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aka_tom_w

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Posts posted by aka_tom_w

  1. no

    old scenario's, three of them work, only in the Beta Demo

    there are TWO and Only two scenarios that run in The GOLD demo, the two that came with it

    CE and VoT

    end of story

    -tom w

    <BLOCKQUOTE>quote:</font><HR>Originally posted by Nevres:

    i was just wondering if the scenarios of the old demos will work with the gold demo, ive ran circles around both scenarios and was wondering if for example the riesberg scenario would work in the gold demo<HR></BLOCKQUOTE>

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Germanboy:

    Funnily enough, I have yet to see a 105 arty round kill a concrete pillbox,

    <HR></BLOCKQUOTE>

    That is funny I have played VoT 6 times three against humans and 3 against the AI (by sone standards I have not been playing enough smile.gif ) BUT that is 6 times just as the Yanks. (not counting my Losses as the German, more than a few times)

    Whenever I play the Ami I ALWAYS keep my armour out of the LOS of that 75 mm antitank gunner in the bunker until I kill the bunker with arty. I have never needed more than a 105 and the 80 (?) combined to take it out, sometimes in the first minute, sometimes after a few minutes, but I have never failed to kill it before running out of rounds from those two FO's. I refuse to expose my armour to its LOS or LOF until it is DEAD and I thought for a hardened concrete bunker it usually died too easily, I'm happy that it will take a little more pounding to KO.

    I don't know about arty causeing dug in infantry casualties but I am very happy the patch will give those concrete bunkers a little more hardness and staying power, that "seems" right to me.

    -tom w

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  3. ok this is not exactly in keeping with content of the rest of this thread but it is a "feature" I would like to see a patch for.

    In the Gold Demo in VoT if a Concrete bunker is KO'd or abandoned, there is still the same graphic on the map but that graphic representation does not block LOS or offer any units (friendly or enemy) any cover or or any LOS adavantage at all.

    Has anyone else noticed this. Just try haveing a fire fight around a KO'd bunker and watch the LOF and LOS and bullets fly right through it?

    If these bunkers are KO'd they could turn into rubble and offer the same kind of cover as rubble in collapsed houses.

    But in the Gold Demo the crew just takes off out the back of the bunker then the game engine treats the bunker as if it does not exist. I think it could be at least rubble

    at least like a square unit block of wall.

    Again this is only a very minor nitpicky issue and I feel like I don't want to be too picky/critical (?word loss?) by raising it, but I think it could go on "The List" (way down at the bottom though)

    -tom w

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

    [This message has been edited by aka_tom_w (edited 06-22-2000).]

    [This message has been edited by aka_tom_w (edited 06-22-2000).]

  4. Thanks for the update Juardis

    I too am looking forward to reading the manual from cover to cover as well.

    Its nice to know it is well done and full of why's and wherefores and substance.

    Perfect...

    -tom w

    <BLOCKQUOTE>quote:</font><HR>Originally posted by Juardis:

    .

    Steve, Charles, and whoever else contributed to putting together our field manual...Job Well Done!!!!

    <HR></BLOCKQUOTE>

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  5. New marketing slogan?

    It sounded good when it came to mind anyway.

    I say this because nothing else in the WW II wargame realm really can compare with this game.

    It has me addicted both at work and at home, I can't stop thinking about it and I don't even have the game yet.

    I hope we can all encourage fans of other games like SP and CC and all those other games that are WW II battle sims to really take a good look at CM. I think that gold rateing and great review at gamesdomain.com will really help.

    Full Steam Ahead!

    Thanks Steve and Charles

    -tom w

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  6. Great!

    thanks for the post Leftwing

    that makes sense to me, those concrete bunkers seemed to get taken out by arty in VoT a little too quickly for my sense of reality, but I admit I'm not real sure what reality in WW II arty barrage terms was?

    -tom w

    <BLOCKQUOTE>quote:</font><HR>Originally posted by Leftwing66:

    You're in luck. I believe that this has been addressed. IIRC Charles said somewhere in an earlier post that bunker resistance to artillery had been substantially increased, and my own very limited time playing the release version seems to bear this out.

    Perhaps people who have played some artillery intensive scenarios would like to comment?<HR></BLOCKQUOTE>

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  7. I have not read that many real life WW II battle accounts or after action reports. I admit that.

    But I did find the arty in VoT VERY effective, I wondered to myself if it was too effective?

    I have no real way of knowing...

    but the arty when all four spotters combined, in VoT was VERY leathal.

    Should it be so leathal?

    I think that is a good question but I have no facts to back this one up either way.

    On the other hand I thought those small mortars seemed to be about the level of fire power and effectiveness that I would have imagined. I thought that using those small 60mm (?) mortors they did not do too much damage and you had to be fairly lucky to kill something. That seemed about right to me.

    but the big stuff like those Four FO's in VoT sure did cause a heck of alot of damage if you just keep letting it rain in on something like a concrete or wooden bunker.

    And it seemd to kill a fairly high number of infanty as well, even if they were hiding in fox holes. I figured MOST infantry actually hiding in foxholes would only end up shaken after an arty barrage, but it sure did kill them at an alarming rate.

    But I don't know that much about artillary so I figured I was just getting lucky alot, or it REALLY was that effective.

    But I don't know?

    -tom w

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Manx:

    ...and it's the guy's first post! smile.gif

    <HR></BLOCKQUOTE>

    Oh I'll bet its not that persons "first" post..

    wink.gif

    I'm sure Speelling Bea is a well known member here, (I have no idea who, Hell it could be my evil twin multiple personalty acting up again, I'm not even sure, although I assure you its not me)

    just having some fun...

    smile.gif

    -tom w

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  9. I agree!

    see my earlier post.

    -tom w

    <BLOCKQUOTE>quote:</font><HR>Originally posted by sniperscope:

    No disrespect is entended here. But why are we even posting this? Lets talk tactics, battles, ideas etc etc.

    sniperscope<HR></BLOCKQUOTE>

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  10. Someone has FAR too much time on their hands waiting for CM to arrive.

    HEY !

    here's a thought, why not do something usefull and set up a CE test scenario with 5 StuG's vs. 5 Shermans at 500 meters and see how many first shot hits there are out of 100 rounds fired and of those first shot hits how many result in Gun kill or a track hit or a K-KILL, KO'd tanks and post the results of those 100 first shot, rounds fired.

    Ok I did this last night and I set up 5 Shermans vs 6 StuGs at 314 meters and let them all open fire on each other at the same time.

    Did it twice

    First time (SURPRISE)

    1 KO'd Sherman

    and

    6 KO'd StuGs after one minute

    next time same set up

    (re-run the last save before the dual)

    2 KO'd Shermans

    and 4 KO'd Stugs

    after on minute

    in the next minute

    the Shermans got 2 first shot hits

    and KO'd both remaining StuG's

    so after two minutes

    there were

    2 KO'd Shermans out of 5

    and

    6 KO'd StuGs out of 6

    NOW I think that is a most more productive use of wasted time than dealing with spelling errors on this BBS.

    comments....

    -tom w

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  11. good thinking Leftwing66

    I prefer rsvisionist history myslef smile.gif

    see retracted post in the previously identified thread below.

    but Free Speech should always be encouraged and when we hear something we rally don't like we can usually count on the the "forest will echoing back" as it did.

    -tom w

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  12. Well Gary I would not worry too much about that..

    some of us who jumped (I did too) have retracted our posts. see retracted post

    I think Most folks here would be happy to undo as much as we can in the interest of selling more games (and we are ALL very interested in selling more CM CD's).

    Just a thought....

    -tom w

    Warning read quickly this post and this thread is set to retract in the next 30 secs smile.gif

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  13. That's a great idea Kingfish..

    very nicely put

    It wouldbe nice to be able to edit the title of that Thread...

    can the user edit the title of their thread?

    I don't think so, maybe with Kumps permission Steve could edit it to something more user (new user smile.gif ) friendly.?

    -tom w

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  14. Hi

    I don't expect unit promotion, this is not that kind of wargame.

    I figured kill stats were pretty much just for interest sake of the player to see how well his units did just for fun. Like how some guys wnats to pin virtual medals on their digital warriors who show bravery and heroism in combat. I think its mostly just for fun.

    I'm glad there is no unit promotion.

    I like it the way it is.

    And I think Kill stats are just for entertainment value only.

    -tom w

    <BLOCKQUOTE>quote:</font><HR>Originally posted by Mannheim Tanker:

    I find the kill info useful in pointing out the most effective units in a battle (in terms of lethality). For example, did that MG really do that much damage, or did it just suppress some units. You get the point.<HR></BLOCKQUOTE>

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  15. Steve I hope it felt GOOD when you yelled that the fullfillment house...

    I've dealt with an organization like this in Toronto when we sold Archival Image Collection CD's (Nice Ten Volume) via mail order.

    They never fullifilled their promises and they were a pain to deal with.

    We used S & P Data (i'm sure you used some other kind of fullfillment place) and because they were so useless at getting our orders out we refered to them as "Stunned and Perplexed" Data because they never had any straight answers for us. (Go ahead, they can sue me now for defamation of character if they can find me smile.gif )

    I do really appreciate your situation.

    I'm glad everything is running smoothly now though.

    thanks for the daily updates they do mean alot to all of us.

    -tom w

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by Steve Clark:

    Another dumb question. When you say 'plot your turn', what exactly are you plotting? Movements? Firings? Support? All of the above?<HR></BLOCKQUOTE>

    Basically its "taking a turn" in that its time you issue orders and plot way points and targets for all your units or men or tanks.

    then there is simultaneous resolution of your orders and your enemy's orders, (takes about a minute to "crunch" the turn) then each side gets a chance to watch the movie for one minute which is the result of the simultaneous execution of the orders issued to ALL the units, yours and your enemy's.

    the system works VERY well..

    you should try it.

    -tom w

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  17. Good thing Steve and Charles have thick skins.... I'd say this issue is a little over the top....

    "BTS must take all the blame" ??

    like, I mean really.... what does that mean?

    Kump when did you order and when were you expecting to get the game?

    Some people ordered over a year ago but if they live outside the U.S. they will still get the game after someone in the u.s. who placed an order for the game last week. Is that BTS's fault? I don't really think so...

    -tom w

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

  18. PanzerShark boldly states:

    "NO one can give orders to over about

    50 units in 3 minutes. This means you have to click your butt off turning this game into a...rts"

    I would like to humbly disagree....

    Yes the opening set up and maybe the first move takes a little longer....

    BUT if the timer is implemented, I plan to play against opponents who are happy to have the orders phase last no longer than 5-7 minutes. I do beleive it is do-able and I feel strongly that it is more fun when there is a time element to increase the tension and rush of combat... It should be a big adrenaline rush, you can sort of get it now against the AI but it is really lacking in the PBEM now as both parties take as long as they want to get the turn back in e-mail. I appreciate that some players will want to continue to do this, (take their time on the orders phase and watch the movie over and over again), but I would prefer not to play against those players, (nothing personal just my choice of playing style, kind of like "run and gun" if I may use a U.S. Football phrase)

    I have played Myth and Myth II both are Brilliant (no resource harvesting, fight only with what you start with and some reinforcments like CM) 3D, RTS, strategy games, and there is strategy in real time, I truly believe that. Age of Empires is indeed strategy in real time (but there is resource harvesting there), and I liek that gme too.

    So back to CM yes I would like to see TCP/IP with short turns to make my opponent make the same snap decisions that I have to under time pressure, I would love to see a timer counting down the time left to issue orders and then when times up, whether you are done or not, the GO button gets automatically clicked, STOP turn OVER!

    But its just one way of playing. Some of us prefer it, some want no timer, some want longer turns.

    My point is the Timer should be highly user definable to keep all happy. The timer should go as short as one minute for the orders phase, and as long as you want, and you can turn it off completly. I would prefer a different timer for the Movie phase.

    The timer has also been suggested to be one single timer for both movie and orders phase, so that the player can watch the movie for as long or short as they want and use the remaining time for planning orders. If that timer was set to say 10 minutes then could watch the movie for 9 minutes and plan orders for 1 minute if you are in a good position and do not need to issue any new orders. I think we have been in a position (especially on defence) when all that is required of the order phase is to possibly re-target a few units and run a few LOS checks, then hit GO.

    But those are just my thoughts

    And Of course I'm still happy waiting until some time in August or Sept. for this new feature to be fully implemented. (hint hint I would love to be one of the beta testers for that new patch wink.gif )

    -tom w

    P.S. If it is pressumed I am a youngster because I like RTS I would like to state I was playing Avalon Hill board games like Tactics II and Panzer Leader, Tobruk, Africa Corps and Third Reich more than twenty five years ago BEFORE pong was fun on TV smile.gif

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

    [This message has been edited by aka_tom_w (edited 06-21-2000).]

  19. <BLOCKQUOTE>quote:</font><HR>Originally posted by JeffRaider:

    I've had the same problem, but all you've got to do is click a centimeter or so below the label "Eliminated" and you'll hit it.<HR></BLOCKQUOTE>

    I have seen that in the Gold Demo as well..

    you will need to go down to view 1 or view 2 and zoom in on the building, there WILL be a body in there, but they are very hard to see...

    I have not tried this yet but I assume (dangerous as that is) that if you "shift c" to make the units bigger to GIANT size the body of the dead unit will POP right out of the building.

    I ALWAYS play with realistic unit sizes but it is handy to know and remember you can find just about any unit (dead or alive , I hope) anywhere by bumping up the unit size to GIANT.

    anybody else try this...

    -tom w

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    <BLOCKQUOTE>quote:</font><HR> "Have you thanked BTS by buying your SECOND copy of CM yet?" <HR></BLOCKQUOTE>

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