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Elmar Bijlsma

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Posts posted by Elmar Bijlsma

  1. I would like it to be improved aswell, I don't mind how, really. I just hate it when the enemy presses me so hard that I have to shift my force only for my mortars to get a sudden attack of the stupids.

    In one CMBO game I had dense coulumns of inf and M5 HTs attacking me. To beef up my defense I move another platoon in quickly. Instead of helping to repel the attackers, the mortars who had been giving suppresing fire and KO-ing the odd HT stopped firing and were overrun when the enemy got fire superiority and walked right into my defensive line.

  2. Googling around I came across the Churchill Mk II CS (close support) tank. It swapped the 2pdr and 3 inch howitzer around, so 2 pdr in hull, 3 incher in the turret.

    I thought that was neat but then I found a reference to a Mk I CS tank. 3 inch howitzer in the turret, 3 inch howitzer in the hull. I'm not sure that it ever saw service, but that's something I'd like to drive around with. :D

  3. I'll pass on the mines issue, never used them much.

    As to the various guns, the difference is the roles they designed for.

    Infantry guns were designed to be in the fronlines giving direct fire support. Since they need not nessecarily have a long range for this role they have a low muzzle velocity(MV)

    A howitzer OTOH was designed to hurl rounds a fair distance away, often slighly to the rear of the front line. The bigger explosive charge needed to achieve this led to a bigger gun carriage and higher MV.

    Flak are Anti Aircraft guns designed to shoot down aircraft. The 20mm, 37mm and quad 20mm do this in the game. The 88 flak however was designed to shot down high flying bombers and was not designed to shoot at the low flying fighter bombers. It does have a very high MV to reach those bombers so an AP round of this gun can penetrate every tank in the game. The light flak guns are real beautis for dealing with light armour, but lack the punch to deal with medium tanks or better. Real buggers to spot. The recoiless were designed to give maximum firepower for minimum gun weight. This results in a low MV and a backblast that shouts it's presence to the enemy. Avoid using these guns if you can.

    Best place to put guns, it depends what terrain,, the enemie force etc. But the top of a hill might seem great but everybody on the map will fire at you when discovered, they die quick. The more limited LOS placement guns livwe longer but might suffer from never seeing an enemy for the duration of the fight. I prefer a medium between the two, not too exposed, but not to confinde a field of fire. Unless I have several guns, when I might just go for big LOS locations and hope I can outgun the enemy. but don't get too attached to your guns, against any semi-decent opponent, they WILL get KO-ed.

    Oh dear, you brought up machineguns.

    Sadly in CMBO they don't work as they are supposed too. Infantry at most ranges don't seem to mind getting MG-ed. Thus you either kill troop or they keep on moving, unlike in CMBB where troops will cower on their belies in fear of gettining MG-ed. SO since in CMBO you are unlikly to kill anyone at range best use them at medium range (250m or less) but don't let them too close as your MG crew has just one weapon, a squad easily eight, so they start outgunning you the closer they get.

    Squads however are best used as ambush. The close the better. With the high firepower upclose anyone hit by the first shots of your squad might very well not be able to return fire.

    But do this in a massed way, don't let your squads be overpowered one by one. If you spring a trap use all nearby firepower to maximize your own firepower and devide the enemies counter fire over several tatgets. I'm guessing that's where you went wrong. Support your ambushing troops and they will do better. And if possible, haul ass to a back up position before the arty drops 2 turns or so after the ambush. Scattering might work to limit your losses aswell. But mostly, arty will cost more points then it will kill and is moste usefull for disrupting the enemy prior to attack. So if no attack seems imminent, taking the arty on the chin isn't to bad.

    There are better gameplaying tips by greater commanders then me, search for them in the forum subsection called TIPS & TRICKS.

    Good luck and enjoy!

  4. Very good work BFC. I particularly liked the 'this is what happens to weedy M-13s' sequence. That's no Boys round it ran into. :D

    Having just viewed so much goodness it's very impolite of me, but...

    Show us a Brit infantry man if you can, I'd love to see how those shorts turned out.

    Was that a British Lee I saw? I always thought the Brits only used the Grant. I guess at the rate they used up armour, you use anything you get. smile.gif

  5. One side runing out of ammo is quite enough.

    Had one game end at turn 10 or so after I sent my two SMG platoons in after a massive preperatory barrage. They engage and burn through about half their ammo, as SMGs are prone to do. Then the game hands my a minor victory.

    One of the most unsatisfactory wins I ever had, turns out my opponent was sitting in front of the flags and didn't have ownership, so the arty losses swung the game my way.

    {edited because I felt the need to}

    [ August 21, 2003, 11:41 AM: Message edited by: Tweety ]

  6. Originally posted by MikeT:

    You can probably blame me for the mod not being released.

    Gordon did that mod after CMAK was announced. I talked to him and mentioned that he might want to hold on to that mod until CMAK is out. He agreed. You will get it but will probably be after the new year.

    MikeT

    Strange, http://www.hitman.com seems to be offline. You lucky man, MikeT. What on earth made you do this? :D Seriously though, I'm not sure I get why this was done, what benefit has this delay?
  7. Ok, installed on a P4 1.7 with Geforce 2 MX200 yesterday. No problems and since my drivers were fairly old it seems that when I put all the details on max on a 1200x3600 map it didn't appear to 'stutter' as it did before. Yay!

    Did try switching on AA but, as mentioned above, the game text becomes shy, runs and hides. Madmatt, your "not not shown" gave me hope for just a second or so. I demand compensation for mental anguish. A new CMAK screenshot will do nicely. :D

  8. I couldn't find anything on portees not making it into CM:AK

    Are you sure you din't mistake what was said about limbered guns not being allowed to fire (this related to 88s) and I recal a thread where it was said it was unlikely that Portees would't be allowed to unlimber/dismount their gun.

    Portees were so widespread I don't believe BFC would leave them out. They appear to be fairly easily implemented. A flak vehicle like treatment for the 2pdr and something similar to the archer for 6pdr variants.

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