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Posts
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Posts posted by Marco Bergman
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Does this work properly on the final version? does it cover everything?
Yes, and yes.
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@ Marco, Do you think it possible to change all white ammo text to color? ... What do you think? Is this moddable, or must BF do this?
We have no control over this. It's hard coded.
You could make the entire font table a different colour, but it would pop up in all sorts of unexpected places, and only give you one colour anyway.
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I still don't quiet understand the Armour and penetration bars. Why are the partly coloured in and have 'hooks' on them?
They are still bar graphs. I just added a line along the top for several reasons:
1) so that it was obvious that they were not the same as the armour boxes.
2) so that it was a bit easier to see what the colour was for the smaller amounts.
3) I tried for something a little more stylish than a plain box. The hook effect trying to convey range, you know... damn, if I have to explain it, then it didn't work.
4) it helps tie the penetration section together. 4 boxes with mostly black looks disjointed and messy.
Is there a way to get rid of the alpha channel on the weapon ID mouseover box?No, both colour and partial transparency are hard coded unfortunately.
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Remove zmb-weapons-range.brz
Then you should be right.
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i think i have sussed it out.. i was unzipping and placing several different mods into the 'z' folder. When in reality each one is a seperate set of mods..correct?
Correct. You can mix-and-match to your heart's delight, as long as you have ONE zmb-silhouette-xxxx.brz and ONE zmb-weapons-xxxx.brz. More than one, and the game's order of loading mods kicks in.
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i deleted the extra zmb-weapons.brz but the caibre & ranges still didnt appear on the icon in game.
You should have in the z directory at a minimum:
zmb-silhouettes.brz
zmb-weapons-cal.brz
make sure you unzipped zmb-weapons-cal.zip into zmb-weapons-cal.brz
If you still can't get it to work, send me a private message through this forum telling me what bits you're wanting and I'll send you a custom pack.
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Please please please can you do this for CMSF? Its the only thing the game is missing!
CMSF is a far more complicated beast to provide info for, first because of all the different types of munitions, armour etc, and secondly because things like penetration and armour info fall into the estimate-and-guess category.
I supose if I were to make one it would look a bit like this:
But nobody is interested in CMSF at the moment anyway, and even if it did exist it might not be quite ready.
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What's the yellow colour in some of the weapons boxes? Is that because the guy is wounded? Do they go red for KIA?
Wounded is yellow (as per the BFC convention with their silhouettes).
Killed, the box disappears.
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if you moved the range over to the right the rollover weapon id wouldn't cover it up...
I put it where it is to avoid having it covered by the various "Commander", "Gunner", "Driver" etc labels. It's like a jigsaw puzzle, trying to miss everything.
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(moved pics to i51.tinypic.com.)
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I see that Moon has enabled the CMBN repository, so I will post these tonight after some final checking.
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The JonS Special Edition. Wounded units composited in for completeness.
(Rank icons by Bil Hardenberger.)
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The in-game ammo designation would probably be most useful
I'm at work, Jon. Got a slight lack of game to refer to...
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Now if you could just add in the ammo type for each weapon we would be good to go.
Too cluttered for my tastes. But what the hell, it can be another option.
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Now there's an optional version of the silhouette mod with effective ranges. (As per CMBN manual.)
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I thought you modders had some pull w. BFC?
Well I got to texture all the US tanks. Does that count?
Don't assume we didn't ask (& ask & ask &...) but there's just too many features in the wishlist and not enough Charles. I have hopes it will happen eventually.
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Or will all tanks of the same type have the same markings based on the skin and or mod?
Yes.
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The core of the issue (and what really causes the "clean" look I originally referred to) has to do with the LIGHTING in the game and the way it makes everything look sharp, less featured and whitewashed.
Fully agree. The lighting is too harsh, and the shadows are too hard (and can look nasty). The problem I guess is that it relies on one programmer getting around to tweaking/adjusting/rewriting the good-enough code while there's a pile of other more urgent things to do. So all the texture artists can do is try to make the textures look as good as the current engine can display, which hopefully we are doing. With luck, one day a patch will suddenly change the rendering for the better; I can't see it changing for the initial release. Would love to be wrong.
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Go easy, dude. He might have had a bad day, but he's probably not joking.
People will have a better idea of how clean or dirty the vehicles are once they have the game in hand. They might be surprised.
Oh, you need to turn in your modder gun and badge, cause you work for the "the man" now.No, we work with the man, not for him. We ain't on the payroll. It makes a difference.
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The QB I just opened to check this offered up the following approx numbers:
Rarity pts (RP) total: 3000
M4A3 75(W) early Standard 0 RP
M4A3 75(W) mid Common 200 RP
M4A1 (mid) Uncommon 500 RP
M4A1 76(W) early Limited 1000 RP
M10 (late) Rare 1500 RP
Standard items cost 0 RP.
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I'd expect them to "paint" the silhouettes in by release time. No biggie if they don't, I'm sure someone will mod it.
Somebody might have done so already
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Any chance you might grace us with another vehicle mod for CMSF? I would love to see someone with your capability mod the ZSU-23-4 even if it was a simple "sand" scheme. "Three tone desert" would be out of the park.
Always wanted to do the ZSU-23-4. But am in over my head with Shermans and stuff, so no time right now I'm afraid.
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By the way, any of you using Scipio's unit panel mod will have to delete the "def" icons he included or they will overwrite Marco's changes.
Mods are loaded in alphabetical order. If a conflict like this occurs, rename the one you want to load last to something later in the alphabet than the clashing mod.
So in this case, rename my mod "zmb-defence.brz" and you should be fine.
Coloured icons?
in CM Normandy Maps and Mods
Posted
Do you mean this?
http://www.battlefront.com/community/showthread.php?t=96567