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Elmar Bijlsma

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Posts posted by Elmar Bijlsma

  1. I actually regret buying CM:BN now, not because it's bad (it's great!) but because I should have never supported anyone like you. You neither deserve my respect nor my money.

    See what I mean? Another poster also made sweeping statements labelling others as fanbois. And they are the ones that are arguing for a gentle conversational tone? Please...

  2. The funny thing is indeed that the people most annoyed by Steve's blunt approach are those that themselves are very blunt. "Do as I say, don't do as I do", huh?

    Nope, I like Steves style, in general. He can get a bit carried away at times, but that is more then made up for by not being some oily PR bull**** spouting twat.

    Try dealing with the community manager of The Creative Assembly or the PR lady at 2K games with their slick PR ways and not get an urge to invent an internet punching device.

    As for the actual topic. I just do not recognise the problem nor has a good case been made. I see nothing that backs up the sweeping conclusions reached by poster.

  3. Along those same lines, I'd be grateful if the button that ends playback and the one that ends the orders phase were not one and the same. Accidental double clicks, absent minded errors etc have made me miss many a turn. Just relocate one of them elsewhere so there is no confusion.

    I'd prefer that above confirmation. Constant Yes/No clicking would end up getting on my tits too.

  4. Haha, the clearest example I have ever seen of a statement only meant to be "believed" by a willing mind. Such as jurors and judges who have to deal with the douchebag's case later.

    I have no problem with any of it. Kids, do not go sticking knifes in people or Marines!

    *edit*

    Awww, suspecting it to be too good to be true, found out that indeed it was.

    http://www.snopes.com/politics/military/stabbedmarine.asp

  5. I've been largely playing CMSF in RT, but with the CMBN demo I find myself preferring TB once again. So much going on that even with frequent pauses it easy to forget or overlook units. And when that happens even if they don't get promptly mortared while staying in place too long, in the closeness of bocage situations can quickly turn bad.

    So I'm back to the slightly more thoughtful and considered Turn Based mode.

  6. Nah, the current implementation of wounded and buddy aid is about as detailed as BFC want to make it. Good call imho. Few people are buying wargames for the battlefield triage aspect. :)

    The reaction time is dependant on what else is going on. If there is a massive firefight going in the vicinity the wounded are out of luck till things calm down.

    I do agree that the radius seems a little tight. Especially if a guy gets wounded at the corner of 4 action spot, it takes a while to get the team coming to his aid to the right spot to trigger buddy aid. It probably is that way to prevent helpful troops wandering away from where you left them and in to lanes of fire.

  7. This is how misinformation spreads on the intertard.

    The fact is, no matter how often you tell FRAPS to poll a game for the purposes of determining frame rate IT DOES NOT slow down the game down doing it.

    However, if you run FRAPS to capture video, it will definitely slow things down, appreciably.

    Yes, FRAPs footprint is small, but some games do show a puzzling slowdown even when it FRAPS is just idling in the background for FPS measurement.

  8. I was running the game with best graphics and 3D model (no AA or V-Sync) with my GTX8800 and it ran great (or at least it looked great to me). After reading this thread I downloaded Fraps and realised my "great" graphics were actually running at 15 FPS when I was panning the camera or when there were a lot of troops running through the hedge row. So I dialed down the 3D model and the graphics look great again.

    A great example of ignorance being bliss. You were happy with the graphics until you got FRAPs. It is why I never bother with it. Either I am satisfied with the graphics or the framerate is driving me bananas but either way a measured framerate is irrelevant to my enjoyment.

    This came up during the beta testing of CMSF too. The beta builds measure fps too and there was a suggestion that it would be cool to include that for the released version too. Cynical me immediately warned that people who were quite happy playing with 20 fps would have a freak out learning they were getting 20 fps.

    btw

    FRAPs has been known to slow down some games a fair bit.

  9. All discussions about coop multiplayer, high APM players and everything, while cute, is not what this is about; so, what's the beef with autopause RT? Is it feasible on a short term scale with little resources yes or no? that's what we'd like to know I think.

    BFC have indicated in the past that they would like to have it in, but that the technical difficulties mean it is either some compromise solution or will take significant resources to do well.

    Hard to say what/when. BFC has been known to surprise us all. But I would not hold my breath.

  10. The only thing that comes close to raging in this thread is you and the original post, which was a bit over the top though I agree with it completely.

    Oops, mean to say "ragging". Corrected.

    Really? You thought my post was raging? Sorry, but with the best will in the world I can't make that of it. Seems to me the people so big on being free to offer criticism and mature conversation are less keen having that same standard applied to them.

  11. Exactly where was he hysterical and calling it "the work of the devil"? Seems like you're the one who needs to chill out.

    The fanboys here are worse than the kids on Xbox live, seriously.

    Great. Take the easy way out and boil it down to a fanboi issue.

    I came out and said you guys had a point, for goodness sake! I just mocked the overblown drama. The overblown ragging on PBEM, especially on account of it is not being TCP, is easily mockable. So I mocked it.

  12. The problem of PBEM is that it's ridiculously slow. I don't want a 30 turn game to last 8 weeks.

    PBEM requires an incredible amount of effort to keep it "fast" and the usual rate is approx 2-3 emails a day.

    Mwahahahaha. Hyperbole much?

    Look, it would be great if TCP turn based makes it back in, but don't hysterical on us. Sure, PBEM may be less then ideal for some of you. But it is not the work of the devil. Chill out, just a little?

  13. I'm loving the demo a lot so far... soooo good to get CM back on Mac!

    this isn't a gripe - just a query...

    Just wanted to know what the reasons were for not including the following ?

    1) clicking on a waypoint to move it - including this feature would improve gameplay, by not having to re-issue an order for minor movement changes.

    2) show all targets hotkey - there is a hotkey to show all movement lines but not for target lines? I am finding this difficult to get used to (I end up having to click on every single unit when my memory of what is targeting what fails me)

    3) Last known positions of spotted enemies - these sometimes disappear (there is probably a good reason for this that I haven't worked out yet)

    4) Armour penetration tables - loved this feature in CM1. It didn't get in the way unless you wanted it - and I usually did.

    I'd love to know the reasons behind the decision to leave these features out of CM:BN.

    Good Work Battlefront.

    1,2,4 are indeed much requested feature. The first two are on BFC's to-Do list. But it is a long list. 4 is more doubtful if we ever see it again. AFAIK apparently a lot of work for a bit of UI BFC thinks we don't really need. :(

    3) They disappear over time if I recall, but mostly it will be because that unit was seen elsewhere.

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