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Webwing

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Posts posted by Webwing

  1. Like I said in previous posts the idea was to have a "fair" fight. Also challenging.

    To compensate for the better weapons of the US I upgraded the Syrians! ;)

    Good thing is that you can always go to the editor and change that! Like you did!

    But actually I have already done two versions. v1 is with uber Syrians. v1.2 is more what you would expect and also a bit more support.

    I think it might be fun to play v1.2 first and then go for v1 for extra challenge! :)

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  2. Mad Mike,

    Thanks for the AAR!!!

    I´m glad you enjoyed it.

    The idea was to have a lot of action and a reasonably big force but still be able to manage in RT, which is what I play 95% of the time. Like you said if you go slowly you don´t really need a lot of pauses and still you have time to evaluate the situation as you go.

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    SlapHappy,

    :)

    Might have to do with style of play. Maybe you are an anxious kind of guy. :D

    Seriously, the idea is to go slowly, since you have plenty of time. Evaluate the situation and decide what to do as you go along since the enemy AI is pretty active in this one.

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  3. Maybe someone can enlighten us if there was more than one Cromwell type available in that timeframe.

    Apparently Cromwell Mk IV and Mk VI. I don´t think Churchill I or VIII fit in there. No Archer either. But I guess in CMAK the case was to include all variants and models possible! :)

  4. do we have foxholes and/or trenches that are placed in setup and that are invisible to the attacker unless spotted at appropriate distances?

    I can´t say what Normandy will bring but in CM:SF you can´t place ANYTHING in the setup phase. The most you can do is move troops around IF the designer has placed a setup area.

    EVERYTHING, including trenches are placed by the mission designer in the editor. The player has no control over that. The designer will make the elevations, place the buildings and the trenches.

    All this things(apart from troops) are visible to the players of both sides.

    That´s how CM:SF works now. This is fact.

    Now here comes speculation and opinion on my part. If you let people place things in the setup phase then what is the reason not to place trenches everywhere you can in all games? Even if you don´t use them!

    So, I guess the designer of the mission would have to specify how many trenches you are allowed to place in his mission. But that´s not realistic. And if the designer is to have control over that then it´s better to let him decide and place it wherever he pleases.

    Anyway, if this is introduced there are a lot of things that will need to be addressed to make it work.

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  5. The helmet you see in the screenshots was done to represent the Mk6a. If it doesn´t look like the Mk6a then it would be wrong. I think it is pretty close though. Although pictures you will find on the internet show the helmet in many different ways, with a net, with stuff attached to it, with a black rubber band, etc.

    The basic shape of the Mk6a with a cover, is deceptively simple. It´s not totally round and it goes only slightly down in the back. It´s all very subtle though.

    Also it looks quite big. Sometimes too big for the head of the soldier. This is not to say it is actually too big, it just looks that way.

    For some reason, if you do it that big in the 3D model it looks a bit weird and wrong, I´m not sure why. So, it is a tiny bit smaller than it should be, specially on the sides.

    Additionally, round things eat loads of polys and this helmet is very round. Inevitably one needs to simplify it.

    All in all though I think it is a pretty decent representation of the RL counterpart.

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  6. A year ago I started a thread talking about the Jackal: The British need no protection!:D

    http://www.battlefront.com/community/showthread.php?t=76170&highlight=The+british+need

    I think they can be very effective. And the Jackal was meant to be a replacement for the WMIK Land Rover. So apparently the British were happy with this sort of vehicle but needed it to be more robust and faster.

    As for the fact that they are engaging enemies I think it´s probably because they thought it was only a small group of enemies with small arms so it was worth suppressing.

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  7. Webwing, have you managed to win in this one?

    Well, I did but ....

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    what I usually do is stay put and fight from a distance for a long time. I remain close to my ammo supplies. Then I choose one way to start advancing, usually through the left. From the hill top and tree lines I can deal with most of what the enemy throws at me. I usually end up with heavy casualties though.

    It seems to me most people are rushing forward, even going beyond the crossroads to meet the enemy. That never even crossed my mind when I was designing the mission. But, of course, if you manage to do it, go for it! ;)

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