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von Lucke

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Posts posted by von Lucke

  1. Originally posted by kenfedoroff:

    The first thing I did was add 10 turns before we started.

    50+ not enough? Well, I do tend to under-estimate scenario length a bit.

    Nice map, but how come the road dead-ends instead of continuing off into the distance?
    Because those wiley Italians blew a cliff down on to it. Took the Brits something like 3 weeks to clean it up.

    The Allied 82mm on-board mortars could use a depression to fire from (out of LOS from the enemy), what with Borg Spotting and all.
    Hmmm, thought they were far enough in the rear not to be bothered. The set-up zone does allow for them to be placed in the dry riverbed, or the creek that comes off of it, though.

    You definitely have a talent for map making. Have you considered making an altered (fictional) battle map out of this, with a few roads/tracks and a village or two? I hope you continue in your good work.
    Actually, I'm fairly anal about getting the maps just right --- prolly why I don't do that many scenarios; the stress of getting a rock or tree in exactly the right place drives me to drink. This one took a fair bit of research, I must admit.

    We are on approx. turn 10? (just started).

    Ken

    So who is which side then?
  2. Originally posted by GJK:

    </font><blockquote>quote:</font><hr />Originally posted by Michael Emrys:

    So, according to them, what were the secrets of the desert war?

    Michael

    I didn't get to sit and study it, but from what I gathered it was the ruse's used by the British. Fake rocks that hid ambush troops, tanks that had wooden "hulls" put on them that looked like cargo trucks from the air, camels dragging boards to kick up sand, some others. Stuff that would be neat if it were modeled in CMAK. smile.gif </font>
  3. Another "I'm not sure if this is a bug or a feature" observation:

    Go to the Editor, buy an armor platoon (any nationality), then delete all the other tanks except the HQ tank. Go look at it in the Map Editor. The single HQ tank is commanded by a SGT, but with all the leadership bonuses still in place. A HQ vehicle alone cannot lend it's bonuses to any other vehicle, but is this any reason for a demotion from LT?

  4. Originally posted by xerxes:

    I confess.

    I've used no bonus Company HQs as throw away scouts and as the "tip of the spear" in an assault on a heavily protected position. Hey, if they're terrible commanders they can still contribute to the victory. smile.gif

    Problem with that is, the higher ranking the HQ that gets eliminated, the bigger the Global Morale hit yr side takes.

    Patton's opinion notwithstanding, evidently the enlisted men in CM really don't feel better seeing their officers whacked.

  5. Originally posted by Sergei:

    Thanks, it helps. smile.gif Historically they faced a tough resistance from the Soviets and it took long to really get going. Finally under the threat of encirclement Soviets fled.

    After playing Karjalan Kunnaat I busted 'em both open in the Scenario Editor, because I came to suspect that you'd given the Sovs a Fanatacism bonus. And I was right: 25% for Reg and above in the 1st, and a blanket 50% in the 2nd.

    If you were looking to make it tough on the Finnish player, that'll do it.

    (I posted my thoughts on Karjalan Kunnaat at the Proving Grounds, BTW --- liked it quite a bit more).

  6. Originally posted by kenfedoroff:

    I can PBEM either side against you, but I think it would make sense for me to take the (Allied) attacker.

    I don't care to play against the AI.

    I should be able to do one turn a day and double on weekends.

    Sincerely,

    Ken

    Thanks for the offer, but since I designed it, I'd know exactly what and where everything was --- might give you a biased opinion about how the scenario plays out.
  7. II Polish Corps (3rd Carpathian Rifle Div, 5th Kresowa Inf Div, 2nd Armored Bde) served with British 8th Army in Italy --- most famously at Cassino.

    The French Expeditionary Corps (consisting of five infantry divisions, mostly recruited from the North African colonies), was under US 5th Army command. Again, they are most famous for breaking the Gustav line in May of '44. By July of '44 however, they had all been pulled and sent to France.

  8. Originally posted by REVS:

    When an Axis guys knows that, for sure, the other guy doesn't have artillery and he does, tactically it's a bummer. And for that matter, when an Allied guy knows for sure that he doesn't have artillery, but his evil facist opponent does, then that's a tragedy!

    Agreed. Seems a bit of a reversal of the way it should be.
  9. Originally posted by Robert Olesen:

    Thanks, guys. The links by Michael Dorosh and drbassie gave me enough to go by, though I could wish for a bit more. I'm looking for the flow of the campaign and info on the general supply situation, not individual scenarios (but thanks anyway).

    In that case, check yr e-mail --- and I hope you parli Italiano.
  10. Not sure if this is a bug, or just something that's been around forever that I've never noticed before:

    Normally, in a single battle scenario, you can't choose fortifications as Reinforcements. In Operations, however, you can.

    But (and this is the "bug"), when yr fortification reinforcements arrive (at the start of the next battle in the Op), bunkers and minefields cannot be rotated during the set-up phase --- they all point in the direction of the enemy side of the map. The other fortification units (roadblocks, trenches, wire) all can, however.

    Not being able to properly "aim" a bunker on set-up is usually fatal.

    Of course, for all I know, being able to choose fortifications as reinforcements in an Operation could be the flaw...

  11. Anybody figure out how to have two Night battles in a row (followed by a Dawn battle)? I've tried half-a-dozen combinations, but can't quite seem to hit the right one.

    EDIT: The above two messages have me wondering: Can you somehow import a Battle map into an Operation? (You know, scrub a scenario map clean of units and then use it for an operation)?

    [ January 23, 2004, 03:22 AM: Message edited by: von Lucke ]

  12. Originally posted by WineCape:

    See the wine pledge in the “Author Comments” field? No, it’s not a bribe. Just an incentive to review, good or bad, my damn hard work!

    Hmmmm, maybe I should try some of this sort of "incentive"? Been trying to get some feedback on a scenario over at the Proving Grounds for almost a week now...

    Oh, here's some constructive criticism: Shouldn't you offer a bottle of vodka for an Ostfront scenario?

  13. Originally posted by nevermind:

    I have the Wirbelwind as close to the "main body"(for lack of a better description)of my force as i can.If nothing else it is protecting my most valuable assets.

    Don't know as I'd keep it that close. Self-propelled AAA tends to draw the attention of any passing jabo, and get's strafed first.

    Keep it about 1000m away, in scattered trees, and don't move it around.

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