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CoolColJ

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Posts posted by CoolColJ

  1. Well if you have downloaded the Sudden Strike demo, and hacked around abit in the installed directories, there are some cool german, Russian, Bristish and US voices (male and female) to use within CM tongue.gif

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    CCJ

    aka BLITZ_Force

    My Hompage ----> http://www.geocities.com/coolcolj

    Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my new Textures V2.0 photo Gallery and my music while your there, or grab a CM Wallpaper! :P

  2. I'm happy with Internet Explorer v5 - but then its part pof WIn 98 se, so why bother getting another browser? Save HD space too smile.gif

    Ohh the Gold demo must be soon :P

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    CCJ

    aka BLITZ_Force

    My Hompage ----> http://www.geocities.com/coolcolj

    Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my new Textures V2.0 photo Gallery and my music while your there, or grab a CM Wallpaper! :P

  3. Fionn is correct - you really need a P3 600 coppermine minimum to get the most out of a Geforce 2 GST.

    Well OBG smile.gif I myself own a TNT2 16 meg card now, so I'm not limiting myself to a smaller video card wink.gif That will be the bassline minmum. Anyway as Fionn pointed out, if you lack the v-ram, CM will reduce the textures sizes down anyway smile.gif And your right about the developers bit, but hey that's why mods come out tongue.gif

    Wolfe you need to surf a bit more tongue.gif There are plenty of Voodoo FSAA piccies from other games around. Here are a few -

    http://www.sharkyextreme.com/hardware/articles/3dfx_voodoo5_5500/4.shtml

    Ok the Voodoo 5500 will be pretty good value, but its technology is old hat. But its a solid card for CM for sure, on the pace with a Geforce DDr and has FSAA to boot, though there is a bit of a performance hit. There is also a new ATI card competing with the Geforce 2 GTS, so hang on folks its starting to get exiting.

    The point is, I had a Geforce a while back, but while it was quicker than my TNT2 (even when it was overclocked), it wasn't a lot quicker. Now the Geforce 2 and its competitors are finally what I'm after. Its always better to skip a generation of cards to get the quantum leap in performance. Believe me, you'll be mighty impressed when you jump from a TNT2 or earlier to a Geforce 2. AFter playing with a evaluation Leadtek Geforce 2 model at my local distributor, I have no doubt! I want this baby!

    ccj

  4. Texture compression won't look too nice with CM, you get artifacts for sure, you'll notice this on the grass tetxures.

    16mb? Not when I crank out my textures mod biggrin.gif

    Think about this the grass in the gold/my mod was at 256x256 - which 192kb per grass texture, and there are at least 8. This still looks too large for the area that the texture covers. So I'd like to increase that to least 256x512 (384kb), or even better at 512x512! smile.gif That's 768kb per tetxure! Hmm that's 6 megs already for 8 grass tetxures alreay! biggrin.gif You do the sums tongue.gif

    Also you with some scenarios with lots of different vehicles, lots of buildings, and the largest map size. Add some transparent smoke, a smoke screen or two, some fog, a few transparent buildings. Try panning around with a 32 meg Geforce DDR, I bet you even a Geforce will stutter. wink.gif Ok a Fast CPU will help for sure, with the AI and number crunching, but with a 3d game like CM, ya still need some fill rate to cope with the above scenario. I want no limitations with my CM gaming smile.gif Well as far as my bank account will allow.

    ccj

  5. Well My Tnt2 is painfully slow when using 3d Apps smile.gif And so is a Geforce, believe me 32 megs is not enough! There are some games using 30+ megs of textures now, hmmm CM with 60 megs of textures hmmmmm :P

    If you have WIndows at 1280x1024, with a 32 bit desktop piccie, and then you play a game at the same res with ultra high tetxure option, boom you've used up 32 megs smile.gif

    Well the Geforce 2 - has extra goodies too, like multi shaded pixles etc etc - plus it has the fill rate to do FSAA on d3d and OpenGL - hmmmm that is very nice too you know :P Especially for CM - since framerates above 30 are sufficient, and FSAA with help CM's visual a lot. smile.gif

    ccj

  6. SOme of you are upgrading to a Geforce DDR for CM....well wait!!

    The Geforce 2 GTS has about to be released! And its a lot faster! biggrin.gif I'm saving for a 64 meg Geforce 2 now :P

    core speed goes from 125 to 200 mhtz, memory speed from 150 to 166mhtz, die is shrunk to 18 microns size smile.gif Woo Hoo - its at least 60% faster.

    A perfect compliement to a 1 Gigahertz Athlon - its even faster than the new Voodoo v5500, and it also has FSAA too :P

    BTW the new v5.16 Nvidia drivers have FSAA on D3D! Now its time to check Cm out in FSAA glory smile.gif

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    CCJ

    aka BLITZ_Force

    My Hompage ----> http://www.geocities.com/coolcolj

    Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my new Textures V2.0 photo Gallery and my music while your there, or grab a CM Wallpaper! tongue.gif

    [This message has been edited by CoolColJ (edited 04-26-2000).]

  7. I would suggest a minimum of 128 megs of ram if you are upgrading to a new system.That'sll stop Windows thrashing the HD when it starts to use virtual memory.I have 192 megs, and its barely enough sometimes. 256megs would be good, I upgrading to 384 megs of ram in my next system.

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    CCJ

    aka BLITZ_Force

    My Hompage ----> http://www.geocities.com/coolcolj

    Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my new Textures V2.0 photo Gallery and my music while your there, or grab a CM Wallpaper! :P

  8. Tweaked textures v2.0 will be released after the Gold demo comes, and after I see what else I need to do with the new texture system. I might skip v2.0 and go direct to PhotoReal Textures v1.0 for the gold version biggrin.gif

    The Church looks fine, it works really well. In fact even at acute angles, it still maintains a nice 3d look.

    Re the sound. Yeah I'm going to do a new mod for the sound. I've learn't a lot since then, and in retrospect I would have done the sound rather differently. I have some new techniques to do even clearer crispier and punchier sound, while getting all the sounds to have a consistent sound character and ambience.

    But its a lot of work either way biggrin.gif Don't expect anything soon after I get the final game smile.gif Wait till my honeymoon period with the game is over first wink.gif

    I'm still dreaming at this stage tongue.gif

    But I must say Lightwave makes some really nice skys smile.gif

    ccj

    [This message has been edited by CoolColJ (edited 04-23-2000).]

  9. That's my Hellcat texture! wink.gif

    Slightly modified with some extra stars biggrin.gif

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    CCJ

    aka BLITZ_Force

    My Hompage ----> http://www.geocities.com/coolcolj

    Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my new Textures V2.0 photo Gallery and my music while your there, or grab a CM Wallpaper! tongue.gif

    [This message has been edited by CoolColJ (edited 04-21-2000).]

  10. Its just windows virtual memory smile.gif

    the best thing is to limit windows virtual memory by setting the minmum and maximum value in the control settings/system/performance applet to the same value - I use a value of 128 mb. so min =128mb, max=128mb, that way windows won't resize it, then you can defrag your HD, and the sweap file will be nicely defragged and won't change size smile.gif

    even better change its location so its not in the same partition as Windows.

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    CCJ

    aka BLITZ_Force

    My Hompage ----> http://www.geocities.com/coolcolj

    Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my new Textures V2.0 photo Gallery and my music while your there, or grab a CM Wallpaper! :P

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