 83 132.202.55.30
19 83 83 83 iweb-membre.risq.net 206.167.255.174
20 84 84 83 te8-2.v0703.cl-core05.mtl.iweb.com 67.205.127.106
21 85 83 85 te8-2.v0708.cl-car08.mtl.iweb.com 67.205.127.126
22 85 84 84 mail.battlefront.com 174.142.192.54
Min RTT: 85
Avg RTT: 58
Max RTT: 85
Host Count: 22
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Whatever the issue is, it is extremely irritating...
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No problems that we are aware of in general, although of course there can always be the occasional slowdown if things are really busy. It sounds more like a network issue, though. Router, ISP? What browser are you using?
ISP is Telus.net, router is a D-Link G3810 and the browser is Firefox. I've also tried with IE (won't connect at all) and Chrome (same slow connection).
I've also tried rebooting the computer and the modem/router.
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Has anyone else been experienceing extremely slow loading times for the forum pages over the past week or so? I have been finding that it is taking the better part of a minute and a half for each page to load.
I have a fast internet connection (15 mbps) and I'm not having the same problem with any other pages, only Battlefront. I had the same problem when ordering CMA and pre-ordering CM-NATO, although the download of CMA was fine.
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I have the base game plus the Marines and British modules. I prefer to play blue, but I'll play either side. Anyone up for a game?
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Got mine in the mail today too. I am on the west coast of Canada.
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I use a freeware program called HJSplit. You can split large files into smaller chunks. I've not had any problems with it at all, and best of all it doesn't cost anything to use.
It is available here:
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Now that 1.11 is out, is anyone up for a game? I have the base game and the Marines module.
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Fixed
Steve
Is there a patch available to fix this bug yet? It is a pain and has been around for a long time.
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Does this happen in every PBEM game? Is there any point in starting or continuing a PBEM game till this gets fixed?
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Playing the Abu Susah scenario by PBEM and both my opponent and I have problems with units which refuse to move. I have two Strykers that will not follow any movement orders and none of my infantry will leave their Stryker. My opponent tells me that none of his units will move either.
I've tried canceling and giving new orders, giving different orders etc, but to no avail.
Anyone seen this behaviour?
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I'd like to see a Tempest with a 20mm gun. Now that would be fast and deadly...
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Its not that tough to do, quite simple really. Lase target to determine range, track for a few seconds then hit a button to apply the lead and fire. I'm not talking about computers automatically tracking targets, I'm talking about gunners manually firing at a target.Originally posted by inktomi19d:Computing lead against a ground target is not that simple. Either the computer needs to be able to pick the target from all the ground clutter and and know that's your intended target, or it needs to know the difference between when you're tracking a target and when you're just traversing the turret.
On ground vehicles it's common to let the computer adjust for range, wind, and the firing vehicle's movement. It's just simple if the gunner adjusts for for the target's movement. It might help if you laze to set range manually, letting the computer auto-adjust is quicker, but it loses the target range when you lead. [/QB]
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We have dropships, ion beams, automated air defense guns, hovercraft and EW out the ying yang and no one has figured out how to design a simple lead computing gunsight?
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If you are doing an update, the name should be Swotty Wotherspoon not Wortherspoon.Originally posted by Kingfish:I'll send you the updated version directly.
Allan
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There isn't a Swotty in your family bloodline, is there? :confused: </font>Originally posted by Michael Dorosh:</font><blockquote>quote:</font><hr />Originally posted by Allan Wotherspoon:
Great set of scenarios, but they really would benefit from being linked into a operation.
I'm on the second scenario vs a human opponent and I am having a blast playing the Canadians.
Allan
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Great set of scenarios, but they really would benefit from being linked into a operation.
I'm on the second scenario vs a human opponent and I am having a blast playing the Canadians.
Allan
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Actually, this is incorrect. The UK had one aircraft carrier converted from a battleship (Eagle) and three based on converted cruiser (not battlecruiser) hulls (Furious, Glorious & Courageous). None of these ships had armoured flight decks and 3 of the 4 (Eagle, Glorious & Courageous) were sunk, Eagle and Courageous by torpedos and Glorious by gunfire.Originally posted by Soddball:UK carriers had all-metal flightdecks and most were converted from battleship or battlecruiser hulls, hence their impressive resilience. Think of the kamikaze attacks on them in 1945. US carrier hit - flight deck out of operation, hangar on fire. UK carrier hit - one ensign with a broom required to sweep deck clean.
Armoured flight decks did not appear on British aircraft carriers until the Illustrious class, the first of which commissioned in May of 1940. The limited aircraft capacity was the result of a number of factors, not just the armoured deck. Probably most important was Royal Navy doctrine that aircraft would not be stored on the flight deck. That meant that the size of the air group was limited by how may A/C could be packed into the hangar. Second, British CV's had fully enclosed hangars, that is the hangar did not extend all the way out to the side of the ship as it did with US CV's. This limited the size of the hangar and thus the size of the airgroup.
Later in the war British doctrine changed to provide for the storage of aircraft on the flight deck and special outriggers were devloped to allow aircraft to be stored with the tails hanging over the edge of the deck to miminize the loss of space on the deck itself.
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But now its down again
NATO -No Engineers for the Canadians?
in Combat Mission Shock Force 1
Posted
No worries, none taken...