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Elmar Bijlsma

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Posts posted by Elmar Bijlsma

  1. Please don't take this as The Offical Word or something, but I'm guessing no to both issues.

    First of all, the JagdTiger rate of fire. All guns fire slower then they could. Crews off all types could have a frenetic rate of fire exceeding that which would be normal. AFAIK no game models it on these values but gives the ordinary ROF for cannons.

    The five men crew, I'm afraid that's probably an engine limitation. It would need significant changes to the engine and UI for a small detail for just the JagdTiger and the KV-2. As such programmers efforts are probably best used on other matter.

    As for repairing tracks under fire, that's more the exception to the rule. It wasn't something done normally. Probably not often enough to warrant inclusion in ToW, especially not given the animations needed to make it look even halfway decent. I'd rather have my mortars. smile.gif

  2. Well thanks Wolfseven, for daring to come here saying you like it. I like it too.

    Sure it has its rough edges and stuff, and we shouldn't be blind to them, but to see ToW so roundly rubbished by some is very disappointing and it's genuinely good to see there are those that do enjoy it.

  3. Originally posted by KiloAlpha4:

    </font><blockquote>quote:</font><hr />Kilo, are you sure that the tank doesn't have a track damaged perhaps?

    Martin

    nope tracks were good, guns were nocked out though. It is like it is stuck in reverse withdraw mode and won't come out . tried stop, hold position etc nothing stopped it but giving them a forward point to move to then hitting hold position before they got to the end of the move point thus locking them still. Kind of weird. See if I can repeat it maybe just a glitch. </font>
  4. Originally posted by KiloAlpha4:

    as soon as you hit begin battle after placing units you have to hit pause then set ALL units to hold position from assault which does suck. They should hold position by default, I agree. More additions for the patch ;)

    I agree, Hold Position should have been been the default order. As is now you'll need to inordinately babysit units to make sure they won't wonder off after they reached their ordred location.

    P.S. those stone walls won't provide you any useful cover or los benefits from the enemy only buildings will. they are there just for eye candy as is trees and shrubs etc.

    Completely untrue. Walls block LOS and will stop shells and rifle fire. A tank hiding behind a wall will be effectively hull down.
  5. Firefly 75mm? The 17pdr was 76.2mm. And the Firefly is not in because the Challenger and Comet are in. These are the British made tanks designed to perform the same role as the Sherman Firefly. As such it adds more flavour to have them instead of the Firefly, even though the Firefly was more common.

  6. Chazman, BFC are the publisher of the game, not the developer. As such they had no influence what design decisions 1C chose to make during development. Not that some polishing hasn't taken place since BFC agreed to publish this game.

    Don't worry, a new and improved Combat Mission is still on the horizon. After CM:SF there will be a WW2 CM.

    And give ToW a chance. It's quite different indeed, but can be real fun too. It just takes some getting used to, especially for the Grognards amongst us.

  7. DeLaVega, don't worry, while there are a good number of trenches I think the major reason you are seeing so much of them is that the Germans are the attackers in most early war scenarios. Later on... :eek:

    Oh, and for those finding it too difficult:

    You have the game for a day or two at most. If you had mastered ToW already, it wouldn't be much of a game, would it? ;)

  8. Nah, you aren't being negative, you make a valid point. A point I disagree with though. You didn't think I was going to make it THAT easy, did you? ;)

    Tracer fire was not as commonly used as computer games like us to believe. This because it looks good and, as you point out, is functional. Real soldiers tend to shun them for the same reason you'd want them in. It tells you where fire is coming from and shooters tend to find that undesirable.

    As such I can see why tracers might be useful as a gameplay device. I am however of the opinion you should be taking better care of your soldiers. If you weren't aware of soldiers firing at your troops, then that's pretty bad. Especially since your troops in all likelihood were telling you they were getting shot. I guess it's a matter of taste.

    Since I've been playing this game for some months now I'm probably less overwhelmed by the actiom and not easily surprised by the enemy.

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