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buddy

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Posts posted by buddy

  1. Read your message for help and, although I'm still at work, decided to

    research a little for you. You may have already seen these sites, but it

    was worth a shot.

    http://members.aol.com/soldaten/main.htm

    (Info and photos: The Second Panzer Division: Vehicles and Equipement:

    The Second Panzer Division: Information on other German units: Topic of

    the Month, Comments: History of the 2nd Panzer Division, Links, etc.

    http://www.bunt.com/~mconrad/links.htm

    (Europe, Africa and Mediterranean Theater Links, Units, Ships, People,

    Places, etc. Links, Veterans and Miscellaneous Links, Pacific Theater

    Links, Collector's Links, Holocaust Links)

    http://ananke.advanced.org/2634/links.html

    (links to other world war 2 sites)

    I can't go any further (like emailing some of the people running these

    sites for a contact person who was actually in the European fight, but I

    bet it would be possible.)

    Good luck - anything else just mention it and I'll try and jump on it!

    Steve Girten

  2. Armies have always utilized available cover to hide their assets, so to speak.

    In countless conflicts, from WW2 to the most recent "Kosovo Crisis", tankers

    have tried to hide their armor in barns and under cover of thick woods, etc.

    Will this be supported in the game?

    (I keep on remembering the scene in "The Big Red One" with Lee Marvin where

    they take out that tank crew who is parked in the back of some building).

  3. Hey guys, after looking at your new screen shots I am amazed at the

    attention to detail! You guys have really gone all-out on this thing!

    (So much for the carrot, now for a small stick or two...) You guys

    need vehicles to leave tracks so the gamer can look at the battle-

    field later and revisit the battle. I was in the gulf war (combat support)

    and the thing that amazed me was that, while traveling north at the

    onset of the ground war (and right behind the armor), I could see

    armor tracks and literally "read" what had happened! Tracks would

    go to a certain point, a few shells would be lying there, and then you

    could see where the vehicle backed up slightly and took off! Also I

    think the graphics need to "haze out" in the distance - everything is

    too darn clear (which makes it too unrealistic). The smoke could be

    thinner and a lighter shade of gray, maybe? Destroyed vehicles

    should have dead vehicle trash (ammo cans, parts, ball-bearings

    and 10W30 oil) lying around them - the carnage of war! Battlefields

    are like junkyards! Burnt vehicles are turned a orange-rust color.

    Maybe you could soften up the hedgerows a bit - they are too

    symetrical (hard flat edges - they look like walls!) But hey, THE GAME

    LOOKS GREAT!!!!

  4. Excuse me if you've covered this already, but I'm curious how you'll

    handle the explosions, etc...sometimes good games lose something

    when the same explosion happens over and over, regardless of the

    type of vehicle that is exploding or what it is hit with. Will you have

    several different explosion types? How will fires or burning vehicles

    be handled? How about smoke plumes from things on fire? Individual

    soldiers - will they all fall the same? Hopefully not...thanks.

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