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Gordon

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Posts posted by Gordon

  1. Originally posted by Michael Emrys:

    </font><blockquote>quote:</font><hr />Originally posted by CMplayer:

    </font><blockquote>quote:</font><hr />Originally posted by Gordon:

    Seek hull down, shoot and scoot, etc., will all result in your Archers moving to the designated point normally, and they're dead meat. You can only use them from an established ambush position and hope that they kill their target before they get cold feet (tracks?).

    BFC didn't think of that and allow for shoot n scoot etc to be executed in reverse? (at least for archers) Jeez what a clunky piece of code. It would have been better to leave the archer out altogether. </font>
  2. Originally posted by MikeyD:

    Please don't take offense, that line was my justification for taking the easy route and using little black dots for bolts heads instead of the 3-D types. Screw heads cast shadows too! tongue.gif .

    No offense taken, I was jus' funnin' ya. I was definitely suprised at your revelation, and would also have taken it into consideration when making my mod. I never mind learning something new.

    The more modders doing different things, the more I learn and the more everyone benefits.

    Gordon

  3. Originally posted by MikeyD:

    One way my mod differs from others (and the CMAK textures of this Scout Car) is my bolt details are not overdone raised details with cast shadows but are meant to instead represent the more subtle flat screw heads that were holding the vehicle together. I think it looks more realistic.

    Ouch, was that an M3 Scout Car that just hit me?!? :D

    Interesting observation. I never had access to a close enough detail shot to know that they were screws rather than bolts. Maybe I'll have to revise mine too. :rolleyes: Were the M3/M5 halftracks also screwed together rather than bolted?

    Looks very nice, as always.

    Gordon

  4. I have no idea what EAW Stab is. CMMOS (Combat Mission Mod Option Selector) is a tool for installing mods, and selecting options for a single mod or across multiple mods. For instance if you have the corresponding mods installed you could select Czech markings for all your "Russian/Allied" vehicles, or set all your Panzers to have Nazi flags as aerial recognition panels.

    Gordon

  5. Originally posted by V:

    do you modders give us these previews for feedback reasons, to make us drool, or to get some small ounce of meaning injected into your slutty lives?

    I've always wondered that.

    Anyways, it is a beautiful looking King Tiger.

    ;)

    V,

    Well, everybody likes nice comments, but mostly I do it just to let folks know what's coming down the pike and also because invariably a grog will point out something I missed. Better now than after I've released it.

    Gordon

  6. Originally posted by Vergeltungswaffe:

    Uh oh, I've offended Gordon and Fernando.

    <dons hairshirt>

    Please allow me to replace "hideous" with "begs to be modded", as you intended. smile.gif

    And I couldn't agree more, the new desert and Italian theater allied models are easily the best yet.

    Dressler, thats wonderful. I will keep hoping for my late war BB/AK Panzers and HT's to have ambush like Fernando's.

    Gordon, your BB KT looks great. A dunkelgelb version with great detail will be almost as good as an ambush one.

    Not offended, just wanting to give Fernando and Kwazy Dog the credit they deserve. It just seems sometimes people are a little too quick to jump on the mod bandwagon. Take a little time to really enjoy the stock graphics. There are quite a few jewels in there.

    Never fear about the KT. I have plans beyond just the base dunkelgelb version. ;)

    Originally posted by Commissar:

    I would love to see the Shermans get the Bergman treatment.

    You would not be disappointed as plans are in the works. :D

    Gordon

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