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Kwazydog

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Posts posted by Kwazydog

  1. Locking this one up guys...the origional question has been answered and this is now way off topic.

    Guys although not the case here we need to keep in mind that many of our posters dont speak english as their first language and their computers may not be set up with an English spell checker, so we do need to give some people a little slack.

    Dan

  2. Guys, firstly its not possible for you edit the models in CMBB and never will be, even if we wanted to allow this.

    There are various reasons for this. The main reason is that under the current engine it is a very complicated process. Not only does the model need to be created, but it needs to be 'coloured' in a certain way for the engine to know which part is the turret and allow to rotate, which part is the gun, where the rotation points are, etc, etc. Its a very long and complicated process that can only be done in a certain way (and only on Mac software). And yes, it does require extra programming work from Charles to position the crew, gun blast, etc. No, not effecient at all and this will be change when we rewrite the engine.

    Secondly, yes, we will be replacing as many of the place holders as we can. Can we do all of them? Probably not, but we can do a lot and probably all but the rarer vehicle. If people arent happy with place holders for vehicles we cant replace the only solution left to us is that we can remove those vehicles from the game, leaving just the 'completed' vehicles. I dont want to do this myself as CM is primarily a wargame thus reducing tactical opportunities for eye candy seems silly to me, but it is an option that we will discuss when the time comes.

    The future? Not sure at this point, but with the rewrite will totally overhauling the modelling system and adding in a HUGE amount of flexability. We will allow people to mod the models? Again, Im not sure. The models in the rewrite will be much more complex and probably (hypothetically speaking at this point) allow for things such as damaged states in various areas, panels that can be blow off during the game (such as skirt armour), hatches and doors that can open, particle systems for exhaust smoke, movable MG's, etc, etc. We would probably like to allow people to mod these, but it may not be possible without simplify the models which would be a shame I think. Time will tell.

    Dan

    [ October 14, 2002, 07:07 PM: Message edited by: KwazyDog ]

  3. Look great noobie!

    Down the track guys I am going to write a small article on Russian colouring based on the research I did to help out you guys, if time permits. I actually have the origional orders describing the application of camo here somewhere smile.gif

    In case its of interest, the Russians use of winter camo on tanks was very common. Summer camo was also used, but very rarly. From early '43 onwards it actually wasnt used at all, mainly for political reasons from what Ive read. Even when the did use it a certain percentage of the vehicle had to be this colour, a certain percent that colour, etc. smile.gif

    Interesting to note is that when used it was only used in specific battles, often to designate a certain unit as much as to provide camoflague. Its strange that the Russian troops were given so much freedom over winter camo yet were hardly allowed to use it otherwise.

    Dan

    [ October 14, 2002, 05:52 PM: Message edited by: KwazyDog ]

  4. Holdit, just so you know (in case its of interest to you and others smile.gif ) it is actually we whom will be putting out all patches...CDV has nothing to do with its creation. The plan is that all patches will be released by us for all versions at the same time, so youd not be at CDV's mercy with regards to the quality and timing of the patch.

    Not saying you shouldnt get yourself a US copy, thats up to you. smile.gif I just wanted to make sure you were making an informed descision.

    Dan

    [ October 14, 2002, 05:02 AM: Message edited by: KwazyDog ]

  5. Guys, Im going to simply lock this one up as from what I can tell there is no debate to be had here, just flames, and I am reasonably sure that was the intention of the origional post.

    What is truely sad is that fact that politeness is becoming a lost art, particually on the internet. Its such a simple thing yet apparently easy to forget when shielded behind a computer screen.

    Dan

    [ October 13, 2002, 08:43 AM: Message edited by: KwazyDog ]

  6. Guys, Im locking this one up to stop the bickering.

    Before I do though, a couple of points. Firstly, SS units ARE in game and operate in exactly the same manner with exactly the same TO&E as they do in the US version, just under a different name.

    We've explained out situation many times and cant change it. If you do a search you will find out position on this matter. We dont like it all that much either, but unfortuantely thats the way it is. And no, we cant release a patch to change it as it is obvious that this would breech our contract.

    Dan

    [ October 11, 2002, 05:30 PM: Message edited by: KwazyDog ]

  7. GWDWD, we dont mind if people want to swap these images around and such, we just can offer it ourselves smile.gif

    Personally I think its all been a little blown out of proportion, hehe, as I honestly havent noticed them missing once myself in many many games. That being said though, I can also understand why people would like to change them as its just a matter of swapping some BMP's over and different things concern different people. smile.gif

    Dan

  8. Guys, Im going to lock this to stop the bickering.

    Panzer, that is a known issue but it is one that isnt easy to fix unfortuantely, but will be in the rewrite.

    Puff, by this post and some others I get the feeling that you have an axe to grind with us for some reason. This thread was on a valid topic and a valid point however, yet you hijacked it for your own reasons, as you have done in the past. Please stop this, its not fair to other forum members. I honestly dont get why you keep coming back to a forum which obviously causes you such stress but if you wish to do show, please try and be polite.

    Dan

    [ October 07, 2002, 12:44 AM: Message edited by: KwazyDog ]

  9. GJK, make sure you test your grass at night, dawn and dusk and in different weather conditions.

    From the experimenting i did I found that using a blur often caused banding or pixelation during low light conditions becuase the CM engine is 16 bit.

    Not sure if it will in this case though, but worth a look. smile.gif

    Dan

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