Ah, I see. Yeah, I'm mostly playing smaller scenarios and non-monster campaigns. It takes me long enough to get through a game with a small number of units!
The wetter the ground, the higher the risk of bogging and imobillisation.
"Wet" ground has a pretty high risk of getting your tanks and halftracks stuck. It doesnt make the vehicles slower though. Think of it as a kind of russian roulette.
Cool, I'll meet you half-way for sure!
Oh, sure, when I figure out what the terrain is I can more or less guess at what kind effects it has, but I'm guessing. Also, in a scenario set at day break or night fall, it's *really* hard to tell what you're looking at.
So, there are lots of different reasons for wanting to know, Cover/Concealmentm Bogging, effect on infantry movement, effect on artillery blast. I'm certainly not planning tile by tile and, most of the time you have multiple tiles of the same type contiguous anyway. At least in my experience.
Never thought that the Y in "Grass Y" stands for yellow! LOL. Duh.
Interesting stuff guys. Didn't think my innocent question would spur so much conversation, but it's cool and educational for me. Thanks.