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pcelt

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Everything posted by pcelt

  1. Gunnergoz I think youre right---I believe they took a heavy toll of British Churchills at Caumont. So as you say they will probably appear with the British expansion. Thanks.
  2. Did the Jagdpanther not feature in the Normandy battles ? It is not listed as an available selection in any of the OOBs. I always thought it had been in action in Normandy 1944 Any historical info on this please Cheers
  3. Mord --Many thanks for the clarification for the "computer--semi-illiterates"
  4. Thanks Mord---a great mod--but for the inexpert--how does this mod fit in with Veins Germans---will they work together both installed or is it either or. And similarly with the SS HJ mod Thanks
  5. Wolfe--Many thanks for your very constructive and helpful reply-----unfortunately extracting .wav files from the brz file and then renaming to install elsewhere seems a little beyond my current competency threshold ---but I have found a helpful compromise--if I select in" weather conditions"- "light rain" there never seems to be anything other than-and I quote "No wind from the SW" Not an ideal solution but at least a workaround. Thanks again for the insights...
  6. What I found was that when I loaded a German infantry platoon and extra MG assets, using Veins German mod with the Hitler Jugend both in "Z" I ended up with a total mixture of the 2 in all units. But using the Stock uniform set and Hitler Jugend togther all troops were equipped with HJ kit apart from the Company Commander who was in fact not nude but in stock game kit.
  7. I presume you can only use these with the basic game files and not with Veins Germans. Please clarify for the non-modders--Thanks
  8. I have now played several QBs where the wind conditions have been "strong" and the problem is the very high noise volume of this wind--especially when organising your moves in "we go" and there is no battle sound. Is there any way of reducing just the wind sound volume. Or is a mod possible to achieve this effect Thanks
  9. Great help Reaver --many thanks from a rather old and rusty returnee to CM.... Cheers
  10. Do we install these in the Quick Battles Folder----I see they are not numbered so presumably would not appear in the random selection process and we would need to specifically select one of these maps to use it. I am not at all sure how this system works with new QB additions---would appreciate some clarification please
  11. Greetings Vein--Sorry but Im back--changed date to June 44 but still no joy with any of the Airborne uniforms V1 or V2. Rangers and German seem fine. Is there any game setting or option of mine which might be influencing this. Apologies but sitn is very puzzling and frustrating Any help or ideas..... Please ignore all this nonsense--only just noticed the Airborne Troops Option on selection panel-- had changed date but not troop option--I do worry about myself sometimes............
  12. First may I thank you for enlarging the QB store--but Id like clarification re 1 point. Once installed will these be stored with all the current QBs and appear as random choices when you select Automatic map choice or will you need to actually select one of these maps if you want to use it. Thanks
  13. First--congratulations Vein ---brilliant work and much appreciated. Have d/l all 3 --German, Rangers and 82nd. the first 2 both worked well in Quick Battle but when I removed the Rangers file and used the 82nd file there was no effect on the in game American troops (Quick Battle) at all . Does this particular mod not work with QBs or is it something wrong with my installation. Would appreciate any feedback re this issue----thanks.
  14. Id reinforce the point about the repetitiveness of the map provision--probably need a larger number of maps and better levels of randomness in selection. On a slightly different point I must say that on several occasions i have been very disappointed with the quality of the AI on defense in armour battles. Very often the whole force seem to be waiting close to ther target in a fairly disorganised way and are all to easily dispatched. I would hope for some more variety and purpose in the AI defense tactics where different elements defended different strongpoints en route to the target area as well as the actual target. Too many tank attack QBs now involve no more than a drive to the target and one brief frenetic battle and this will seriously reduce motivation. I appreciate the amount of time and skill which must be needed to provide a good AI defense in the QBs but more than a clear drive across the whole map followed by one armoured melee at the target is not very gripping or realistic especially when repeated in various QB attacks. I have found the AI tank attacks more varied and purposeful and challenging----but the AI tank defense tactics are often seem crude ,elementary and basic and lack any cunning or finesse. I love many things about this game -- many more aspects than I feel unhapppy about---but I am very unhappy and disappointed re the issue I have raised above and hope that the quality of QB AI armoured defense can gradually be improved. Cheers....
  15. Hi Vein --I too would appreciate the chance to install this --Any chance you will upload to one of the modding sites Cheers
  16. At the moment the same ikon is used to mark Breaching teams and ammo carriers for mortars etc. as is used for infantry squads. It would very much help ones awareness of where all ones different units were and to be able to select them more quickly and with certainty if there were specific ikons to mark breaching teams and ammo bearers for guns which were different from the full squad marker. If this were feasible to mod I for one would very much appreciate the clearer differentiation. Thanks...
  17. Thanks AKD-but thats what appears to be happening--a very large calibre saturation barrage on the setup zone in Turn 1. I'll see what happens with similar battles with other maps---Cheers.
  18. Thanks AKD but thats what appears to be happening--the rectangular setup zone has been plastered with large calibre shells in Turn 1. I'll check what happens with other maps re setup zone and Turn 1 Arty Cheers.....
  19. akd -thanks for your observations--the problem is that in many of these QBs the setup zone is a relatively small rectangle at one map side and you have no time to move from it so I have tried sitting it out but with a really heavy calibre barrage you cant avoid some extremely crippling effects in the setup zone before the battle ensues-- Presume there is no really useful counter measure -just have to take it on the chin .......
  20. Thanks for your very useful observations. What lies behind this query is that I have recently been playing some smallish Infantry-only QBs as attacker and invariably I am met in turn 1 (we go) with a harrowing arty barrage in my start-out area before I have time to move much and I tend to lose many units with others in panic etc. I guess it is called as a pre-battle preparatory barrage as heavy arty falls in Turn 1. Is there any good way to minimise or counter these losses --often the start-up area is not very large so targetting is not too difficult for the defending AI and catches my force in a very vulnerable state. Any reflections,ideas or suggestions please......
  21. If the enemy have set up an arty barrage but before it physically commences you have set up a smoke screen in front of your units --is there any effect on the accuracy or delivery of the enemy barrage actually targetted before the smoke screen appeared.
  22. I have been trying very unsuccessfully to remove a HMG Section and a Breaching team from 4 Platoon and reattach them to 1 Platoon----tried the Shft+L.click and also the Shft+Draw box round whole group ---but these units resolutely refuse to change their allegiance from 4 Platoon to 1 Platoon---How very precisely is this successfully achieved---some detailed guidance much appreciated....Thanks
  23. Agua --Thanks---I really think I perhaps should have solved this difficult question myself but who would possibly have guessed they might be in game files/scenarios !!! --I was really put off by the (new to me) magical "Z" folder concept. Thanks for saving me from pursuing that magic too far.......
  24. With new battle files like Busting the Bocage ---where are they installed into the game folder. Thanks
  25. One aspect about the Quick Battles setup description in the manual seems unclear at least to me. If you are selecting a battle v the AI for example is it possible to select Infantry formation for one side and armoured formation for the other---- or does whatever general type of formation you select have to apply to both sides--both will have Infantry or Armoured or Mixed. In CM1 Im sure the choice was totally open but on reading this much more detailed setup for QBs I felt uncertain re the openness of the situation. An experienced insight re this would be much appreciated as I am hoping the time for reflecting and wondering will soon be over............
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