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aka_tom_w

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Posts posted by aka_tom_w

  1. Hi dalem

    Would a random map (not on the fly generated) help you?

    I think that Steve said if there were LOTS of random maps available for the game to select from, the "Pick Random (premade) Map" option might put the "Quick" back in Quick Battle?

    No?

    I can see why there are clearly technical reasons why "quick maps" can no longer be auto generated. That factor does not really bother me because I have always preferred premade scenarios and maps with that "human touch". smile.gif

    -tom w

  2. Will there be an advantage to younger generation "video game" type players (sometimes refered to here as "the twitch crowd") who might be able to click faster then folks oh say over about 40? smile.gif

    I am wondering.

    I am over 40 and might like to try playing RealTime, but I am wondering if the tactics will really just boil down to who can move through the interface faster and click buttons and issue commands more quickly?

    I am not sure that just clicking buttons faster will actually aid my younger teenaged quick clicking opponent, but in RealTime, I am guessing the situation on the ground in the middle of a fire fight could get completely out of hand for one side or the other quite suddenly.

    Since Steve is the only one who has played RealTime against the computer AI, I wonder if he would be up for another AAR ??

    How about it Steve? smile.gif

    Any follow up battles since the Last time the Syrian AI knocked out your Styker's and crippled your attack? (did you lose that one to the AI in RealTime IIRC?)

    :D

    -tom w

    [ October 02, 2006, 09:30 AM: Message edited by: aka_tom_w ]

  3. Originally posted by Rollstoy:

    </font><blockquote>quote:</font><hr />Originally posted by aka_tom_w:

    Q: Can we give orders while paused when playing single player?

    A: No. You can move around, check out units, etc. but not change what any unit is doing. This blurs the line between RealTime and WeGo and we think that's not in the best interests of the game. It is, however, something that can be revisited later.

    GOOD!

    Good?! Did you read that statement properly?!

    I trust BFC on their good judgement and I certainly believe there are good reasons for not allowing orders when paused, but for me the real-time option has just lost some of its inherent appeal ...

    Maybe the game is slow enough per default due to order delays and some-such, but I can imagine that pausing with orders (implemented to the high CM standards) would convince a lot of turn-based players to switch sides.

    Best regards,

    Thomm </font>

  4. Q: Can we give orders while paused when playing single player?

    A: No. You can move around, check out units, etc. but not change what any unit is doing. This blurs the line between RealTime and WeGo and we think that's not in the best interests of the game. It is, however, something that can be revisited later.

    GOOD!

    Q: Also can we switch between real-time and turn-based.

    A: No. This is not something that can be done easily from a code perspective. All sorts of things have to be set up one way or the other depending on which mode you select. Therefore, it is one or the other only.

    Steve

    GOOD!

    All is right and well in the World of CM:SF at BFC Central !

    -tom w

  5. Sure ..... and if BFC could license SIM CITY from Maxis we could have over passes AND civilians, but they can't and we don't. (presumably because there is no possibile way to blend or combine the two game codes into one.)

    Maxis and Sim City have virtually everything CM:SF lacks in the way of roads, highways, rail lines, overpasses and cloverleafs, AND a civilian population, BUT it is a not a wargame. :(

    It is my dream within the next 15-20 years (when I am about to retire) that somehow the "perfect" wargame will be released that will be the ideal combination of Sim City and ANY Combat Mission game offering!

    What more could you want?

    713%5Csimcity4_rh_pc_10.jpg

    -tom w

    [ September 29, 2006, 05:45 AM: Message edited by: aka_tom_w ]

  6. ORD_GMLRS_Rocket_lg.jpg

    OK!!

    I want to be on the winning team that has this weapon!

    Will it be in the game?

    Check it out:

    Posted 03-Oct-2005 06:30

    Related stories: Americas - USA, Field Reports, Lockheed Martin, Middle East - Other, Missiles - Precision Attack, New Systems Tech, Warfare - Trends

    Also on this day: 03-Oct-2005 ยป

    M270 MLRS

    Back on May 9, 2005, DID noted that several new forms of smart artillery shells would begin to give US artillery relevance again in urban battles fought under restrictive rules of engagement. On June 28, 2005, DID profiled the multi-national Guided MLRS system in more detail. Now that GPS/INS guided system has been used in combat by the 3rd Battalion, 13th Field Artillery Regiment in Iraq.

    DID has details regarding these specific uses - along with overviews of the larger campaigns of which they are a part.

    The U.S. Army news service reports that unitary-warhead GMLRS rockets were fired in Tal Afar west of Mosul, destroying two separate buildings from over 50 kilometers away with zero advance warning and less collateral damage than a precision bomb. The targets were two housing complexes that had been fortified and were known to house many insurgents, based on intelligence from units in the field that have been engaged from the structure or who had made contact with the terrorists around the structure. The rockets were fired on Sept. 9 and 10, killing 48 insurgents, said Maj. Jeremy McGuire, deputy of operations, Force Field Artillery, Multi-National Corps - Iraq.

    Damage to surrounding buildings was described as "almost non-existent," while the target's destruction was described as "absolute."

  7. Originally posted by Battlefront.com:

    Oh, yes for sure. The setting described on the first page of this thread is a go for sure. Syria with minimal backstory.

    One note though... we might bump up the date to early 2008 timeframe. Gives more time before release and when the fictional date for the opperation. There aren't many systems due to go online in 2008 that I am aware of, so moving the date shouldn't mess anything up. Most of the stuff planned for 2007 will just be hitting its stride in 2008 anyway.

    Steve

    what about this one?

    Syria with Minor Backstory and Fictional Subsection

    Everything that I said above with "Syria with Minor Backstory" is included here. However, we create a new type of OPFOR force, called a Branch in CMx2 speak, to represent units that are not realistic for Syria. Let's say we call it the "Ahistoric Branch". It would sit right next to other Branches such as Syrian Army, Syrian Special Forces, Irregulars, etc. (we aren't quite sure how we're dividing stuff up yet). This is pretty similar to how we did things in CMx1 and it means that the player knows for sure that he is using unrealistic stuff. Scenario Designers that want to make a strictly realistic scenario set in Syria can therefore know not to include anything from the Ahistoric Branch and everything will be fine. When making Campaign battles we would not use anything from the Ahistoric Branch either, obviously. We could also make it a toggle option for QuickBattles so you could for sure only play with legitimate Syrian forces only or play with "unrealistic" cool stuff.

  8. Originally posted by Popfreak:

    </font><blockquote>quote:</font><hr />Originally posted by aka_tom_w:

    Was it Rommel something in the screen name?

    Yep, it was him. the guy was a disgrass, he actually was proud that he had ribbons on his chest that he had no clue what they were or were for :rolleyes:

    As for joining the Marines........ Go for it.....

    Once a Marine always a Marine, you dont see that in the other branches.

    Oh and the Marines are now SF with the Marines detone unit. </font>

  9. There was another guy on this forum who documented his progress through the Air Force "Boot camp" or what ever they call it.

    I can't remember his name, he has maybe been in the USAF now for 18-24 months (or more?) He said he liked the AF too. smile.gif

    What was his log in name and where did he post?

    I will search.

    Tiny Tanker went off to Join the AF: (But I was thinking of someone else who posted while he was in basic.)

    web page his send off

    Was it Rommel something in the screen name?

    -tom w

    [ September 21, 2006, 09:56 AM: Message edited by: aka_tom_w ]

  10. WOW

    I see that was your first post. :eek:

    So you had to sign up and get an account

    to post in this thread instead of just looking and lurking.

    Wow, that opened my eyes!

    I am past the age to serve (it goes by fast let me tell you so I guess I am one of those: "I was going to join the Army but..." guys, but I don't regret my choices either, a path that did not include military service, for the record I thought for a while I wanted to be a military pilot, but did not enlist.) (Canadian)

    I spoke once to a recruiter but never enlisted.

    Thanks for posting.

    What a great contribution.

    -tom w

    [ September 20, 2006, 09:37 PM: Message edited by: aka_tom_w ]

  11. Well I think someone said that WWII was the last "Great War"

    or something like that.

    Sure I play RISK and Supremacy (Nuclear Strategic and very simple you can play it online now) and fun things like Sim City but I liked CMBO and CMAK best. Why?

    I guess I am narrow in that the ETO in WWII is my passion. But that's just me.

    I will buy and try CM:SF as more a learning experience then a passion, but it won't be ETO WWII but it should be educational and entertaining. (I hope)

    -tom w

  12. OK then

    you might find this handy

    web page Marine Corp Recruit forum where you can (so it says) "Ask a Marine"

    web page Marine chat forum

    dikatry

    03-13-03, 03:18 PM

    Is anyone in here a LAAD gunner? I searched the forums and did not find anything. I just want to know how you like your job and what all you do. One of the recruiters at the office near me was a LAAD gunner and he said he loved it. That will be my mos if and when I make it through boot camp.

    leroy8541

    03-15-03, 12:12 AM

    Would that be a Stinger operator? you know that job always reminds me of a picture i saw once. there was this grasshopper standing there arm fully extended with the international salute in sign language, as this big azz bird was coming in to eat him. The last act of defiance. Those guys have balls of steel you got one shot at say a MIG-24 screeching towards you at mach I, hit your a hero miss, your that little grasshopper.

    dikatry

    03-15-03, 08:25 PM

    Yeah thats a stinger operator, you also operate the missles on the back of hummers, cant remember the names of those though.

    lurchenstein

    03-16-03, 02:01 AM

    dikatry ...you also operate the missles on the back of hummers

    Sounds like Stinger Missiles on the Avenger System.

    As Leroy, told you the Stingers (deployed with LAADS unit) are the last layer of air defense.

    Also, LAAMS (Light Anti-Aircraft Missile) pick up the medium range, low-to-medium altitude threats. Fighter aircraft intercept the longest range threats.

    These layers of air defense are some of the Marine Air Wings missions. Targets are acquired by radar & visual sightings.

    http://www.fas.org/spp/starwars/program/hawk.htm

    http://www.fas.org/man/dod-101/sys/land/stinger.htm

    dikatry

    03-16-03, 11:40 AM

    yep thats it, thanks

    Also, those links were very helpfull. Thanks for your help

  13. I am not sure where I read it...

    on one of these forum's here somewhere?

    But a soldier's life is more like endless and constant boredom punctuated with the ocasional incident/escapade of shear terror, which only happens very infrequently. But mostly its just mind numbing boredom.

    BUT

    I have no personal experience so I am just posting what I think I may have read about from folks who have served.

    -tom w

  14. "- Is there any reason why Syria cannot be the invader? That would force the US to act with whatever they have available. e.g. The US is in the process of withdrawing from Iraq (much less than 50% remaining) after establishing a moderate government. Syria/Hezbolah is not happy and see an opportunity to turn the tide in Iraq and establish their own puppet government (insert any half-assed excuse that Syria might use for this). They obviously wish to take advantage of instability caused by the withdrawal and expect a quick victory before US can respond. That puts the coalition on the defensive from day 1 and gives at least a few days fighting before the US can establish overwhelming air support."

    From what I understand of the game as Steve has so far documented it, that situation could easily be a user made and designed scenario even if BFC did nothing more then they are telling us they are doing now.

    But I am JUST guessing...

    -tom w

  15. OK smile.gif

    Thanks

    The potential for the future module of Ahistoric Branch equipment should be built into the first release even if it only has a handful of "spare parts".

    smile.gif

    Even if there is something: "Most likely there won't be much in the Ahistoric Section for the first release", that would be great, with the potential for more units later...

    Sounds great!

    -tom w

  16. Syria with Minor Backstory and Fictional Subsection/Ahistoric Branch

    This is PERFECT! Its the best of both options and with extra "unrealistic" cool stuff. I think the game really needs this so there might be some incentive for a player to want play on the NON U.S. side and have a chance of winning. That way it can still be a realistic simulation AND a fun GAME to play, all at the same time without, ticking anyone off!

    Excellent solution!

    Go with it!

    " However, we create a new type of OPFOR force, called a Branch in CMx2 speak, to represent units that are not realistic for Syria. Let's say we call it the "Ahistoric Branch". "

    I could be wrong but perhaps the only downside here is: " we create a new type of OPFOR force" so it might take longer to finish the game that includes the new "extra branch" OPFOR force. :(

    Oh well... It still gets my vote.

    Thanks

    -tom w

  17. Originally posted by Kong:

    One of the greatest strengths of CM was it's purposely designed unpredictability and randomness. If you question or doubt this actually happening I highly encourage you to read some first person accounts of combat. Equipment failures from big to small happen regularly in combat.

    The one given in combat is that the bizarre is going to happen.

    I agree completely!

    Steve jumped on this one right away and his answer sounded definitive to me:

    We are actually increasing the number of unpredicatable possibilities that will take out vehicles,
    That sounds GREAT to me :D

    -tom w

  18. . So I'm thinking the best way of going is a minimal backstory (eg. "you're at war... go and fight"), Syria, and a special bunch of units that are clearly labeled as "not realistic, though in theory possible" for everything else but the campaign. That should make pretty much everybody happy.

    -Steve

    That suits me fine.

    Perhaps there should be a new thread to see who would complain about that suggestion. (Or NOT, just go with it!)

    It will do JUST fine.

    I like the suggestion of the historical retrospective as well, with the backstory of the telling of the unfolding of history (the back story and battles and campaigns of CM:SF) as if it has already happened. smile.gif That one is fine with me as well.

    -tom w

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