pad152
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Posts posted by pad152
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Has anyone seen a Hellfire attack?
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This is BattleFront's plan for fixing QB's. The sad truth is it may not be completly fix until the first WWII release.
http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=002796;p=1#000001
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Sorry, but this is close as BattleFront got to simulating Helo's in the game!
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Well I never saw this issue in v1.02. I was playing the Al Hawl scenario, not from a saved game.
Update: I cleared all orders from both the infantry and vehicle and now the infantry can exit the vehicle, looks like something with cue'd orders.
[ August 31, 2007, 09:51 AM: Message edited by: pad152 ]
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Doesn't work for vehicles!!Put the unit on Hide, units will not fire while hiding. -
Steve
Everybody is selling Shock Force for 39.99 or 37.99USD
Gamersgate
Amazon
NWS Online Combat Gaming Store - only $37.99
http://yhst-12000246778232.stores.yahoo.net/comishfo.html
[ August 30, 2007, 11:59 PM: Message edited by: pad152 ]
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The patch is only for the BattleFront Version only, if you bought it in a store or through Paradox, GamersGate, you need to wait for the Paradox or GamersGate patch version!
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The Dismount button is not highlighted not available!
I've only ever used the dismount order to exit the crew.
My guess is the vehicle ramp is damaged, but not being shown correctly, one would think the infantry would be able to exit through the crew haches.
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Why Vehicles Need a Hold Fire Order!
I'm moving a Stryker up to a building to off load some infantry, who's job it is to go to the roof, and shoot the tanks down the road with their ATM's. Instead one of the enemy tanks down the street moves but doesn't see my units, then my Stryker opens fire with a 12.7mm gun against a T-72 Tank, which then turns, fires and kills not only the Stryker, but also 2/3 of the infantry which were dismounting. The Stryker would have gotten away if it didn't open fire and was dumb, dumb, dumb because there is no way in hell your gona take out a T72 with a 12.7 MG.
If anything it should have held fire and popped smoke. I really wish Shock Force had Tac Ops type orders so you could tell a unit what to do when it sees the enemy but, I'll settle for a hold fire order!!!
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V1.03 Troops Can't Exit Stryker
I have a damaged Stryker (damage - optics, tires, the ramp ok) the Stryker can't move (why, tires damage isn't red?)and the troops can't exit the Stryker.
I tried giving the troop, move, quick, assault orders.
Saved Game Available. Just tell me where to send it.
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I think this only shows once again the need for on map mortars. Local mortars are likly the only Arty Syrians in a small tactical battle would have and little else after a week of US air strikes and counter battery fire.posted August 30, 2007 11:06 PM Truppenfuhrung,
Not your imagination!
Metalbrew,
Correct. The ability for non Syrian FO units to call in artillery fire was a bug. They use the old Soviet centralized system and nobody gets the sort of training necessary to call in fire excepted for the specialized FOs. So combine restrictive doctrine, with limited training, and poor C2... you get pretty limited artillery usage.
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BFC, What's the Plan to Fix Quick Battles?
Now that 1.03 is out, taking care of most the the broken stuff. Whats the long term plan to fix Quick Battles?
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Version .103
Item (* Better unit placement in Quick Battles.)
NOT FIXED!!!!!!!!!!!
The first QB I try, the Syrian Army apears right on top of my forces as soon as I click Start.
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Some Additional Items
Stop soliders from getting up to kneel when reloading weapons, this just kills snipers.
Weapons should be loaded when the solider are prone.
A random chance of repair of vehicle damage, to simulate minor repairs.
Weapons Carrier/Supply truck, I would really like to be able to resupply my troops on the field.
Glad to see this game getting the support it deserves!!
Thanks
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Microsoft issues significant fix for Vista graphics memory overflows.
Info
MS hot fix downloadTesting by AnandTech showed that the hotfix significantly reduced the memory footprint of games, by an average of about 400MB per game (when equipped with a 768MB GeForce 8800 GTX). However, even after the fix was applied, games still took up about 180MB more than when they were run on the same hardware under Windows XP, an indication of Vista's higher resource requirements. Adding the fix dropped most games safely under the 2GB limit, but with games such as Supreme Commander still taking up 1,580MB it is clear that the next generation of games may start to run into the barrier again. -
The editor is a user tool and it's pretty easy to edit a existing sceniaro or a campaign mission. It does take some scripting and work to create a completly new mission.
Check out the video tutorials
http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=63;t=001245;p=1#000000
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I created a scenario with three objectives and three different groups, each asigned to one of the objectives, yet they all seem to end up at the objective with the biggest value. I can't tell if they go there an just aren't staying or not going there at all. If I assign static units located at the objective they stay there, but can't seem to get units to move to an objective and the stay there.
I really wish there was and AI vs AI Hotseat mode so you could watch how the AI carriers out it's plan.
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Can the AI handle more then one Objective?
I've been trying to create some scenarios with more then one objective, yet all of the AI units just seem to go to the objective with biggest value or just end up at one objective.
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I would rather see them fix the vehicle crews.
1. I don't know why pistols are not shown for US crews, yet are shown for Syrian forces. Ever notice that not every crew member has a weapon shown?
2. I would like to see crews handled more like those in Theathre of War. No more just blue or gray dots.
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RedWolf
Nobody hates tank dancing more then me and I don't think anyone is happy with the current unit pathfinding & movement but, let's give BF a chance with a few more patches.
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Agree, the longer it takes, the more likly more things will get fixed.
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When I saw units not following their plotted path I always thought it was responding to some threat on the map. It's now clear even with no threats, units just don't follow the paths plotted. They move to new plotted point before they complete turning to the path.
It looks like the Eric Young school of drunk tank driving
Nice going RedWolf!
[ August 24, 2007, 10:20 AM: Message edited by: pad152 ]
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I think I got them from the supply platoon, that's one thing I hate in TO&E from the unit purchase sceen you can't tell what units have what weapons. Most Humvees you give a unit an open hatch order, if it has a second guy, he will man the MG on the roof.Originally posted by Bradley Dick:Yes, but all the supply platoon HMMWV's are unarmed..... unless I missed something.
No Timer....fight to the death
in Combat Mission Shock Force 1
Posted
I too would like to see a play on option.