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Sgt Joch

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Posts posted by Sgt Joch

  1. you mean like:

    CMSF:ARMAGEDDON

    "Terrorists have seized control of nuclear bombs and threaten the civilized world! You command a rag-tag, happy go lucky band of mean, green Marines! Do you have what it takes to stop Armageddon!"

    The box art could feature a Abrams tank (since no one would recognize the funny vehicles the Marines use) with mushroom clouds rising in the background. I suggested this to Steve a few months back..but he was not overly impressed with my marketing suggestions.

  2. The distinction is between how interesting a war is in historical terms and it's potential market as a game. There was a thread where Steve stated that, purely in terms of sales potential, the only two interesting periods were:

    -North-West Europe 1944-45; and

    -modern warfare 2007+

    While WW2 is interesting, I see no reason to always refight the same battles. (Is'nt the definition of insanity to keep repeating the same action while expecting a diffferent result? ;) )

    Hopefully, if BFC's idea about allowing authorized third party modules pans out, we may get a CM:Korea or a CM:Vietnam, which would be a welcome change.

  3. All good arguments Kip, but I don't believe the quality of the German Army was the same in '44 as in '41.

    The '41 army was made up of a well trained peacetime army with ample military experience gained in '39-'40, but still not battle scarred. AFAIR, I believe the France '40 campaign only cost the German Army 10,000 casualties whereas the '41 russian campaign alone cost the Germans 750,000 casualties.

    Although in '44 the German army was larger and had a greater quantity of weapons, the overall quality of the troops had gone down. Already at Kursk in '43, many german combat units could only come up to full strength by filling units with raw recruits stiffened by a cadre of combat veterans.

    If you compare the overall force ratios on the Eastern Front in june '41 and june '44, it was not appreciably different, whereas the military results were totally different. That cannot be explained solely by an improvement in the Soviet forces.

  4. Originally posted by Rollstoy:

    Just read the Wikipedia entry on the Korean war.

    Now if that would not make a spectacular background, I do not know ...

    Best regards,

    Thomm

    I have always been a big Korean War fan and would love to see a CM:Korea, but I doubt that will happen, it is truly the "Forgotten War".

    Although I still enjoy WW2, I have gained a new appreciation for modern war and weapons since CMSF came out and I hope CMSF will not be left to die on the sidelines after the move to WW2.

  5. Originally posted by Battlefront.com:

    But I can say for sure we are going back to the Eastern Front as soon as we can. Like all our games now, it will initially focus on a fairly small slice of that epic war and then Modules will add more options for people. Currently we're thinking 1944 because that has the most "interesting" stuff for most people.

    "EASTERN FRONT!" :cool: :cool: :cool:

    ya baby, bring it on, Normandy '44 REDUX holds little interest for me, but a new Soviet front game may actuallly make me retire CMBB.

    As I see it, the 1944 eastern front is interesting on a tactical level because of the late war armor, since on an operational and strategic level, it was a disaster for the Germans.

    Steve, will the Luftwaffe be featured or will you abolish it like the Syrian Air Force? ;)

  6. Not to through more oil on the fire, but in 1967, the Royal Jordanian Army was British trained and equipped mostly with modern U.S. M47 and M48 Patton tanks. The IDF, on the west bank,fielded mostly WW2 vintage and upgunned Shermans. Yet the IDF beat the Jordanians decisively. Again, more an issue of a Arab army with all its faults being the enemy, rather than the weapons and methods making a difference.

  7. Originally posted by Battlefront.com:

    My current car is a Volkswagen, which I bought after reading through all the VW forums of pissed off customers reporting all kinds of nasty problems in the early 2000 models :D Vehicle manufacturers tend to go through bad periods within any given 10 years. I know my GMC pickup is a PIECE OF UNMENTIONABLE WASTE PRODUCT. I could probably count the number of things that haven't fallen off, failed, gone screwy, rattled, or rusted out completely. And with only 86,000 miles on it that's not a good thing :(

    Steve

    You are starting to ramble on Steve, I think you all need a holiday!

    :D

  8. To Patch or not to Patch, the eternal geek question...

    I would rather get a patch that improves some things, even though it does not fix all the issues, rather than no patch at all.

    I presume the plan is to release the patch next week, that we can play with over the Holidays, while the BFC team takes a well deserved rest.

    This way we can have a new list of requested fixes/features/unreasonable demands ready for them when they go back to work in 2008.

    ;)

  9. Originally posted by MikeyD:

    I think BFC said they went for a modern day desert war first because it would let them front-load the coding they really needed in the game engine while giving them extra breathing room to tackle the periphiral stuff at a later date. CMSF has been all about getting weapons and ballistics and spotting and LOS up to snuff. Next title they should have the luxury to think about stuff like snowfall, fog and flowing water. Hopefully.

    I have no issue with the "modular" approach which seems to be the way all wargames are designed now. I am hoping that future improvements or features will be made available retroactively to update CMSF. Steve alluded to this possibility a few days ago when he mentioned that improvements to the core engine through patches may be made available separately from modules.

    Third wire has adopted that approach, new features introduced in their more recent sim (War over Europe) were made available through patches to update their older titles (Strike Fighter:Project One & War over Vietnam), all of which share the same core engine.

  10. I presume "haze" and "thick haze" in the game also includes mist, fog and sandstorms (based on Bertram's description), although it's hard to say since "fog" and "sandstorms" do not appear visually in the game (unlike CMx1). Hopefully, the visual effect will be added in future by a patch or module.

  11. In the daytime scenarios I tried, under "Thick Haze", tanks would show up between 500-1000 meters. At that range, the Syrians hardly miss and their munitions really mangle up the Abrams.

    Before reading Yankeedog's explanation, it had not occurred to me that "haze" might be an environmental condition on its own. This is what wilkipedia has to say about "haze" :

    Haze is traditionally an atmospheric phenomenon where dust, smoke and other dry particles obscure the clarity of the sky. The WMO manual of codes includes a classification of horizontal obscuration into categories of fog, ice fog, steam fog, mist, haze, smoke, volcanic ash, dust, sand and snow. [1]

    Sources for haze particles include farming (ploughing in dry weather), traffic, industry, forest fires and peat field fire.

    Seen from afar (e.g. approaching airplane), haze appears brownish, while mist is bluish-grey. While haze formation is a phenomenon of dry air, mist formation is in humid air. However, haze particles may act as condensation nuclei for later mist droplet formation

    800px-

    Haze would appear to be more prevalent around urban areas although I guess it could also occur out in the desert with all the air pollution around these days. I also found this interesting tidbit:

    Infrared (IR) imaging may also be used to penetrate haze over long distances, with a combination of IR-pass optical filters (such as the Wratten 89B) and IR-sensitive detector.
    so should 'nt the Abrams fancy, schmancy IR targeting capability be able to see farther through the 'Haze?
  12. I was fooling around with the mission editor and setup some simple missions to test out U.S and Syrian tank capabilities. Basically 4 M1 abrams tanks (one platoon) against 20 T72s (two companies of Republican Guards armor) on a flat desert maps at various ranges beginning at 1000, 1800 and 2800 meters. The skill level for both side was set at "typical".

    Under clear conditions, whether at night or day, the results are as expected, the US tanks usually wipe out all the Syrian tanks in a few minutes with little casualties, with better results at long range and at night.

    However, when the weather is set to "thick haze", the results are totally different, the Syrian tanks are able to approach to close range before being spotted, allowing the Syrians with their 5:1 superiority to wipe out the US force while losing only 1/3 to 1/2 of their force.

    So what is "thick haze" supposed to represent? "fog"?, "sand storms"?

  13. I am still sort of confused, would this be example #1 or #2 :confused: :

    CM:SF IS MILDLY DISPPOINTING! I can not BELIEVE the design decisions that were made! It's worse than a pillow fight and anybody that thinks otherwise must have a good reason for doing so, because clearly there are a few minor issues with this complex software. It has a few bugs and there is no hope for it except to do some minor tinkering with the code, which Battlefront says they are gong to do. So we're stuck with this still quite fun game until the next patch comes out. I'm so mildly disppointed about this I only gave my dogs one treat this morning, instead of their usual two. GRRRRR!!!

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