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Elmar Bijlsma

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Posts posted by Elmar Bijlsma

  1. Wich leads me to the following, how would they be employ the 3 hul MGs? I mean one for the driver, the radio man takes one of the sides, but the other two crewmembers I would asume would be busy in the turret.

    Can you imagine this modeled in CMAK? 5 MGs would make it a real killer. :D Though I expect those side MGs would be be limited like the rear turret MGs are in CMBB.

  2. Thanks for clearing that up.

    You don't happen to have hard numbers for it, have you? On occasion I go a bit OTT and micro manage things to extract the last bit of advantage I can from the game, and this one question has always been a bit clear.

    For example is regular +1 equal to veteran 0? If not, to what extend?

  3. Unless your troops had a psychic attached, I think most would bring along enough ammo of each type to deal with any situation likely to arise. Loading up with 90%HE is not a good move. 70% not much better.

    But while we are on ammo levels. With the ammo levels adjustable, I notice an absence of an option along the lines of:"as much as you can haul" That would be grand. As it is now you run out of ammo with inf. mortars and FOs just when you start to really hurt the other guy.

    For once Hollywood has the right idea: Explosions=Good. More Explosions=Better. :D

  4. I particularly like:

    1) Why oh why are my platoons so scattered. In > Battalion sized battles I spend 5 minutes placing platoons together. VERY annoying. Why not dump units closer together.

    2)I would like the options of being able to deploy re-enforcements in exact locations in the editing of scenarios. This jumbled stuff is unneccesary. This allows designers much greater historical accuracy, not to mention common sense.

    5)Always nice, setting the AI agression level. I know that in wargames AI has never been able to put a good attack together, but I somehow fail to understand why on an 800x800 map with an entire brigade attacking my company, the AI only makes a half hearted attack in the last 10 minutes of a 30 turn game, with about 2 platoons. :(

    Smarter AI is a tall order but allowing the player to set an AI level to probe, advance, attack or all out assault would be great.

  5. In the context of my whole CMBB/Allied General campaign I just had my heaviest and most embarrasing defeat ever.

    I had 6 BT-5s attack 4 Finnish pilboxes + 4 Boys AT rifles with 5 105mm FOs in support. I placed my tanks tread to tread and wanted to fast move across the 2400 meter neutral ground as quickly as possible. Arty hadn't been neither remotely accurate or effective before and should easily be avoided by moving along. Besides that, the AI only throws smoke at large tank formations. Well yes, they would if they had any. Amazingly, a few hours earlier I had read on a thread around here that the Fins didn't use any smoke shells. I just wasn't thinking about it when setting up.

    So I press go and imidiately rounds start coming in. The first shell takes out TWO BT-5s, the second shell another. Another one BT dies later in the same volley. One dies a volley later while one manages to hold on till the third volley. The BT-5s never even had a chance to move! The barrage then kills every single tank crew. In the first turn. That's right, not a single survivor. Turns out 4 FOs had LOS to my setup zone from about 3 kilometers.

    Ow.

    I think I'll cry myself to sleep. Damn Uber-Finns! :D

  6. What I would find great as an identifier between KO-ed tanks and those still running would be radio antennas on those not running. Especially Brit ones with those cute banners on them. Not as intrucive as most even if the disappearance of antennas makes no RL sense. Anything better then unit bases.

    Guess will have to wait till the new engine. Goodness me, CMX2 is becoming more and more a sort of holy grail.

  7. Hotseat is a problem, because no-one at my end would be interested. Not sure if Pbem would be do-able, in view of continual editing of save game files, I'll try it out later. But as the PG section of the game is in it's infancy I'd rather hold off on that.

    I could already do the CMBB battles multiplayer(minus the bombardment and air attack only battles, obviously) if people wouldn't mind the freakish forces involved. Could be a bit troublesome to find people willing to tackle 10 KV-1s with 10 PzKW IIs. Ouch! :D

    You can only multi-play the individual scenarios, not the campaigns, but adjusting the scenarios to represent the campaign is easy enough. At the end of the scenario edit the campaign to match the result as in the scenario played, go to next map and repeat. That Brass editing tool is pretty good.

  8. Yesterday I started a campaign of sorts where I play Allied General but rather then letting the computer calculate outcomes I play them in CMBB.

    Has anyone ever tried this before?

    It isn't perfect and I'll be doing a lot of improvising in the future. Especially the AIs turn will be giving me a major headache. I have no hard rules as yet, trying to be a bit reasonable about coping with engine limitations of both games. It's hugely gamey but fun nonetheless!

    So far I only did 6 battles, of wich 4 were artillery shelling. Using 1 FO per strength point has much reduced effictiveness. Much more 'realistic' results then the AI where 6 Strength points is a common loss. Now I'm lucky to get 2! And bombarding a much reduced force is even less efective. An attack with inf/tanks is mandatory to finish of units is now mandatory.

    Another pleasant result is that I now get much better use of poor quality infantry. If you use them properly your conscripts can actually do well, wich was impossible with Allied General battle results.

    A few headaches so far: The T28. The first battle (winter war) has two of these beast. I use two T26s joined at the hip as replacement, imperfect but the best I can do.

    The AIs turn will be nightmare to do fairly because I can't interrupt the AI to imput battle results before it fights another thus it might have a succesfull attack in PG while the CMBB battle is lost. In a subsequent attack the AI will rely on the PG results and plot an attack wich would be impossible going by the CMBB results.

    Playing against a human would negate this major problem but at this point I'm making up rules as I go along even if I can find anyone insane enough to play against me.(experience and a recent thread/test on the General Discussion Area seem to indicate finding the nutters here wouldn't be a problem) smile.gif

    Am I the first to try this? Surely not, but I can't remember a thread on this.

  9. I think it is best left as it is now anyway. If my tank is focusing on a tank and directly poining the hull at that opponent there is less chance of being embarressed by another enemy showing up and getting you in the flank. I hate to have my Panther get a nice 30 degree angle on a target only for an enemy tank being presented with a flank shot wich it wouldn't have had, had my Pather faced the inital enemy tank dead on.

  10. Originally posted by Kingfish:

    Section 1-6 is now underway, and I have two more signed up. I still need two more players to get section 1-7 up and running. Any volunteers from the regular tourney that would like to try out the finals scenarios?

    Sure, sign me up if there is still room for me. Not getting utterly trounced as a replacement was a surprise and a joy for me.

    E-mail is in the profile.

    Thanks.

  11. A while back i started a simple CMBO campaign and to get any kind of joy from it I needed to switch to limited FOW to have atleast have moderately accurate kill info. And I must say I enjoy it vey much. The added information allows you to more effectively give orders and fine tune them for maximum effect. Nothing quite like nailing the one squad that carries arround a faust.

    I enjoy the uncertainty and mistaken IDs of ful/extreme FOW too. But I wouldn't say it's better or more/less fun, just different. Both modes of play add to the game, though I too am inclined towards putting FOW to max most of the time, especially when playin a new scenario. As they say, fear of the unknown is worst fear of all.

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