pad152
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Posts posted by pad152
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I vote for seeing the docs while we wait for the patch!
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I don't know about the rest of you, but I'll gladly wait for the Quick Battle Generator!
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I would like to see the game patch done right, I don't want to play beta tester, I've already done that with too many games this year, without being asked! I haven't played TOW after the last patch, because it didn't address the major issues. If it's gona take another month, so be it!
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I would like to see a 3D Tacops or 3D modern Steel Panthers, something SF is not and never will be, that said, I don't think Modern warfare works as well as WWII at the tactical level, how many times in SF have you seen your units fire and something goes boom before the player has seen what your units are even shooting at! The enemy is dead yet you didn't even see them, this doesn't make for good game play!
I think Battlefront has a big challenge as it moves back to WWII. First I think we've been so spoiled by the earlier CM games, what if Shock Force had been a WWII game released with only 1 or 2 US, Germany, Russian tanks? Everyone would still be screaming (including me! )
How many are willing to buy 4,5 or more expansion packs to get the same amount of content (unit wise) we got in just one of the CM1 games? Do we really want to go the John Tiller route Eastfront 42, Eastfront 43, Westfront 43, Eastfront 44, Westfront 44, etc, etc, etc?
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Things I still miss from earlier CM Games
1. Soliders surrendering and taking them prisoner or watching my poor troops being taken prisoner.
2. Ability to continue after the end of a scenario/battle.
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TOW is more like Soldiers Heros of WWII than CM/CMBB.
The trick with TOW is not to play it like CM/CMBB or most other RTS game, else you'll lose.
I think the upcomming patch with the new LOS/LOS and better fog of war rules will improve the game!
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This is one of the main issues with Shock Force, it's unbalanced (realistic - yes) but, still unbalanced! A true Red vs Blue game starting with US and Russian forces would have be better!Originally posted by aka_tom_w:I played Chance Encounter as the Red in v1.05 and had one Victory (fairly easy) and then got mauled by the Blue AI the second time around. The Red units are for sure more brittle and if the situation starts to turn bad for them they all seem to cascade down into shaken, routed or just plain useless in no time at all when the going gets tough then you can't really recover, in Elite FOW they don't really ever come back from routed, their just done for the duration. (Just an observation, I don't thinks its bad or wrong, but its hard to win in a fair fight with Red infantry units if they get scared).
1.5 is a step up, but I still can't give it a thumbs up yet,the game still needs the following.
1. Something a lot closer to CM in Quick Battles w/purhase of units.
2. An AI vs AI mode (watch mode) so you can see how the AI carries out it's plan when using the editor. You need to see how the AI plans are going to work to create real good scenarios. Having to place spies is just dumb!
3. A better campaign, something more than just a bunch of linked battles, something closer to Close Combat campaigns where units carry over would be great with points to repair/rearm/purchase forces in between battles.
4. More variety of unit types once 1,2, & 3 are addressed!
[ December 16, 2007, 12:35 PM: Message edited by: pad152 ]
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Shouldn't Strykers pop smoke & reverse if they come under fire, yet don't see they enemy, they seem to just sit there taking hits?
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How about an AI vs AI so you can watch how the AI carries out it's orders! Even with spy units can't always see what's really going on!The option to turn off fog of war. On top of my list!!!
I don’t have a clue how other mission designers do it (apart from MarkEzra). I think having to place high buildings with spy units on top to look at the enemy to see what the AI is doing is a very clumsy way to solve this problem. Pressing surrender or cease fire also is not exactly a solution since then you have to restart the mission. Not very efficient and very time consuming.
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Sounds Good!
I only hope it fixes the problem of soldiers getting up from a prone position to kneel when reloading their weapons (only to get shot!).
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Try the NSW store, you can even trade in your old games for store credit!
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Where is SF after 3-1/2 months, sadly still unfinished!
I think the game still needs another 3-6 months!
I sometimes think it would be better to move on to the WWII game but, if the SF engine (CMX2) is still unfinished I guess it doesn't matter if they finish SF first.
I still not sure even a completly finished SF will be much better, when most of the issues I have with SF is the whole Syria vs the West. The balance and fun just don't seem to be there.!
Two things are needed to help make it a better game.
1. Working Quick Battles w/purchase of units.
2. A real campaign, something more then just a bunch of linked battles.
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Well without a fully functioning random battle system with the ability to purchase units, I have zero interest in any SF add-on.
I would not be unhappy to hear BFC is going to drop any future add-on for SF and move on their WWII game.
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Some More Questions
1. So there are no tool tips for Area's of Research correct?
2. In the Battle of Bulge mission when playing Axis, I can't figure out how the use the German Fighters that appear as reinforments! I tried to place them on the map, doesn't work or have them target a enemy unit.
Issue
Movement range of units is very hard to see when there is snow, white highlight on white hexes!
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There is no option for tool tips under advanced duh! The Button tips under setting don't work!Originally posted by aesopo:I think under advance options in the menu would answer #3. Do not expect much from a demo as it is a "demo" and be thankful that there is even one. Don't expect full technical support from just a demo.
If the developer can't even support a demo, why make one?
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SC2 Exp Demo Questions & Issues
Questions
1. Why is purchase & production disabled in the demo?
2. Why don't ships repair(regain strenght) when in ports?
3. No tool tips?
4. A read me on what does/doesn't work in the demo would have been nice!
Issues
1. Can't see date on screen when playing at 1280x1024 the text is way way too small.
2. No mouse scrolling in list boxes, come on!
3. Sure would be nice to see the range when I select a airgroup
4. Would be nice to be able to select and cycle through just Naval, Air, Ground units. The Next just cycles though each and every unit type.
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Three things
1. Random battle generator - with random map & ability to select units.
2. Consistent campaign - where the same units carry over from battle to battle.
3. Supply/ammo trucks - I hate hunting all over the map for a bazooka or rifle ammo.
Other
Infantry in buildings
On map morters
more units types and vehciles
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Looks Good!
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The only thing that would maybe make me buy any expansion pack is a fully working Quick Battles (allowing the player to purchase forces, and point totals like the early CM games) and more maps.
I hope expansion packs include more that just some new models but also new map objects like ports, airfields, radar/radio/comm centers, power stations, etc. It seems already every other map in SF looks the same!
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The force size & selection for QB's is a joke. Now that most of technical issues are resovled in this patch, maybe we will start getting some badly needed improvements for QB's in the next.
Using the editor takes some of the suprise out of QB's, not know what you are going up against was part of the fun in QB's.
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I only wish there was some work done on improving QB's in this version, guess I'll have to wait for 1.05
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I think the main issues are.
1. CM:SF should have been more of a middle east wargame with (Iran, Iraq, Israel, etc.), and let the player pick who fights who.
USA vs Syria, yawn!
Nato vs Syria just more of the same, what's the point?
2. The campaign in SF sucks. I wish BF would get the idea out of their head, that all it takes is a a bunch of missions to some how make up a campaign! How about giving the player a map of Syria and have the player take hold real places on the map, then maybe the missions would mean something or maybe SF would have been better as a company only size game where you control each and every guy.
3. Broken and incomplete QB's that just makes the campaign seem even more lacking.
4. Limited and incomplete TO&E.
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I'm not enjoying SF as much as other CM games for one reason, the broken, imcomplete, and poorly implemented Quick Battles, until I can select my own and AI forces and fight my own type of battles quickly with resorting to the use of the editor.
Sometimes you just want to play a game, and not design/edit it!
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Thanks for the maps, but are only one aspect, the force selection is still a major issue. You can't control the battle type or size until the player has some control over force selection. I hope the TO&E starts getting some attention in the next patch.
[ September 12, 2007, 09:33 AM: Message edited by: pad152 ]
Battlefront: please info on the new patch
in Theatre of War
Posted
I really hope the QB generator will be released with the patch!!!