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pad152

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Posts posted by pad152

  1. What is the largest map size?

    Max number if cities, resource centers?

    Max number of AI players?

    Any limit on the number of units? I've found in games like these, if there are limits the AI tends to get units, before the player. Example: 1000 unit limit, 5 AI players, when the limit drops below 1000, one of the AI players will get units using up the limit before the player, causing a no win for the player.

  2. A new QB system for Normandy, does nothing for Shock Force! Battlefront has put out two expansions and working on another version of Shock Force with another developer so there should be enough resources to improve the QB System.

    Separate force size from map size.

    Allow players to select forces.

    The idea of cherry picking is just stupid, it's up to players to decide how to play the game not Battlefront. Add another $10 to the next expansion/module and just fix the dam QB system!

  3. Let's remember sniper capabilities work for both sides. If sniper shots were really the guaranteed easy kill that some people claim the U.S. casualty rate in Iraq would have been exponentially higher. The variable are many and accumulative. No carelessly exposed enemy plus low light levels plus firing from an exposed position plus a 'weakend' sniper team (after driving cross-country all night) - they all add up.

    About the shots at 500m question. Yup, in the demo. You just have to wait for the sun to get up and the enemy to start moving. then I saw him self-target a mg position at 500+.

    I doubt the Marines or British army train Syrian snipers! So snipers can only see targets that move, that doesn't seem right?

  4. @pad

    mate iam verry sorry, dont take it personal, but do you ever considered the friggin manual as part of the game!?

    there are just a few more things more unnessesary then creating a thread about a question you get answerd in the manual that shiped with the demo or the game!!! i mean comeĀ“on...!

    There is no Marine or Army Manual in the Demo, Duh!!! The info isn't in one manual but three different ones. How is someone just trying the British demo to get all of the manuals, huh? Next time try learning how to use a spell check next time, Ok! ;)

    It's a minor thing, BFC can just add it the list.

  5. BFC has reduced the chance that non-shooter member's of a sniper team will start engaging in a mid-range firefight. That alone makes the snipers act much more like snipers. A sniper left to himself is likely to take pot-shots at HMG teams, commanders, RPG (Javelin) teams, etc.

    About bullet wiz sounds. I distinctly recall the VERY distintive sound of bullets wizzing over my head. In Iraq? No, in New Haven Connecticutt :)

    The problem still remains, you need to close the distance (within the enemies fire range) in order to spot the enemy. What good is a weapon range of 500M or 1000M if you have to get within 300M to see the target. Snipers need to be able to spot their targets at 500M and 1000M.

    A question for beta testers:

    Has anyone seen a sniper spot and shoot targets at 500M or 1000M?

  6. Some things I noticed while playing the game in RT. Perhaps they are deliberate game features which just happen to be annoying or they are real bugs.

    - When trying to directly target an enemy unit sometimes the enemy unit's icon disappears for a second or two.

    I've seen this too and sometimes it's not just for a second!

  7. Its just the learning curve. In no time distinguishing 5.56 weapons from 7.62 weapons becomes automatic. For a short while it might be useful to occasionally move your cursor over any strange weapon icon to get its name, then drop out of the game and Google it. Within 10 seconds: Ohhhh, so THAT's what a L115A3 sniper rifle is! :D

    This is my point, I shouldn't have to google something in game, the game should give me the info I need!

  8. Snipers should not be in shootouts, they should be taking out targets at 500m, 1000m, up to 1500m, beyond the range of most assault rifles range.

    In the game can't do this because they, don't seem to have any better spotting than other infantry units. I think giving them better spotting will allow them to act more like snipers than normal infantry.

  9. I think we are having a disconnect here. A sniper gets from Point A to Point B by choosing an appropriate route. A route that is covered and concealed from enemy observation (or as much as permitted). He then moves through that terrain appropriately (for example, low crawling if enemy observation covers the area). This requires judgment derived from their training, and that judgment is all in the hands of the player, since the AI obviously isn't up to that task. He doesn't turn on his "They can't see me because I'm a sniper" invisibility cloak and go cavorting around in clear view. We may as well ask the AI tanks to plan their movement orders in a tactically sound manner without our input. I could, possibly, see a small bonus in certain cases, like being prone in concealed terrain.

    These are the disconnects!

    1. The Syrian sniper should be not spotted by a British tanks!

    2. The British sniper can't even crawl without being spotting, more times than not the British snipers are spotted and start take fire before they even shoot.

    3. Once the British sniper shoots at a target they start taking fire and then lose the shoot out.

    If real snipers performed like this, there wouldn't be any!

  10. I really disagree with the notion that snipers should receive a blanket stealth bonus (except for sound contacts which as yet do not exist). The responsibility lies with the player to select a covered and concealed route and use the appropriate movement orders, such as Crawl when cover is low. If the snipers in this game were equipped with ghillie suits, I'd be singing a different tune; but they aren't.

    What I could see sniper specialists having:

    - Reduced sound contact (if not firing, and whenever this happens to enter the game again).

    - After a short time being stationary, a concealment bonus in such terrain as buildings and wooded areas.

    A sniper can't do their job if the enemy can see him coming and going, stealth is a huge part of the job. The Army/Marines/etc. are full of good shooters, that doesn't make them snipers, it's the ability to slink in, not being noticed, take the shot, and slink out again! That's why there is specialized training for snipers.

  11. To me it's game balance, if you give something to one side then give a little to the other. I'm still surprised there are no on map Syria mortars squads or AA/ATG guns.

    If Syria thought they would be going to war with the US/Nato you can bet they would have bought some new toys and not all of them would necessarily be Russia made. Maybe they should consider a RED module.

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