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aka_tom_w
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Posts posted by aka_tom_w
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http://www.battlefront-newsletter.com/portals/0/cmsfuntitled-1.jpg
Posted by: Battlefront .com 12/8/2006
Today we want to start a two-day series of screenshots showing off some of the details that go into creating the 3D models for CM:SF. Keep in mind that what you're about to see represents work from various stages of the game from Alpha to Beta, so it's still work in progress and contains various unfinished elements as well as mere placeholders. One such example, which some of you will recognize immediately without a doubt, is that the tank crew models are not yet finished. So don't be surprised if you see a tank commander with infantry gear for example
The above shot shows a basic Abrams model. In the end we'll have various sub-models in the game. Notice how each of the tanks looks a little differently. This is due to random placement of extra gear on each model. If you enlarge the image, you'll notice backpacks, watercans, even spare wheels all placed in different spots and configurations for each vehicle. This placement is random, so no two units will look the same anymore.
Here is a detail shot of the rear equipment rack for the Abrams. The attention to detail the guys are putting into this is incredible
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Those screen shots are JUST so amazing in their detail!
Folks actually serving in the US army and specifically in the Stryker Brigades should be looking at this game right now!
They should be putting their pre-orders in right NOW to use it as a training tool for leadership.
How could this not be the cheapest way to train Styker Team Leaders in tactics and leadership??!
I say this because from the looks of the Artillery Model there is so much detail there it really looks to me like an actual military combat simulator and not so much like "Just another wargame/video game".
.... but that is just my "non military" experiece (I have NONE) gee whiz, "wow factor" showing through.
-tom w
[ December 08, 2006, 10:28 AM: Message edited by: aka_tom_w ]
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John Kettler!
Wow great research...
thanks
I will check out some of those links tomorrow when I get a chance.
-tom w
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OK then,Originally posted by Battlefront.com:Tom's right. I'm playing on a 2GHz system with a crappy ATI card. It works pretty darned well, though I certainly wouldn't mind something faster.
What EVERYBODY should do is stay away from ATI cards. We're doing our best, but trying to work around their flakey shadow technique and a few other things is impossible. We can only do so much
I hate bad mouthing hardware, but if someone has a purchase decision to make, going with ATI is a bad idea.
Steve
Thanks Steve
can you check your e-mail for something from me....
-tom w
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Any Mid-range to top of the line computer you buy now will likely do JUST fine.Originally posted by patboy:I'm planning to buy a new PC for X-mas and I'm wondering which computer specs are required to play with the awaited CM : shock force and the next modules?
Any ideas Battlefront pls ?
Thanks
Pat
(BUT I am just speculating)
-tom w
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OKOriginally posted by Gpig:Heya, Tom.
Sorry dude, I lost your email in the big move. (And it's not in your profile.)
I'll add mine to my profile, you can reach me there.
Gpig
chat soon
I only have your old one (from your previous work)
-tom
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YESOriginally posted by dan/california:I'm sticking with the theory that the forum IS the game until it is on my hard drive.
here's a new business model
why don't they just charge us a small fee ($5.00 US Visa paypal payonline or post dated cheques or whatever) per month to view the forum (and and ALL forums) and then just ship the games for free?
Lets see.... there are over 20,000 registered members
um that's over $100,000 cash flow in per month, SEE the forum REALLY is the game, then they can just ship their software for free... That would be over $1.2 million per year. (maybe $5.00 month per person is not enough?)
he he he
No?
-tom w
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Weapon of the future ready now?
web page wired newsThe ADS technology is ready to deploy, and the Army requested ADS-armed Strykers for Iraq last year. But the military is well aware that any adverse publicity could finish the program, and it does not want to risk distressed victims wailing about evil new weapons on CNN.what is it?
John Kettler why didn't you tell me about this one 1-2 years ago ?Air Force's Active Denial System, or ADS, has been certified safe after lengthy tests by military scientists in the lab and in war games.The ADS shoots a beam of millimeters waves, which are longer in wavelength than x-rays but shorter than microwaves -- 94 GHz (= 3 mm wavelength) compared to 2.45 GHz (= 12 cm wavelength) in a standard microwave oven.
The longer waves are thought to limit the effects of the radiation. If used properly, ADS will produce no lasting adverse affects, the military argues.
Documents acquired for Wired News using the Freedom of Information Act claim that most of the radiation (83 percent) is instantly absorbed by the top layer of the skin, heating it rapidly.
The beam produces what experimenters call the "Goodbye effect," or "prompt and highly motivated escape behavior." In human tests, most subjects reached their pain threshold within 3 seconds, and none of the subjects could endure more than 5 seconds.
"It will repel you," one test subject said. "If hit by the beam, you will move out of it -- reflexively and quickly. You for sure will not be eager to experience it again."
But while subjects may feel like they have sustained serious burns, the documents claim effects are not long-lasting. At most, "some volunteers who tolerate the heat may experience prolonged redness or even small blisters," the Air Force experiments concluded.
(I am dissappointed)
(LOL)
-tom w
[ December 14, 2006, 06:58 AM: Message edited by: aka_tom_w ]
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or one of those newsblog entries or something!Originally posted by jeffsmith:[chant] screenshot screenshot screenshot [/chant]
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This thread is now more then a month old....
this screen shot was released in Mid Nov.
Just wondering if we will be playing this game by maybe March or April next year?
wondering...
(sorry, I know I know, "when its finished", my issue with that concept is the programer's motto: "The last bug isn't fixed until the last user is dead." so.... by definition when is it actually "finished?
Hint: I don't plan to give my life for this game
)
-tom w
[ March 13, 2007, 09:25 AM: Message edited by: aka_tom_w ]
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bump
I just wanted to look at Gpig's art work again
Jon
if you are reading this can you send me an e-mail with your new e-mail address?
I thought there were more examples of Gpig's art work in this thread? (wondering where it went?)
thanks
tom w
[ December 05, 2006, 03:09 AM: Message edited by: aka_tom_w ]
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OK then
that was a pretty substantial bone
like this:
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OK
Great
Thanks to Mike for the question and thanks to Steve for the update!
upward and onward!
-tom w
P.S. Hey Mike you might consider editing the thread title with something about a new game progress update or "bone".
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"One neat recent addition to the current alpha build code is the ability to place what we call "flavor objects" on the map. Their tactical impact is close to zero as any such objects hardly provide enough concealment (and certainly no cover) for one soldier let alone a squad, but they're important to immersion as they increase the "natural" look of a map tremendously. It's actually amazing how such a little thing as a street light, telephone pole or road sign can suddenly bring a map to life. See for yourself:
(Shot in the second post!)
Flavor objects can be placed on the map in the editor anywhere the user wants, and can be directly manipulated (like many other objects such as buildings) directly in 3D view, i.e. you can move them or rotate them for example."
-Moon
Tom Says:
VERY COOL!!!
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Thanks Sergei and Vincere
That looks great!
-tom
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Screw the peanut gallery!
It looks GREAT, lets move on to the GOOD stuff! (you know stuff that BLOWS UP!)
The grass and trees are fine! Bring on the Beta Demo!
-tom w
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Has Charles thought about branching into Myst type worlds.... </font>Originally posted by Wicky:</font><blockquote>quote:</font><hr />Light – dews – breezes – bloom – and freshness; not one of which... has yet been perfected on the canvas of any painter in the world. (John Constable) sr
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"If nothing else, it will generate endless forum threads on "realistic/non-gamey turn lengths" and will create "Time Grogs", which should be good for a laugh. "
AND
Since it has already been pointed out the forum is ACTUALLY the game (and the release of the "actual software" will simply mean we will have more game action to play on the forum) then it stands to reason the forum and the game would be better off with:
"endless forum threads on "realistic/non-gamey turn lengths" and will create "Time Grogs", which should be good for a laugh."
-tom w
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yes a 2 or 3 minute turn would be nice for variety
OR even just to try it to find out how much we REALLY don't like it.
I would like to cast me vote for a variable turn timer, nothing outragous but maybe 1 min increments up to 5 mins (and for sure 5 mins might be considered on the "outrageous" side, but some of us would like to try 2-3 min turns maybe)
thanks
-tom w
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Alpha shot vs. Alpha shot.....
I know which one I would rather be playing!!!
WOW for Alpha pics it looks GREAT!!
With the potential available for mods and artistic contributions from the Combat Mission community this game is going to look Stunning!
-tom w
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they don't want me to post large pics
[ October 26, 2006, 12:06 PM: Message edited by: aka_tom_w ]
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you are joking right?
(sarcasm detection filter set to "Finest Granularity" for best results)
-tom w
P.S.
I believe I have been insulted, so says this web page:
1. sizzlechestIt is used as an insult because it was made common from the Jerky Boys phonecalls and movies, but its more of a condition. Sizzlechest is light curly chest hair that appears almost like smoke puffs rising off the chest, little spirily colums of hair. Usually found on assclowns.
Shut yer hole, sizzlechest!
by Jimmy Knuckles Mar 14, 2004 email it
2. sizzlechest
A common way to say "ASSCLOWN", particularly in the Philadelphia, New Jersey region.
Eyyyyy, yo, sizzlechest. You wanna go and git a cheesesteak?
by Rian Feb 26, 2004 email it
3. Sizzlechest
a fruity ass; milky licker
You got that SiZZLeCHeST?
by Phil Dec 9, 2003 email it
[ October 20, 2006, 08:07 AM: Message edited by: aka_tom_w ]
Small Unit Tactics AAR
in Combat Mission Shock Force 1
Posted
Dirtweasle your post should have its very own thread..
it started here:
time-life first article
time-life second most recent article
"Shriver told TIME today that her one-car garage is now stacked with more than a thousand cans of the stuff. She's looking for more. TIME has also received inquiries from teachers around the country whose students read the story and want to help Shriver in her Silly quest.
"You've gotten me into this mess," she wrote TIME via e-mail. "And I love it!" It will all be worthwhile, she says, if it can save one person's life.
If you'd like to send donations of money (make checks payable to Marcelle Shriver) or cans of Silly String or other items for troop care packages, the address is:
Marcelle Shriver
c/o St. Luke's Church
55 Warwick Rd.
Stratford, N.J. 08084"